Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.
This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -59,7 +59,7 @@ WX_DEFINE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetailsArray)
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#endif
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// for MSW/Unix it is defined in platform-specific file
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#if !(defined(__WXMSW__) || defined(__UNIX__)) || defined(__EMX__)
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#if !(defined(__WINDOWS__) || defined(__UNIX__)) || defined(__EMX__)
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wxDllType wxDynamicLibrary::GetProgramHandle()
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{
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@@ -67,7 +67,7 @@ wxDllType wxDynamicLibrary::GetProgramHandle()
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return 0;
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}
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#endif // __WXMSW__ || __UNIX__
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#endif // __WINDOWS__ || __UNIX__
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bool wxDynamicLibrary::Load(const wxString& libnameOrig, int flags)
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@@ -112,7 +112,7 @@ bool wxDynamicLibrary::Load(const wxString& libnameOrig, int flags)
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// for MSW and Unix this is implemented in the platform-specific file
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//
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// TODO: move the rest to os2/dlpm.cpp and mac/dlmac.cpp!
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#if (!defined(__WXMSW__) && !defined(__UNIX__)) || defined(__EMX__)
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#if (!defined(__WINDOWS__) && !defined(__UNIX__)) || defined(__EMX__)
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/* static */
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void wxDynamicLibrary::Unload(wxDllType handle)
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@@ -124,7 +124,7 @@ void wxDynamicLibrary::Unload(wxDllType handle)
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#endif
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}
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#endif // !(__WXMSW__ || __UNIX__)
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#endif // !(__WINDOWS__ || __UNIX__)
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void *wxDynamicLibrary::DoGetSymbol(const wxString &name, bool *success) const
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{
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