thread fixes for MSW (samples doesn't compile currently under !MSW, will

be fixed a.s.a.p.)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1351 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-01-09 00:28:27 +00:00
parent ad5c34f309
commit bee503b05f
4 changed files with 375 additions and 116 deletions

View File

@@ -40,8 +40,15 @@
#include "wx/module.h"
#if wxUSE_THREADS
#include "wx/thread.h"
#endif
#include "wx/thread.h"
// define the array of MSG strutures
WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
@@ -736,24 +743,82 @@ bool wxApp::Initialized()
/*
* Get and process a message, returning FALSE if WM_QUIT
* received.
* received (and also set the flag telling the app to exit the main loop)
*
*/
bool wxApp::DoMessage()
{
if (!::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0))
{
return FALSE;
}
BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
if ( rc == 0 )
{
// got WM_QUIT
m_keepGoing = FALSE;
return FALSE;
}
else if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError("GetMessage");
}
else
{
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
"only the main thread can process Windows messages" );
// Process the message
if (!ProcessMessage((WXMSG *)&s_currentMsg))
{
::TranslateMessage(&s_currentMsg);
wxApp::sm_lastMessageTime = s_currentMsg.time; /* MATTHEW: timeStamp impl. */
::DispatchMessage(&s_currentMsg);
}
return TRUE;
static bool s_hadGuiLock = TRUE;
static wxMsgArray s_aSavedMessages;
// if a secondary thread owns is doing GUI calls, save all messages for
// later processing - we can't process them right now because it will
// lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
s_hadGuiLock = FALSE;
s_aSavedMessages.Add(s_currentMsg);
return TRUE;
}
else
{
// have we just regained the GUI lock? if so, post all of the saved
// messages
//
// FIXME of course, it's not _exactly_ the same as processing the
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
s_hadGuiLock = TRUE;
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
MSG& msg = s_aSavedMessages[n];
if ( !ProcessMessage((WXMSG *)&msg) )
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
s_aSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
// Process the message
if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
{
::TranslateMessage(&s_currentMsg);
wxApp::sm_lastMessageTime = s_currentMsg.time; /* MATTHEW: timeStamp impl. */
::DispatchMessage(&s_currentMsg);
}
}
return TRUE;
}
/*
@@ -773,12 +838,19 @@ bool wxApp::DoMessage()
int wxApp::MainLoop()
{
m_keepGoing = TRUE;
while (m_keepGoing)
while ( m_keepGoing )
{
while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
ProcessIdle()) {}
if (!DoMessage())
m_keepGoing = FALSE;
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
while ( !::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
ProcessIdle() )
{
}
DoMessage();
}
return s_currentMsg.wParam;
@@ -806,8 +878,7 @@ bool wxApp::Pending()
void wxApp::Dispatch()
{
if (!DoMessage())
m_keepGoing = FALSE;
DoMessage();
}
/*
@@ -871,12 +942,6 @@ void wxApp::OnIdle(wxIdleEvent& event)
// idle events
event.RequestMore(TRUE);
}
#if wxUSE_THREADS
// give a chance to all other threads to perform GUI calls
wxMutexGuiLeave();
::Sleep(0);
wxMutexGuiEnter();
#endif
s_inOnIdle = FALSE;
}
@@ -1029,7 +1094,7 @@ bool wxYield()
// if we see a WM_QUIT. (?)
while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT)
{
if (!wxTheApp->DoMessage())
if ( !wxTheApp->DoMessage() )
break;
}