Improve documentation for loading and saving AUI layout

Give more details about LoadPerspective() and Save/LoadPaneInfo().

See https://github.com/wxWidgets/wxWidgets/pull/584
This commit is contained in:
Hartwig
2017-11-04 23:56:53 +01:00
committed by Vadim Zeitlin
parent 1c2e58cd85
commit d36d251e8d

View File

@@ -332,14 +332,36 @@ public:
/**
LoadPaneInfo() is similar to LoadPerspective, with the exception that it
only loads information about a single pane. It is used in combination with
SavePaneInfo().
only loads information about a single pane.
This method writes the serialized data into the passed pane. Pointers to
UI elements are not modified.
@notice This operation also changes the name in the pane information!
@sa LoadPerspective
@sa SavePaneInfo().
@sa SavePerspective
*/
void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo& pane);
/**
Loads a saved perspective. If update is @true, wxAuiManager::Update()
is automatically invoked, thus realizing the saved perspective on screen.
Loads a saved perspective.
A perspective is the layout state of an AUI managed window.
All currently existing panes that have an object in "perspective"
with the same name ("equivalent") will receive the layout parameters of the object in
"perspective". Existing panes that do not have an equivalent in "perspective" remain
unchanged, objects in "perspective" having no equivalent in the manager are ignored.
@param perspective Serialized layout information of a perspective (excl. pointers to UI elements).
@param update If update is @true, wxAuiManager::Update() is automatically invoked,
thus realizing the specified perspective on screen.
@sa LoadPaneInfo
@sa LoadPerspective
@sa SavePerspective
*/
bool LoadPerspective(const wxString& perspective,
bool update = true);
@@ -361,17 +383,26 @@ public:
/**
SavePaneInfo() is similar to SavePerspective, with the exception that it only
saves information about a single pane. It is used in combination with
LoadPaneInfo().
saves information about a single pane.
@param pane Pane whose layout parameters should be serialized.
@return The serialized layout parameters of the pane are returned within
the string. Information about the pointers to UI elements stored
in the pane are not serialized.
@sa LoadPaneInfo
@sa LoadPerspective
@sa SavePerspective
*/
wxString SavePaneInfo(wxAuiPaneInfo& pane);
/**
Saves the entire user interface layout into an encoded wxString, which
can then be stored by the application (probably using wxConfig).
When a perspective is restored using LoadPerspective(), the entire user
interface will return to the state it was when the perspective was saved.
@sa LoadPerspective
@sa LoadPaneInfo
@sa SavePaneInfo
*/
wxString SavePerspective();
@@ -873,8 +904,12 @@ public:
wxAuiPaneInfo& Row(int row);
/**
Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
used on loading perspectives etc.
Write the safe parts of a PaneInfo object "source" into "this".
"Safe parts" are all non-UI elements (e.g. all layout determining parameters like the
size, position etc.). "Unsafe parts" (pointers to button, frame and window) are not
modified by this write operation.
@remark This method is used when loading perspectives.
*/
void SafeSet(wxAuiPaneInfo source);