s/wxWindows/wxWidgets/g
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35400 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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30
BuildCVS.txt
30
BuildCVS.txt
@@ -27,7 +27,7 @@ Cygwin is available at http://www.cygwin.com/
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If you are using Cygwin or MinGW together with the MSYS environment, you
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can build the library using configure (see "Unix ports" and
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"Windows using configure" below). You can also
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build wxWindows without configure using native makefile, but only with
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build wxWidgets without configure using native makefile, but only with
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MinGW. Using Cygwin together with Windows makefile is no longer supported.
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If building with MinGW without configure:
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@@ -49,18 +49,18 @@ If using configure, Unix instructions apply.
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c) Build instructions
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Assumming that you installed the wxWindows sources
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into c:\wxWindows:
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Assumming that you installed the wxWidgets sources
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into c:\wxWidgets:
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-> Copy c:\wxWindows\include\wx\msw\setup0.h
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to c:\wxWindows\include\wx\msw\setup.h
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-> Edit c:\wxWindows\include\wx\msw\setup.h to choose
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the features you would like to compile wxWindows with[out].
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-> Copy c:\wxWidgets\include\wx\msw\setup0.h
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to c:\wxWidgets\include\wx\msw\setup.h
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-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
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the features you would like to compile wxWidgets with[out].
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and std iostreams are disabled with
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#define wxUSE_STD_IOSTREAM 0
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-> type: cd c:\wxWindows\build\msw
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-> type: cd c:\wxWidgets\build\msw
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-> type: make -f makefile.gcc (if using GNU tools)
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or type: nmake -f makefile.vc (if using MS VC++)
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etc.
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@@ -72,7 +72,7 @@ d) Borland (including free command line tools)
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See docs/msw/install.txt for details; in brief:
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-> type cd c:\wxWindows\build\msw
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-> type cd c:\wxWidgets\build\msw
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-> type make -f makefile.bcc
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You can customize many things in the build process, detailed description is
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@@ -95,9 +95,9 @@ directory, which just calls autoconf). Note that you usually don't
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need to do this because configure is included in CVS.
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Set WXWIN environment variable to the base directory such
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as ~/wxWindows (this is actually not really needed).
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as ~/wxWidgets (this is actually not really needed).
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-> type: export WXWIN=~/wxWindows
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-> type: export WXWIN=~/wxWidgets
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-> type: md mybuild
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-> type: cd mybuild
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-> type: ../configure --with-motif
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@@ -116,7 +116,7 @@ yet complete).
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III) Windows using configure
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----------------------------------------
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wxWindows can be built on Windows using MSYS (see
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wxWidgets can be built on Windows using MSYS (see
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http://www.mingw.org/), which is a POSIX build environment
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for Windows. With MSYS you can just ./configure && make (see also VII,
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Unix->Windows cross-compiling using configure).
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@@ -128,7 +128,7 @@ IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
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----------------------------------------
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Refer to the readme.txt and install.txt files in docs/mac to build
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wxWindows under Classic Mac OS using CodeWarrior.
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wxWidgets under Classic Mac OS using CodeWarrior.
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If you are checking out the CVS sources using cvs under Mac OS X and
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compiling under Classic Mac OS:
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@@ -182,9 +182,9 @@ preferable if you write portable C(++). ]
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You might want to build both Unix and Windows binaries in the same source
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tree; to do this make subdirs for each e.g. unix and win32. If you've
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already build wxWindows in the main dir, do a 'make distclean' there,
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already build wxWidgets in the main dir, do a 'make distclean' there,
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otherwise configure will get confused. (In any case, read the section 'Unix
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using configure' and make sure you're able to build a native wxWindows
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using configure' and make sure you're able to build a native wxWidgets
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library; cross-compiling errors can be pretty obscure and you'll want to be
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sure that your configure setup is basically sound.)
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