Unicode compilation fixes for wxGTK
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@18027 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -5,6 +5,8 @@
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#if wxUSE_GLCANVAS
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#define wxGLCanvasName _T("GLCanvas")
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__)
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@@ -73,7 +73,7 @@ public:
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~wxGLContext();
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void SetCurrent();
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void SetColour(const char *colour);
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void SetupPixelFormat();
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@@ -113,21 +113,21 @@ public:
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wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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@@ -137,14 +137,15 @@ public:
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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void SetCurrent();
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void SetColour(const char *colour);
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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@@ -73,7 +73,7 @@ public:
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~wxGLContext();
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void SetCurrent();
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void SetColour(const char *colour);
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void SetupPixelFormat();
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@@ -113,21 +113,21 @@ public:
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wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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@@ -137,14 +137,15 @@ public:
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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void SetCurrent();
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void SetColour(const char *colour);
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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@@ -80,8 +80,6 @@ public:
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wxWindow* m_window;
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};
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#define wxGLCanvasName _T("GLCanvas")
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class WXDLLEXPORT wxGLCanvas: public wxWindow
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{
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DECLARE_CLASS(wxGLCanvas)
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@@ -121,7 +121,7 @@ void wxGLContext::SetCurrent()
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}
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}
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void wxGLContext::SetColour(const char *colour)
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void wxGLContext::SetColour(const wxChar *colour)
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{
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float r = 0.0;
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float g = 0.0;
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@@ -441,7 +441,7 @@ void wxGLCanvas::SetCurrent()
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m_glContext->SetCurrent();
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}
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void wxGLCanvas::SetColour( const char *colour )
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void wxGLCanvas::SetColour( const wxChar *colour )
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{
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if (m_glContext)
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m_glContext->SetColour( colour );
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@@ -121,7 +121,7 @@ void wxGLContext::SetCurrent()
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}
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}
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void wxGLContext::SetColour(const char *colour)
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void wxGLContext::SetColour(const wxChar *colour)
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{
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float r = 0.0;
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float g = 0.0;
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@@ -441,7 +441,7 @@ void wxGLCanvas::SetCurrent()
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m_glContext->SetCurrent();
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}
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void wxGLCanvas::SetColour( const char *colour )
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void wxGLCanvas::SetColour( const wxChar *colour )
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{
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if (m_glContext)
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m_glContext->SetColour( colour );
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