Add wxEventLoopBase::DoRun().

Call it from public Run() after setting the loop as active and resetting
m_shouldExit flag.

No real changes, just cut down on the code duplication among the ports and
make it easier to implement the upcoming changes. see #10258.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74333 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-07-03 00:25:23 +00:00
parent a1fe5f9048
commit c738d187e9
11 changed files with 47 additions and 60 deletions

View File

@@ -20,7 +20,6 @@ class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
public:
wxGUIEventLoop() { m_exitcode = 0; }
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
@@ -29,6 +28,8 @@ public:
virtual bool YieldFor(long eventsToProcess);
protected:
virtual int DoRun();
int m_exitcode;
wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);

View File

@@ -88,7 +88,10 @@ public:
// -------------------
// start the event loop, return the exit code when it is finished
virtual int Run() = 0;
//
// notice that wx ports should override DoRun(), this method is virtual
// only to allow overriding it in the user code for custom event loops
virtual int Run();
// is this event loop running now?
//
@@ -169,6 +172,9 @@ public:
protected:
// real implementation of Run()
virtual int DoRun() = 0;
// this function should be called before the event loop terminates, whether
// this happens normally (because of Exit() call) or abnormally (because of
// an exception thrown from inside the loop)
@@ -198,15 +204,15 @@ class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
public:
wxEventLoopManual();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
protected:
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int DoRun();
// may be overridden to perform some action at the start of each new event
// loop iteration
virtual void OnNextIteration() { }
@@ -285,7 +291,6 @@ public:
}
#endif // wxUSE_EVENTLOOP_SOURCE
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
@@ -307,6 +312,8 @@ public:
virtual bool YieldFor(long eventsToProcess);
protected:
virtual int DoRun();
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;

View File

@@ -22,7 +22,6 @@ class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
public:
wxGUIEventLoop();
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
@@ -38,6 +37,9 @@ public:
void StoreGdkEventForLaterProcessing(GdkEvent* ev)
{ m_arrGdkEvents.Add(ev); }
protected:
virtual int DoRun();
private:
// the exit code of this event loop
int m_exitcode;

View File

@@ -24,10 +24,6 @@ public:
wxCFEventLoop();
virtual ~wxCFEventLoop();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
@@ -63,6 +59,10 @@ public:
void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; }
#endif
protected:
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int DoRun();
void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);

View File

@@ -30,13 +30,8 @@
// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
int wxGUIEventLoop::Run()
int wxGUIEventLoop::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
wxEventLoopActivator activate(this);
[[NSApplication sharedApplication] run];
OnExit();

View File

@@ -52,6 +52,24 @@ void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
wxTheApp->OnEventLoopEnter(loop);
}
int wxEventLoopBase::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// We might be called again, after a previous call to ScheduleExit(), so
// reset this flag.
m_shouldExit = false;
// Finally really run the loop.
return DoRun();
}
void wxEventLoopBase::OnExit()
{
if (wxTheApp)
@@ -118,16 +136,8 @@ bool wxEventLoopManual::ProcessEvents()
return Dispatch();
}
int wxEventLoopManual::Run()
int wxEventLoopManual::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,

View File

@@ -50,13 +50,8 @@ wxGUIEventLoop::wxGUIEventLoop()
m_exitcode = 0;
}
int wxGUIEventLoop::Run()
int wxGUIEventLoop::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, "can't reenter a message loop" );
wxEventLoopActivator activate(this);
gtk_main();
OnExit();

View File

@@ -65,13 +65,8 @@ wxGUIEventLoop::~wxGUIEventLoop()
wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
int wxGUIEventLoop::Run()
int wxGUIEventLoop::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
gtk_main();

View File

@@ -102,13 +102,8 @@ wxGUIEventLoop::~wxGUIEventLoop()
wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
int wxGUIEventLoop::Run()
int wxGUIEventLoop::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
m_impl->SetKeepGoing( true );

View File

@@ -392,16 +392,8 @@ void wxCFEventLoop::OSXDoStop()
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
int wxCFEventLoop::Run()
int wxCFEventLoop::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,

View File

@@ -125,15 +125,10 @@ wxGUIEventLoop::~wxGUIEventLoop()
wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
int wxGUIEventLoop::Run()
int wxGUIEventLoop::DoRun()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !m_impl, -1, wxT("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
wxEventLoopActivator activate(this);
m_impl->m_keepGoing = true;
while ( m_impl->m_keepGoing )
{