Don't keep dangling pointers in other wxRibbonButtonBar members neither.

This should have been part of r75710: after deleting the button, also reset
any stored pointers to it.

Closes #15909.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75714 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2014-01-26 14:08:23 +00:00
parent 4bc5652e57
commit ca5f92da94

View File

@@ -515,6 +515,10 @@ bool wxRibbonButtonBar::DeleteButton(int button_id)
{
m_layouts_valid = false;
m_buttons.RemoveAt(i);
if (m_hovered_button && m_hovered_button->base == button)
m_hovered_button = NULL;
if (m_active_button && m_active_button->base == button)
m_active_button = NULL;
delete button;
Realize();
Refresh();