This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
282 lines
7.5 KiB
C++
282 lines
7.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/dynlib.cpp
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// Purpose: Dynamic library management
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: 20/07/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Guilhem Lavaux
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// 2000-2005 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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//FIXME: This class isn't really common at all, it should be moved into
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// platform dependent files (already done for Windows and Unix)
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_DYNLIB_CLASS
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#include "wx/dynlib.h"
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#ifndef WX_PRECOMP
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#include "wx/intl.h"
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#endif //WX_PRECOMP
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#include "wx/filefn.h"
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#include "wx/filename.h" // for SplitPath()
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#include "wx/platinfo.h"
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#include "wx/arrimpl.cpp"
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WX_DEFINE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetailsArray)
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// ============================================================================
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// implementation
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// ============================================================================
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// ---------------------------------------------------------------------------
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// wxDynamicLibrary
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// ---------------------------------------------------------------------------
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#if defined(__WXPM__) || defined(__EMX__)
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const wxString wxDynamicLibrary::ms_dllext(wxT(".dll"));
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#endif
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// for MSW/Unix it is defined in platform-specific file
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#if !(defined(__WINDOWS__) || defined(__UNIX__)) || defined(__EMX__)
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wxDllType wxDynamicLibrary::GetProgramHandle()
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{
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wxFAIL_MSG( wxT("GetProgramHandle() is not implemented under this platform"));
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return 0;
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}
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#endif // __WINDOWS__ || __UNIX__
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bool wxDynamicLibrary::Load(const wxString& libnameOrig, int flags)
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{
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wxASSERT_MSG(m_handle == 0, wxT("Library already loaded."));
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// add the proper extension for the DLL ourselves unless told not to
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wxString libname = libnameOrig;
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if ( !(flags & wxDL_VERBATIM) )
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{
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// and also check that the libname doesn't already have it
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wxString ext;
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wxFileName::SplitPath(libname, NULL, NULL, &ext);
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if ( ext.empty() )
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{
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libname += GetDllExt();
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}
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}
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// different ways to load a shared library
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//
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// FIXME: should go to the platform-specific files!
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#if defined(__WXPM__) || defined(__EMX__)
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char err[256] = "";
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DosLoadModule(err, sizeof(err), libname.c_str(), &m_handle);
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#else // this should be the only remaining branch eventually
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m_handle = RawLoad(libname, flags);
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#endif
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if ( m_handle == 0 && !(flags & wxDL_QUIET) )
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{
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#ifdef wxHAVE_DYNLIB_ERROR
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Error();
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#else
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wxLogSysError(_("Failed to load shared library '%s'"), libname.c_str());
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#endif
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}
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return IsLoaded();
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}
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// for MSW and Unix this is implemented in the platform-specific file
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//
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// TODO: move the rest to os2/dlpm.cpp and mac/dlmac.cpp!
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#if (!defined(__WINDOWS__) && !defined(__UNIX__)) || defined(__EMX__)
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/* static */
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void wxDynamicLibrary::Unload(wxDllType handle)
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{
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#if defined(__OS2__) || defined(__EMX__)
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DosFreeModule( handle );
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#else
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#error "runtime shared lib support not implemented"
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#endif
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}
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#endif // !(__WINDOWS__ || __UNIX__)
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void *wxDynamicLibrary::DoGetSymbol(const wxString &name, bool *success) const
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{
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wxCHECK_MSG( IsLoaded(), NULL,
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wxT("Can't load symbol from unloaded library") );
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void *symbol = 0;
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wxUnusedVar(symbol);
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#if defined(__WXPM__) || defined(__EMX__)
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DosQueryProcAddr( m_handle, 1L, name.c_str(), (PFN*)symbol );
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#else
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symbol = RawGetSymbol(m_handle, name);
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#endif
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if ( success )
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*success = symbol != NULL;
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return symbol;
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}
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void *wxDynamicLibrary::GetSymbol(const wxString& name, bool *success) const
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{
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void *symbol = DoGetSymbol(name, success);
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if ( !symbol )
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{
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#ifdef wxHAVE_DYNLIB_ERROR
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Error();
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#else
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wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
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name.c_str());
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#endif
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}
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return symbol;
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}
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// ----------------------------------------------------------------------------
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// informational methods
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// ----------------------------------------------------------------------------
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/*static*/
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wxString
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wxDynamicLibrary::CanonicalizeName(const wxString& name,
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wxDynamicLibraryCategory cat)
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{
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wxString nameCanonic;
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// under Unix the library names usually start with "lib" prefix, add it
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#if defined(__UNIX__) && !defined(__EMX__)
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switch ( cat )
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{
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default:
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wxFAIL_MSG( wxT("unknown wxDynamicLibraryCategory value") );
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// fall through
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case wxDL_MODULE:
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// don't do anything for modules, their names are arbitrary
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break;
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case wxDL_LIBRARY:
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// library names should start with "lib" under Unix
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nameCanonic = wxT("lib");
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break;
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}
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#else // !__UNIX__
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wxUnusedVar(cat);
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#endif // __UNIX__/!__UNIX__
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nameCanonic << name << GetDllExt();
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return nameCanonic;
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}
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/*static*/
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wxString wxDynamicLibrary::CanonicalizePluginName(const wxString& name,
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wxPluginCategory cat)
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{
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wxString suffix;
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if ( cat == wxDL_PLUGIN_GUI )
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{
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suffix = wxPlatformInfo::Get().GetPortIdShortName();
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}
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#if wxUSE_UNICODE
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suffix << wxT('u');
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#endif
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#ifdef __WXDEBUG__
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suffix << wxT('d');
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#endif
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if ( !suffix.empty() )
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suffix = wxString(wxT("_")) + suffix;
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#define WXSTRINGIZE(x) #x
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#if defined(__UNIX__) && !defined(__EMX__)
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#if (wxMINOR_VERSION % 2) == 0
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#define wxDLLVER(x,y,z) "-" WXSTRINGIZE(x) "." WXSTRINGIZE(y)
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#else
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#define wxDLLVER(x,y,z) "-" WXSTRINGIZE(x) "." WXSTRINGIZE(y) "." WXSTRINGIZE(z)
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#endif
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#else
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#if (wxMINOR_VERSION % 2) == 0
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#define wxDLLVER(x,y,z) WXSTRINGIZE(x) WXSTRINGIZE(y)
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#else
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#define wxDLLVER(x,y,z) WXSTRINGIZE(x) WXSTRINGIZE(y) WXSTRINGIZE(z)
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#endif
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#endif
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suffix << wxString::FromAscii(wxDLLVER(wxMAJOR_VERSION, wxMINOR_VERSION,
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wxRELEASE_NUMBER));
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#undef wxDLLVER
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#undef WXSTRINGIZE
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#ifdef __WINDOWS__
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// Add compiler identification:
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#if defined(__GNUG__)
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suffix << wxT("_gcc");
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#elif defined(__VISUALC__)
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suffix << wxT("_vc");
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#elif defined(__WATCOMC__)
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suffix << wxT("_wat");
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#elif defined(__BORLANDC__)
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suffix << wxT("_bcc");
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#endif
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#endif
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return CanonicalizeName(name + suffix, wxDL_MODULE);
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}
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/*static*/
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wxString wxDynamicLibrary::GetPluginsDirectory()
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{
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#ifdef __UNIX__
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wxString format = wxGetInstallPrefix();
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wxString dir;
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format << wxFILE_SEP_PATH
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<< wxT("lib") << wxFILE_SEP_PATH
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<< wxT("wx") << wxFILE_SEP_PATH
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#if (wxMINOR_VERSION % 2) == 0
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<< wxT("%i.%i");
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dir.Printf(format.c_str(), wxMAJOR_VERSION, wxMINOR_VERSION);
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#else
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<< wxT("%i.%i.%i");
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dir.Printf(format.c_str(),
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wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER);
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#endif
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return dir;
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#else // ! __UNIX__
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return wxEmptyString;
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#endif
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}
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#endif // wxUSE_DYNLIB_CLASS
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