Slightly improve wxMSW ListCtrl drawing of vertical rules
Draw the vertical rules with Y coordinates related to the top and bottom visible item which makes more sense than using the first and last item.
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@@ -3066,12 +3066,20 @@ void wxListCtrl::OnPaint(wxPaintEvent& event)
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dc.SetBrush(* wxTRANSPARENT_BRUSH);
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wxSize clientSize = GetClientSize();
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wxRect itemRect;
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const int countPerPage = GetCountPerPage();
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if (countPerPage < 0)
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{
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// Can be -1 in which case it's useless to try to draw rules.
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return;
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}
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const long top = GetTopItem();
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const long bottom = wxMin(top + countPerPage, itemCount - 1);
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if (drawHRules)
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{
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const long top = GetTopItem();
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const long bottom = wxMin(top + GetCountPerPage(), itemCount - 1);
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wxRect itemRect;
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for ( long i = top; i <= bottom; i++ )
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{
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if (GetItemRect(i, itemRect))
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@@ -3084,10 +3092,10 @@ void wxListCtrl::OnPaint(wxPaintEvent& event)
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if (drawVRules)
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{
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wxRect firstItemRect;
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GetItemRect(0, firstItemRect);
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wxRect topItemRect, bottomItemRect;
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GetItemRect(top, topItemRect);
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if (GetItemRect(itemCount - 1, itemRect))
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if (GetItemRect(bottom, bottomItemRect))
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{
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/*
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This is a fix for ticket #747: erase the pixels which we would
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@@ -3119,7 +3127,7 @@ void wxListCtrl::OnPaint(wxPaintEvent& event)
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{
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(GetBackgroundColour()));
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dc.DrawRectangle(0, firstItemRect.GetY() - gap,
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dc.DrawRectangle(0, topItemRect.GetY() - gap,
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clientSize.GetWidth(), gap);
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dc.SetPen(pen);
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@@ -3136,13 +3144,13 @@ void wxListCtrl::OnPaint(wxPaintEvent& event)
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return;
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}
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int x = itemRect.GetX();
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int x = bottomItemRect.GetX();
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for (int col = 0; col < numCols; col++)
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{
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int colWidth = GetColumnWidth(indexArray[col]);
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x += colWidth ;
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dc.DrawLine(x-1, firstItemRect.GetY() - gap,
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x-1, itemRect.GetBottom());
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dc.DrawLine(x-1, topItemRect.GetY() - gap,
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x-1, bottomItemRect.GetBottom());
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}
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}
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}
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