Use wxALPHA_XXX constants instead of 0 and 255
No real changes, just try to improve the code clarity.
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@@ -1529,13 +1529,13 @@ wxCairoBitmapData::wxCairoBitmapData( wxGraphicsRenderer* renderer, const wxBitm
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// blue. The 32-bit quantities are stored native-endian.
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// Pre-multiplied alpha is used.
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#if defined (__WXMSW__) || defined(__WXOSX__)
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unsigned char alpha = hasAlpha ? p.Alpha() : 255;
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unsigned char alpha = hasAlpha ? p.Alpha() : wxALPHA_OPAQUE;
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// MSW and OSX bitmap pixel bits are already premultiplied.
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*data = (alpha << 24 | p.Red() << 16 | p.Green() << 8 | p.Blue());
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#else // !__WXMSW__ , !__WXOSX__
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// We always have alpha, but we need to premultiply it.
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unsigned char alpha = p.Alpha();
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if (alpha == 0)
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if (alpha == wxALPHA_TRANSPARENT)
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*data = 0;
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else
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*data = (alpha << 24
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