Dialog Editor corrections for latest wxWin changes; removed wxProp files
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1167 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -226,7 +226,7 @@ void wxGenericFontDialog::CreateWidgets(void)
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weightChoice = new wxChoice(this, wxID_FONT_WEIGHT, wxPoint(310, 10), wxSize(120, -1), 3, weights);
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colourChoice = new wxChoice(this, wxID_FONT_COLOUR, wxPoint(10, 40), wxSize(190, -1), NUM_COLS, wxColourDialogNames);
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#ifdef __MOTIF__
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#if 0 // def __WXMOTIF__ // TODO: This necessary now?
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// We want the pointSizeText to line up on the y axis with the colourChoice
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colourChoice->GetPosition(&fontRect.x, &y); //NL mod
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y+=3; //NL mod
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@@ -64,7 +64,17 @@
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#define _DEBUG
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#endif
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/* Need to undef new if including crtdbg.h */
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#ifdef new
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#undef new
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#endif
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#include <crtdbg.h>
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#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
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#define new new(__FILE__,__LINE__)
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#endif
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#endif
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extern char *wxBuffer;
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@@ -117,6 +127,12 @@ long wxApp::sm_lastMessageTime = 0;
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bool wxApp::Initialize()
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{
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// Some people may wish to use this, but
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// probably it shouldn't be here by default.
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#ifdef __WXDEBUG__
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// wxRedirectIOToConsole();
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#endif
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wxBuffer = new char[1500];
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#ifdef wxUSE_VC_CRTDBG
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@@ -30,6 +30,8 @@
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#include "wx/msw/private.h"
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#include "wx/timer.h"
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#include <windows.h>
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#include <ctype.h>
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#ifndef __GNUWIN32__
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@@ -68,6 +70,52 @@
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#endif
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#include <stdarg.h>
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//// BEGIN for console support: VC++ only
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#if defined(__WXDEBUG__) && defined(_MSC_VER) && !defined(__NO_VC_CRTDBG__)
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#define wxUSE_VC_CRTDBG
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#else
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#undef wxUSE_VC_CRTDBG
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#endif
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#ifdef wxUSE_VC_CRTDBG
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// VC++ uses this macro as debug/release mode indicator
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#ifndef _DEBUG
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#define _DEBUG
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#endif
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#include <fcntl.h>
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#if wxUSE_IOSTREAMH
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// N.B. BC++ doesn't have istream.h, ostream.h
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# include <iostream.h>
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# include <io.h>
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# include <fstream.h>
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#else
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# include <istream>
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# include <ostream>
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# include <fstream>
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# ifdef _MSC_VER
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using namespace std;
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# endif
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#endif
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/* Need to undef new if including crtdbg.h */
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# ifdef new
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# undef new
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# endif
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# include <crtdbg.h>
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# if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
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# define new new(__FILE__,__LINE__)
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# endif
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#endif
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/// END for console support
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// In the WIN.INI file
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static const char WX_SECTION[] = "wxWindows";
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static const char eHOSTNAME[] = "HostName";
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@@ -1023,3 +1071,70 @@ void OutputDebugStringW95(const char* lpOutputString, ...)
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#endif
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#ifdef wxUSE_VC_CRTDBG
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// maximum mumber of lines the output console should have
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static const WORD MAX_CONSOLE_LINES = 500;
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BOOL WINAPI MyConsoleHandler( DWORD dwCtrlType ) { // control signal type
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FreeConsole();
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return TRUE;
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}
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void wxRedirectIOToConsole()
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{
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int hConHandle;
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long lStdHandle;
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CONSOLE_SCREEN_BUFFER_INFO coninfo;
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FILE *fp;
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// allocate a console for this app
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AllocConsole();
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// set the screen buffer to be big enough to let us scroll text
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
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&coninfo);
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coninfo.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
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coninfo.dwSize);
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// redirect unbuffered STDOUT to the console
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lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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if(hConHandle <= 0) return;
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fp = _fdopen( hConHandle, "w" );
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*stdout = *fp;
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setvbuf( stdout, NULL, _IONBF, 0 );
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// redirect unbuffered STDIN to the console
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lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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if(hConHandle <= 0) return;
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fp = _fdopen( hConHandle, "r" );
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*stdin = *fp;
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setvbuf( stdin, NULL, _IONBF, 0 );
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// redirect unbuffered STDERR to the console
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lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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if(hConHandle <= 0) return;
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fp = _fdopen( hConHandle, "w" );
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*stderr = *fp;
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setvbuf( stderr, NULL, _IONBF, 0 );
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// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
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// point to console as well
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ios::sync_with_stdio();
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SetConsoleCtrlHandler(MyConsoleHandler, TRUE);
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}
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#else
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// Not supported
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void wxRedirectIOToConsole()
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{
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}
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#endif
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