Implement wxColourDisplay() in terms of wxDisplay::GetDepth()
Get rid of another global display-related function, even though this one only had non-trivial implementation under MSW.
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@@ -90,11 +90,6 @@ void wxDisplaySizeMM( int *width, int *height )
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#endif
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}
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bool wxColourDisplay()
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{
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return true;
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}
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wxWindow* wxFindWindowAtPoint(const wxPoint& pt)
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{
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return wxGenericFindWindowAtPoint(pt);
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