refactoring in preparation for further changes: moved data in a private struct, let Windows load resources instead of doing it ourselves, use GlobalPtr[Lock] classes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34987 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: sound.h
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// Name: wx/msw/sound.h
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// Purpose: wxSound class
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// Author: Julian Smart
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// Modified by:
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@@ -18,38 +18,39 @@
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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~wxSound();
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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virtual ~wxSound();
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public:
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(int size, const wxByte* data);
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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bool IsOk() const { return (m_waveData ? true : false); };
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// Create from data
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bool Create(int size, const wxByte* data);
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static void Stop();
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bool IsOk() const { return m_data != NULL; }
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static void Stop();
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protected:
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bool Free();
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void Init() { m_data = NULL; }
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bool CheckCreatedOk();
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void Free();
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bool DoPlay(unsigned flags) const;
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virtual bool DoPlay(unsigned flags) const;
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private:
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wxByte* m_waveData;
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int m_waveLength;
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bool m_isResource;
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// data of this object
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class wxSoundData *m_data;
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DECLARE_NO_COPY_CLASS(wxSound)
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};
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#endif
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#endif
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#endif // wxUSE_SOUND
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#endif // _WX_SOUND_H_
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@@ -2,161 +2,212 @@
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// Name: sound.cpp
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// Purpose: wxSound
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// Author: Julian Smart
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// Modified by:
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// Modified by: 2005-07-29: Vadim Zeitlin: redesign
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "sound.h"
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#pragma implementation "sound.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#if wxUSE_SOUND
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/file.h"
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#include "wx/sound.h"
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#include "wx/msw/private.h"
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#include <windowsx.h>
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#include <mmsystem.h>
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// ----------------------------------------------------------------------------
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// wxSoundData
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// ----------------------------------------------------------------------------
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// ABC for different sound data representations
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class wxSoundData
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{
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public:
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wxSoundData() { }
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// return true if we had been successfully initialized
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virtual bool IsOk() const = 0;
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// get the flag corresponding to our content for PlaySound()
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virtual DWORD GetSoundFlag() const = 0;
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// get the data to be passed to PlaySound()
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virtual LPCTSTR GetSoundData() const = 0;
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virtual ~wxSoundData() { }
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};
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// class for in-memory sound data
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class wxSoundDataMemory : public wxSoundData
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{
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public:
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// we copy the data
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wxSoundDataMemory(int size, const wxByte *buf);
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void *GetPtr() const { return m_waveDataPtr; }
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virtual bool IsOk() const { return GetPtr() != NULL; }
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virtual DWORD GetSoundFlag() const { return SND_MEMORY; }
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virtual LPCTSTR GetSoundData() const { return (LPCTSTR)GetPtr(); }
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private:
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GlobalPtr m_waveData;
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GlobalPtrLock m_waveDataPtr;
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DECLARE_NO_COPY_CLASS(wxSoundDataMemory)
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};
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// class for sound files and resources
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class wxSoundDataFile : public wxSoundData
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{
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public:
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wxSoundDataFile(const wxString& filename, bool isResource);
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virtual bool IsOk() const { return !m_name.empty(); }
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virtual DWORD GetSoundFlag() const
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{
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return m_isResource ? SND_RESOURCE : SND_FILENAME;
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}
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virtual LPCTSTR GetSoundData() const { return m_name.c_str(); }
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private:
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const wxString m_name;
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const bool m_isResource;
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DECLARE_NO_COPY_CLASS(wxSoundDataFile)
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxSoundData-derived classes
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// ----------------------------------------------------------------------------
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wxSoundDataMemory::wxSoundDataMemory(int size, const wxByte *buf)
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: m_waveData(size),
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m_waveDataPtr(m_waveData)
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{
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if ( IsOk() )
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::CopyMemory(m_waveDataPtr, buf, size);
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}
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wxSoundDataFile::wxSoundDataFile(const wxString& filename, bool isResource)
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: m_name(filename),
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m_isResource(isResource)
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{
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// check for file/resource existence?
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}
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// ----------------------------------------------------------------------------
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// wxSound
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// ----------------------------------------------------------------------------
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wxSound::wxSound()
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: m_waveData(NULL), m_waveLength(0), m_isResource(false)
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{
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Init();
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}
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wxSound::wxSound(const wxString& sFileName, bool isResource)
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: m_waveData(NULL), m_waveLength(0), m_isResource(isResource)
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wxSound::wxSound(const wxString& filename, bool isResource)
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{
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Create(sFileName, isResource);
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Init();
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Create(filename, isResource);
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}
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wxSound::wxSound(int size, const wxByte* data)
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: m_waveData(NULL), m_waveLength(0), m_isResource(false)
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wxSound::wxSound(int size, const wxByte *data)
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{
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Create(size, data);
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Init();
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Create(size, data);
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}
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wxSound::~wxSound()
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{
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Free();
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Free();
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}
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bool wxSound::Create(const wxString& fileName, bool isResource)
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void wxSound::Free()
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{
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Free();
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if (isResource)
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{
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m_isResource = true;
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HRSRC hresInfo;
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hresInfo = ::FindResource((HMODULE) wxhInstance, fileName, wxT("WAVE"));
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if (!hresInfo)
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return false;
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HGLOBAL waveData = ::LoadResource((HMODULE) wxhInstance, hresInfo);
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if (waveData)
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if ( m_data )
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{
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m_waveData= (wxByte*)::LockResource(waveData);
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m_waveLength = (int) ::SizeofResource((HMODULE) wxhInstance, hresInfo);
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delete m_data;
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m_data = NULL;
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}
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}
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return (m_waveData ? true : false);
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}
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else
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{
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m_isResource = false;
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bool wxSound::CheckCreatedOk()
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{
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if ( m_data && !m_data->IsOk() )
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Free();
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wxFile fileWave;
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if (!fileWave.Open(fileName, wxFile::read))
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return false;
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return m_data != NULL;
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}
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m_waveLength = (int) fileWave.Length();
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bool wxSound::Create(const wxString& filename, bool isResource)
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{
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Free();
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m_waveData = (wxByte*)GlobalLock(GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
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if (!m_waveData)
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return false;
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m_data = new wxSoundDataFile(filename, isResource);
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fileWave.Read(m_waveData, m_waveLength);
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return true;
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}
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return CheckCreatedOk();
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}
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bool wxSound::Create(int size, const wxByte* data)
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{
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Free();
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m_isResource = true;
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m_waveLength=size;
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m_waveData = (wxByte*)GlobalLock(GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
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if (!m_waveData)
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return false;
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Free();
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for (int i=0; i<size; i++) m_waveData[i] = data[i];
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return true;
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m_data = new wxSoundDataMemory(size, data);
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return CheckCreatedOk();
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}
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bool wxSound::DoPlay(unsigned flags) const
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{
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if (!IsOk())
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return false;
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if ( !IsOk() || !m_data->IsOk() )
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return false;
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return (::PlaySound((LPCTSTR)m_waveData, NULL,
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SND_MEMORY | SND_NODEFAULT |
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((flags & wxSOUND_ASYNC) ? SND_ASYNC : SND_SYNC) |
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((flags & wxSOUND_LOOP) ? (SND_LOOP | SND_ASYNC) : 0))
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!= 0);
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}
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DWORD flagsMSW = m_data->GetSoundFlag();
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HMODULE hmod = flagsMSW == SND_RESOURCE ? wxGetInstance() : NULL;
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bool wxSound::Free()
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{
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if (m_waveData)
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// we don't want replacement default sound
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flagsMSW |= SND_NODEFAULT;
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// NB: wxSOUND_SYNC is 0, don't test for it
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flagsMSW |= (flags & wxSOUND_ASYNC) ? SND_ASYNC : SND_SYNC;
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if ( flags & wxSOUND_LOOP )
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{
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#ifdef __WXWINCE__
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HGLOBAL waveData = (HGLOBAL) m_waveData;
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#else
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HGLOBAL waveData = GlobalHandle(m_waveData);
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#endif
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if (waveData)
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{
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#ifndef __WXWINCE__
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if (m_isResource)
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::FreeResource(waveData);
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else
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#endif
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{
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GlobalUnlock(waveData);
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GlobalFree(waveData);
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}
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m_waveData = NULL;
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m_waveLength = 0;
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return true;
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}
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// looping only works with async flag
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flagsMSW |= SND_LOOP | SND_ASYNC;
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}
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return false;
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return ::PlaySound(m_data->GetSoundData(), hmod, flagsMSW) != FALSE;
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}
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/*static*/ void wxSound::Stop()
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/* static */
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void wxSound::Stop()
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{
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::PlaySound(NULL, NULL, 0);
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}
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#endif // wxUSE_SOUND
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