Files
wxWidgets/include/wx/cocoa/evtloop.h
Vadim Zeitlin c738d187e9 Add wxEventLoopBase::DoRun().
Call it from public Run() after setting the loop as active and resetting
m_shouldExit flag.

No real changes, just cut down on the code duplication among the ports and
make it easier to implement the upcoming changes. see #10258.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74333 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-03 00:25:23 +00:00

40 lines
1.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/evtloop.h
// Purpose: declaration of wxGUIEventLoop for wxCocoa
// Author: Vadim Zeitlin
// Created: 2008-12-28
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_EVTLOOP_H_
#define _WX_COCOA_EVTLOOP_H_
// ----------------------------------------------------------------------------
// wxGUIEventLoop for wxCocoa
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
{
public:
wxGUIEventLoop() { m_exitcode = 0; }
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp() { }
virtual bool YieldFor(long eventsToProcess);
protected:
virtual int DoRun();
int m_exitcode;
wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);
};
#endif // _WX_COCOA_EVTLOOP_H_