Compilation fixes for C++98 compilers in D2D graphics code
Don't use ">>" token in nested templates, this is not allowed in C++98 but only C++11. Also don't use "= NULL" on pure virtual functions. See #16625.
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@@ -314,10 +314,10 @@ class wxD2DResourceManager;
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class wxD2DManagedObject
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{
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public:
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virtual void Bind(wxD2DResourceManager* manager) = NULL;
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virtual void UnBind() = NULL;
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virtual bool IsBound() = NULL;
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virtual wxD2DResourceManager* GetManager() = NULL;
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virtual void Bind(wxD2DResourceManager* manager) = 0;
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virtual void UnBind() = 0;
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virtual bool IsBound() = 0;
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virtual wxD2DResourceManager* GetManager() = 0;
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virtual ~wxD2DManagedObject() {};
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};
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