Dialog Editor corrections for latest wxWin changes; removed wxProp files

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1167 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-12-10 22:44:09 +00:00
parent 650368d057
commit c030b70fc6
20 changed files with 238 additions and 5063 deletions

View File

@@ -226,7 +226,7 @@ void wxGenericFontDialog::CreateWidgets(void)
weightChoice = new wxChoice(this, wxID_FONT_WEIGHT, wxPoint(310, 10), wxSize(120, -1), 3, weights);
colourChoice = new wxChoice(this, wxID_FONT_COLOUR, wxPoint(10, 40), wxSize(190, -1), NUM_COLS, wxColourDialogNames);
#ifdef __MOTIF__
#if 0 // def __WXMOTIF__ // TODO: This necessary now?
// We want the pointSizeText to line up on the y axis with the colourChoice
colourChoice->GetPosition(&fontRect.x, &y); //NL mod
y+=3; //NL mod

View File

@@ -64,7 +64,17 @@
#define _DEBUG
#endif
/* Need to undef new if including crtdbg.h */
#ifdef new
#undef new
#endif
#include <crtdbg.h>
#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__FILE__,__LINE__)
#endif
#endif
extern char *wxBuffer;
@@ -117,6 +127,12 @@ long wxApp::sm_lastMessageTime = 0;
bool wxApp::Initialize()
{
// Some people may wish to use this, but
// probably it shouldn't be here by default.
#ifdef __WXDEBUG__
// wxRedirectIOToConsole();
#endif
wxBuffer = new char[1500];
#ifdef wxUSE_VC_CRTDBG

View File

@@ -30,6 +30,8 @@
#include "wx/msw/private.h"
#include "wx/timer.h"
#include <windows.h>
#include <ctype.h>
#ifndef __GNUWIN32__
@@ -68,6 +70,52 @@
#endif
#include <stdarg.h>
//// BEGIN for console support: VC++ only
#if defined(__WXDEBUG__) && defined(_MSC_VER) && !defined(__NO_VC_CRTDBG__)
#define wxUSE_VC_CRTDBG
#else
#undef wxUSE_VC_CRTDBG
#endif
#ifdef wxUSE_VC_CRTDBG
// VC++ uses this macro as debug/release mode indicator
#ifndef _DEBUG
#define _DEBUG
#endif
#include <fcntl.h>
#if wxUSE_IOSTREAMH
// N.B. BC++ doesn't have istream.h, ostream.h
# include <iostream.h>
# include <io.h>
# include <fstream.h>
#else
# include <istream>
# include <ostream>
# include <fstream>
# ifdef _MSC_VER
using namespace std;
# endif
#endif
/* Need to undef new if including crtdbg.h */
# ifdef new
# undef new
# endif
# include <crtdbg.h>
# if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
# define new new(__FILE__,__LINE__)
# endif
#endif
/// END for console support
// In the WIN.INI file
static const char WX_SECTION[] = "wxWindows";
static const char eHOSTNAME[] = "HostName";
@@ -1023,3 +1071,70 @@ void OutputDebugStringW95(const char* lpOutputString, ...)
#endif
#ifdef wxUSE_VC_CRTDBG
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
BOOL WINAPI MyConsoleHandler( DWORD dwCtrlType ) { // control signal type
FreeConsole();
return TRUE;
}
void wxRedirectIOToConsole()
{
int hConHandle;
long lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
&coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
if(hConHandle <= 0) return;
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
if(hConHandle <= 0) return;
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
if(hConHandle <= 0) return;
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
SetConsoleCtrlHandler(MyConsoleHandler, TRUE);
}
#else
// Not supported
void wxRedirectIOToConsole()
{
}
#endif