s/wxWindows/wxWidgets/g

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35400 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2005-09-01 14:05:35 +00:00
parent 8138cfecaf
commit d466385131

View File

@@ -27,7 +27,7 @@ Cygwin is available at http://www.cygwin.com/
If you are using Cygwin or MinGW together with the MSYS environment, you
can build the library using configure (see "Unix ports" and
"Windows using configure" below). You can also
build wxWindows without configure using native makefile, but only with
build wxWidgets without configure using native makefile, but only with
MinGW. Using Cygwin together with Windows makefile is no longer supported.
If building with MinGW without configure:
@@ -49,18 +49,18 @@ If using configure, Unix instructions apply.
c) Build instructions
Assumming that you installed the wxWindows sources
into c:\wxWindows:
Assumming that you installed the wxWidgets sources
into c:\wxWidgets:
-> Copy c:\wxWindows\include\wx\msw\setup0.h
to c:\wxWindows\include\wx\msw\setup.h
-> Edit c:\wxWindows\include\wx\msw\setup.h to choose
the features you would like to compile wxWindows with[out].
-> Copy c:\wxWidgets\include\wx\msw\setup0.h
to c:\wxWidgets\include\wx\msw\setup.h
-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
the features you would like to compile wxWidgets with[out].
and std iostreams are disabled with
#define wxUSE_STD_IOSTREAM 0
-> type: cd c:\wxWindows\build\msw
-> type: cd c:\wxWidgets\build\msw
-> type: make -f makefile.gcc (if using GNU tools)
or type: nmake -f makefile.vc (if using MS VC++)
etc.
@@ -72,7 +72,7 @@ d) Borland (including free command line tools)
See docs/msw/install.txt for details; in brief:
-> type cd c:\wxWindows\build\msw
-> type cd c:\wxWidgets\build\msw
-> type make -f makefile.bcc
You can customize many things in the build process, detailed description is
@@ -95,9 +95,9 @@ directory, which just calls autoconf). Note that you usually don't
need to do this because configure is included in CVS.
Set WXWIN environment variable to the base directory such
as ~/wxWindows (this is actually not really needed).
as ~/wxWidgets (this is actually not really needed).
-> type: export WXWIN=~/wxWindows
-> type: export WXWIN=~/wxWidgets
-> type: md mybuild
-> type: cd mybuild
-> type: ../configure --with-motif
@@ -116,7 +116,7 @@ yet complete).
III) Windows using configure
----------------------------------------
wxWindows can be built on Windows using MSYS (see
wxWidgets can be built on Windows using MSYS (see
http://www.mingw.org/), which is a POSIX build environment
for Windows. With MSYS you can just ./configure && make (see also VII,
Unix->Windows cross-compiling using configure).
@@ -128,7 +128,7 @@ IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
----------------------------------------
Refer to the readme.txt and install.txt files in docs/mac to build
wxWindows under Classic Mac OS using CodeWarrior.
wxWidgets under Classic Mac OS using CodeWarrior.
If you are checking out the CVS sources using cvs under Mac OS X and
compiling under Classic Mac OS:
@@ -182,9 +182,9 @@ preferable if you write portable C(++). ]
You might want to build both Unix and Windows binaries in the same source
tree; to do this make subdirs for each e.g. unix and win32. If you've
already build wxWindows in the main dir, do a 'make distclean' there,
already build wxWidgets in the main dir, do a 'make distclean' there,
otherwise configure will get confused. (In any case, read the section 'Unix
using configure' and make sure you're able to build a native wxWindows
using configure' and make sure you're able to build a native wxWidgets
library; cross-compiling errors can be pretty obscure and you'll want to be
sure that your configure setup is basically sound.)