Add initial RunScriptAsync() documentation
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committed by
Tobias Taschner
parent
93f7df50d5
commit
d93db6bba5
@@ -485,6 +485,10 @@ public:
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Process a @c wxEVT_WEBVIEW_SCRIPT_MESSAGE_RECEIVED event
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only available in wxWidgets 3.1.5 or later. For usage details see
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AddScriptMessageHandler().
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@event{wxEVT_WEBVIEW_SCRIPT_RESULT(id, func)}
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Process a @c wxEVT_WEBVIEW_SCRIPT_RESULT event
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only available in wxWidgets 3.1.6 or later. For usage details see
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RunScriptAsync().
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@endEventTable
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@since 2.9.3
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@@ -764,9 +768,27 @@ public:
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@NULL if it is not needed. This parameter is new since wxWidgets
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version 3.1.1.
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@return @true if there is a result, @false if there is an error.
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@see RunScriptAsync()
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*/
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virtual bool RunScript(const wxString& javascript, wxString* output = NULL) const = 0;
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/**
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Runs the given JavaScript code asynchronously and returns the result
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via a @c wxEVT_WEBVIEW_SCRIPT_RESULT.
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@param javascript JavaScript code to execute.
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@param clientData Arbirary pointer to data that can be retrieved from
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the result event.
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@note The IE backend does not support async script execution.
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@since 3.1.6
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@see RunScript()
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*/
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virtual void RunScriptAsync(const wxString& javascript, void* clientData = NULL) const;
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/**
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Add a script message handler with the given name.
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