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@@ -6,14 +6,14 @@
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\section{What is wxWindows?}
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wxWindows is a C++ framework providing GUI (Graphical User
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Interface) and other facilities on more than one platform. It currently
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supports subsets of Motif, Xt and MS Windows (16-bit, Windows 95 and Windows NT).
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Interface) and other facilities on more than one platform. Version 2.0 currently
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supports subsets MS Windows (16-bit, Windows 95 and Windows NT) and GTK.
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wxWindows was originally developed at the Artificial Intelligence
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Applications Institute, University of Edinburgh, for internal use.
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wxWindows has been released into the public domain in the hope
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that others will also find it useful. Version 2.0 is written and
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maintained by Julian Smart and Markus Holzem, with support from users.
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maintained by Julian Smart, Robert Roebling and others.
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This manual discusses wxWindows in the context of multi-platform
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development.\helpignore{For more detail on the wxWindows version 2.0 API
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@@ -55,8 +55,8 @@ that are often indistinguishable from those produced using single-platform
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toolkits
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such as Motif and MFC.
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wxWindows 2.0 currently maps to two native APIs: Motif and
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MS Windows. An Xt port is also in preparation.
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wxWindows 2.0 currently maps to two native APIs: GTK and
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MS Windows. Motif, Xt and Mac ports are also in preparation.
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The importance of using a platform-independent class library cannot be
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overstated, since GUI application development is very time-consuming,
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@@ -79,17 +79,17 @@ here are some of the benefits:
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\item Low cost (free, in fact!)
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\item You get the source.
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\item Several example programs.
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\item Over 200 pages of printable and on-line documentation.
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\item Over 700 pages of printable and on-line documentation.
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\item Simple-to-use, object-oriented API.
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\item Graphics calls include splines, polylines, rounded rectangles, etc.
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\item Constraint-based layout option.
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\item Print/preview and document/view architectures.
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\item Status line facility, toolbar
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\item Easy, object-oriented interprocess comms (DDE subset) under UNIX and
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\item Easy, object-oriented interprocess comms (DDE subset) under Unix and
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MS Windows.
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\item Encapsulated PostScript generation under UNIX, normal MS Windows printing on the
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\item Encapsulated PostScript generation under Unix, normal MS Windows printing on the
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PC.
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\item MDI support under Windows.
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\item MDI support under Windows and GTK.
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\item Can be used to create DLLs under Windows, dynamic libraries on the Sun.
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\item Common dialogs for file browsing, printing, colour selection, etc.
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\item Under MS Windows, support for creating metafiles and copying
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@@ -171,18 +171,16 @@ following setups.
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\begin{enumerate}\itemsep=0pt
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\item A 486 or higher PC running MS Windows.
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\item One of Microsoft Visual C++, Borland C++, Watcom C++, MetroWerks C++,
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Symantec C++, GNU-WIN32.
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\item At least 30 MB of disk space.
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\item One of Microsoft Visual C++ 4.0 or higher, Borland C++, Gnu-Win32.
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\item At least 60 MB of disk space.
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\end{enumerate}
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(b) UNIX:
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(b) Unix:
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\begin{enumerate}\itemsep=0pt
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\item Almost any C++ compiler, including GNU C++.
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\item Almost any UNIX workstation (VMS is supported too) and Motif 1.2 or higher (not necessary
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for the Xt version)
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\item At least 30 MB of disk space.
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\item Almost any Unix workstation, and GTK 1.0 or higher.
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\item At least 60 MB of disk space.
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\end{enumerate}
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\section{Availability and location of wxWindows}
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@@ -197,35 +195,26 @@ Applications Institute by anonymous FTP and World Wide Web:
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\section{Acknowledgments}
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Thanks are due to the AIAI for being willing to release wxWindows into
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the public domain, and to our patient wives Harriet and Tanja.
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Thanks are due to AIAI for being willing to release the original version of
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wxWindows into the public domain, and to our patient wives Harriet, Tanja and others.
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The Internet has been an essential prop when coming up against tricky
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problems. Thanks to those who answered our
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queries or submitted bug fixes and enhancements; wxWindows is very
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much a team effort.
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Hermann Dunkel contributed XPM support; Arthur Seaton wrote the memory
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checking code; Olaf Klein and Patrick Halke wrote the ODBC classes;
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Harri Pasanen and Robin Dunn wrote wxPython and contributed to the
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wxExtend library.
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Markus Holzem write the Xt port. Jonathan Tonberg, Bill Hale,
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Cecil Coupe, Thomaso Paoletti, Thomas Fettig, and others slaved away
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writing the Mac port. Keith Gary Boyce ported wxWindows to the free
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GNU-WIN32 compiler, refusing to give up when shortcuts were suggested.
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Many thanks also to: Timothy Peters, Jamshid Afshar, Patrick Albert, C. Buckley,
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Robin Corbet, Harco de Hilster, Josep Fortiana, Torsten Liermann, Tatu
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M\"{a}nnist\"{o}, Ian Perrigo, Giordano Pezzoli, Petr Smilauer, Neil Smith,
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Kari Syst\"{a}, Jyrki Tuomi, Edward Zimmermann, Ian Brown, and many
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others.
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We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
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the project over the years. Apologies for any unintentional omissions from this list.
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Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
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Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
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Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
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Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
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Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
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M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
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Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith,
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Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
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`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
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T.J. van Eijndhoven of Eindhoven University of Technology. The code has
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been used in wxGraphLayout with his permission.
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We also acknowledge the author of XFIG, the excellent UNIX drawing tool,
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We also acknowledge the author of XFIG, the excellent Unix drawing tool,
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from the source of which we have borrowed some spline drawing code.
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His copyright is included below.
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@@ -250,7 +239,7 @@ changes.txt for differences between versions.
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\section{Include files}
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The main include file is {\tt "wx.h"}; this includes the most commonly
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The main include file is {\tt "wx/wx.h"}; this includes the most commonly
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used modules of wxWindows.
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To save on compilation time, include only those header files relevant to the
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@@ -259,25 +248,26 @@ the following section before any other includes:
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\begin{verbatim}
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// For compilers that support precompilation, includes "wx.h".
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#include "wx_prec.h"
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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... include minimum set of files necessary here ...
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// Include your minimal set of headers here, or wx.h
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#include <wx/wx.h>
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#endif
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... now your other include files ...
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\end{verbatim}
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The file {\tt "wx\_prec.h"} includes {\tt "wx.h"}. Although this incantation
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The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
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may seem quirky, it is in fact the end result of a lot of experimentation,
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and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
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and Watcom C++).
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Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx\_prec.h"} as
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Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
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the file to use for precompilation. Watcom C++ is automatic apart from the specification of
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the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
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object files compiled in the same directory as that in which the precompiled header was created.
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@@ -287,14 +277,14 @@ multi-megabyte .pch files.
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\section{Libraries}
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Under UNIX, use the library libwx\_motif.a
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(Motif). Under Windows, use the library wx.lib for stand-alone Windows
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Please the wxGTK documentation for use of the Unix version of wxWindows.
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Under Windows, use the library wx.lib for stand-alone Windows
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applications, or wxdll.lib for creating DLLs.
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\section{Configuration}
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The following lists the options configurable in the file
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\rtfsp{\tt include/base/wx\_setup.h.} Some settings are a matter
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\rtfsp{\tt "wx/msw/setup.h"} and {\tt "wx/gtk/setup.h"} Some settings are a matter
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of taste, some help with platform-specific problems, and
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others can be set to minimize the size of the library.
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@@ -306,27 +296,15 @@ others can be set to minimize the size of the library.
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\twocolitem{USE\_DOC\_VIEW\_ARCHITECTURE}{If 1, wxDocument, wxView and related classes are compiled.}
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\twocolitem{USE\_DYNAMIC\_CLASSES}{If 1, the run-time class macros and classes are compiled. Recommended,
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and necessary for the document/view framework.}
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\twocolitem{USE\_EXTENDED\_STATICS}{If 1, wxStaticItem code is compiled for enhanced panel decorative items.
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Not rigorously tested, and not documented.}
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\twocolitem{USE\_HELP}{If 1, interface to help system is compiled.}
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\twocolitem{USE\_GAUGE}{If 1, the wxGauge class compiled.}
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\twocolitem{USE\_GLOBAL\_MEMORY\_OPERATORS}{If 1, redefines global new and delete operators to be compatible
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with the extended arguments of the debugging wxObject new and delete operators. If this causes problems
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for your compiler, set to 0.}
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\twocolitem{USE\_GNU\_WXSTRING}{If 1, the enhanced GNU wxString and regular expression class are compiled
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in place of the normal wxString class. See contrib/wxstring for details.}
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\twocolitem{USE\_IMAGE\_LOADING\_IN\_MSW}{Use code to allow dynamic .BMP loading
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under MS Windows.}
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\twocolitem{USE\_IMAGE\_LOADING\_IN\_X}{Use code in utils/image to allow dynamic .BMP/.GIF loading
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under X.}
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\twocolitem{USE\_RESOURCE\_LOADING\_IN\_MSW}{Use code to allow dynamic .ICO/.CUR loading
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under MS Windows.}
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\twocolitem{USE\_IPC}{If 1, interprocess communication code is compiled.}
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\twocolitem{USE\_MEMORY\_TRACING}{If 1, enables debugging versions of wxObject::new and wxObject::delete
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if the value of DEBUG is defined to more than 0.}
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\twocolitem{USE\_METAFILE}{If 1, Windows Metafile code is compiled.}
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\twocolitem{USE\_PANEL\_IN\_PANEL}{If 1, experimental panel-in-panel code is used
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for common dialog boxes. Not recommended, since tab traversal can suffer.}
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\twocolitem{USE\_POSTSCRIPT}{If 1, PostScript code is compiled.}
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\twocolitem{USE\_POSTSCRIPT\_ARCHITECTURE\_IN\_MSW}{Set to 1 to enable the printing architecture
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to make use of either native Windows printing facilities, or the wxPostScriptDC class depending
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@@ -334,32 +312,7 @@ on the wxApp::SetPrintMode setting.}
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\twocolitem{USE\_PRINTING\_ARCHITECTURE}{If 1, wxPrinter, wxPrintout and related classes are compiled
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for the print/preview framework.}
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\twocolitem{USE\_RESOURCES}{If 1, win.ini or .Xdefaults-style resource read/write code is compiled.}
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\twocolitem{USE\_SCROLLBAR}{If 1, wxScrollBar class is compiled. Not rigorously tested, and not documented.}
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\twocolitem{USE\_SPLINES}{If 1, spline code is compiled.}
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\twocolitem{USE\_TOOLBAR}{If 1, the wxToolBar class is compiled.}
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\twocolitem{USE\_TYPEDEFS}{If 1, a typedef will be used for wxPoint instead of
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a class declaration, to reduce overhead and avoid a Microsoft C++ memory bug.}
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\twocolitem{USE\_VLBOX}{If 1, wxVirtListBox code is compiled for a virtual listbox item.
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Not rigorously tested, and not documented.}
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\twocolitem{USE\_WX\_RESOURCES}{If 1, wxWindows resource file (.WXR) code is compiled.}
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\twocolitem{USE\_XFIG\_SPLINE\_CODE}{If 1, XFig-derived code is used for spline
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drawing. If 0, AIAI code is used, which is slower.}
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\twocolitem{USE\_XPM\_IN\_X}{If 1, XPM (colour pixmap) facilities will be compiled and used
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in wxBitmap under X.}
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\twocolitem{USE\_XPM\_IN\_MSW}{If 1, XPM (colour pixmap) facilities will be compiled and used
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in wxBitmap under MS Windows.}
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\end{twocollist}
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\subsection{X features}
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\begin{twocollist}
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\twocolitem{DEFAULT\_FILE\_SELECTOR\_SIZE}{Let Motif choose the size of
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XmFileSelectionBox. Otherwise, size is 500x600.}
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\twocolitem{PIXEL0\_DISABLE}{Define to disallow allocation of pixel 0 (wxXOR problem).}
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\twocolitem{USE\_GADGETS}{Use gadgets where possible rather than Widgets for items.
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Default is to use Gadgets.}
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\twocolitem{USE\_BUTTON\_GADGET}{Use gadgets for buttons. This can intefere with
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default button selection, so the default is zero.}
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\end{twocollist}
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\subsection{Windows and NT features}
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@@ -373,18 +326,17 @@ directory, ctl3d.h into an include directory, and ctl3dv2.dll into
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windows/system). You may need to find a compiler-specific version of ctl3dv2.lib
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or ctl3d32.lib. Define CTL3D to be 1 in wx\_setup.h and link your executables with ctl3dv2.lib
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or ctl3d32.lib.}
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\twocolitem{USE\_ITSY\_BITSY}{If 1, compiles in code to support tiny window titlebars.}
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\twocolitem{USE\_ODBC}{If 1, compiles wxDatabase and wxRecordSet classes for ODBC
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access. Requires sql.h, sqlext.h files if set to 1 (see topic on database support).}
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\end{twocollist}
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\section{Makefiles}
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At the moment there is no attempt to make UNIX makefiles and
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At the moment there is no attempt to make Unix makefiles and
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PC makefiles compatible, i.e. one makefile is required for
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each environment.
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Sample makefiles for UNIX (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland
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Sample makefiles for Unix (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland
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C++ (.BCC) and Symantec C++ (.SC) are included for the library, demos
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and utilities. The NT, Borland and Symantec makefiles cannot be
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guaranteed to be up-to-date since the author does not have
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@@ -403,12 +355,12 @@ FINAL=1 on the command line to remove debugging information (this only
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really necessary at the link stage), and DLL=1 to make a DLL version of
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the library, if building a library.
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\subsection{UNIX makefiles}
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\subsection{Unix makefiles}
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TODO.
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Debugging information is included by default; you may add DEBUG= as an
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argument to make to compile without it, or use the UNIX {\bf strip}
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argument to make to compile without it, or use the Unix {\bf strip}
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command to remove debugging information from an executable.
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\normalbox{{\it Important note:} Most compiler flags are kept centrally in
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@@ -426,7 +378,7 @@ The least that must be defined in the Windows resource file (extension RC)
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is the following statement:
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\begin{verbatim}
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rcinclude wx.rc
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rcinclude "wx/msw/wx.rc"
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\end{verbatim}
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which includes essential internal wxWindows definitions. The resource script
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@@ -445,7 +397,8 @@ as the Program Manager) find your application icon first.}
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\subsection{Module definition file}
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A module definition file (extension DEF) looks like the following:
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A module definition file (extension DEF) is required for 16-bit applications, and
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looks like the following:
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\begin{verbatim}
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NAME Hello
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@@ -461,46 +414,6 @@ STACKSIZE 8192
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The only lines which will usually have to be changed per application are
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NAME and DESCRIPTION.
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\section{Memory models and memory allocation}\label{memorymodels}
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Under UNIX, memory allocation isn't a problem. Under Windows, the only
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really viable way to go is to use the large model, which uses the global
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heap instead of the local heap for memory allocation. Unless more than
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one read-write data segment is used,% (see \helpref{large data}{largedata}
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large model programs may still have multiple instances under MS
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C/C++ 7. Microsoft give the following guidelines for producing
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multiple-instance large model programs:
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\begin{itemize}\itemsep=0pt
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\item Do not use {\tt /ND} to name extra data segments unless the segment is READONLY.
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\item Use the .DEF file to mark extra data segments READONLY.
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\item Do not use \_\_far or FAR to mark data items.
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\item Use {\tt /PACKDATA} to combine data segments.
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\item Use {\tt /Gt65500 /Gx} to force all data into the default data segment.
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\end{itemize}
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Even with the single-instance limitation, the productivity benefit is
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worth it in the majority of cases. Note that some other multi-platform
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class libraries also have this restriction. (If more than one instance
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really is required, create several copies of the program with different
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names.)
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Having chosen the large model, just use C++ `new', `delete' (and if
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|
necessary `malloc' and `free') in the normal way. The only restrictions
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|
now encountered are a maximum of 64 KB for a single program segment and
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for a single data item, unless huge model is selected.
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For Borland users, use the data threshold switch, and the following is
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|
also recommended:
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\begin{itemize}\itemsep=0pt
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\item Check ``Automatic Far Data Segments"
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|
\item Check ``Put Constant Strings into Code Segment"
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\end{itemize}
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See also the Frequently Asked Questions document for further details
|
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on using Borland with wxWindows.
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\subsection{Allocating and deleting wxWindows objects}
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In general, classes derived from wxWindow must dynamically allocated
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@@ -508,17 +421,13 @@ with {\it new} and deleted with {\it delete}. If you delete a window,
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all of its children and descendants will be automatically deleted,
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so you don't need to delete these descendants explicitly.
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Don't statically create a window unless you know that the window
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cannot be deleted dynamically. Modal dialogs, such as those used
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in the {\tt dialogs} sample, can usually be created statically,
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|
if you know that the OK or Cancel button does not destroy the dialog.
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|
When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
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|
that the wxWindows delayed deletion can take effect. This waits until idle time
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|
(when all messages have been processed) to actually delete the window, to avoid
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|
problems associated with the GUI sending events to deleted windows.
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Most drawing objects, such as wxPen, wxBrush, wxFont, and wxBitmap, should be
|
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|
created dynamically. They are cleaned up automatically on program exit.
|
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|
wxColourMap is an exception to this rule (currently). In particular,
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|
do not attempt to create these objects globally before OnInit() has a chance
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|
to be called, because wxWindows might not have done essential internal initialisation
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|
(including creation of lists containing all instances of wxPen, wxBrush etc.)
|
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|
Don't create a window on the stack, because this will interfere
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|
with delayed deletion.
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|
If you decide to allocate a C++ array of objects (such as wxBitmap) that may
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|
be cleaned up by wxWindows, make sure you delete the array explicitly
|
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|
@@ -531,24 +440,10 @@ enough for copies to be made.
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|
Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
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|
Windows is particularly sensitive to this: so make sure you
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|
make calls like wxDC::SetPen(NULL) or wxDC::SelectObject(NULL) before deleting
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|
make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
|
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|
|
a drawing object that may be in use. Code that doesn't do this will probably work
|
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|
|
fine on some platforms, and then fail under Windows.
|
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|
\section{Dynamic Link Libraries}
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|
wxWindows may be used to produce DLLs which run under MS Windows. Note that
|
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|
|
this is not the same thing as having wxWindows as a DLL, which is not
|
|
|
|
|
currently possible. For Microsoft C++, use the makefile with the argument DLL=1 to produce
|
|
|
|
|
a version of the wxWindows library which may be used in a DLL application.
|
|
|
|
|
There is a bug in Microsoft C++ which makes the compiler complain about returned floats,
|
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|
|
|
which goes away when the {\tt /Os} option is used, which is why that flag is
|
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|
|
|
set in the makefile.
|
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|
|
|
|
|
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|
|
For making wxWindows as a Sun dynamic library, there are comments in the
|
|
|
|
|
UNIX makefile for the appropriate flags for AT\&T C++. Sorry, I haven't
|
|
|
|
|
investigated the flags needed for other compilers.
|
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|
|
\section{Conditional compilation}
|
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|
|
|
|
|
|
|
One of the purposes of wxWindows is to reduce the need for conditional
|
|
|
|
@@ -557,63 +452,68 @@ However, sometimes it is necessary to incorporate platform-specific
|
|
|
|
|
features (such as metafile use under MS Windows). The following identifiers
|
|
|
|
|
may be used for this purpose, along with any user-supplied ones:
|
|
|
|
|
|
|
|
|
|
\begin{itemize}
|
|
|
|
|
\item {\tt wx\_x} - for code which should work under any X toolkit
|
|
|
|
|
\item {\tt wx\_motif} - for code which should work under Motif only
|
|
|
|
|
\item {\tt wx\_msw} - for code which should work under Microsoft Windows only
|
|
|
|
|
\item {\tt wx\_xt} - for code which should work under Xt only
|
|
|
|
|
\end{itemize}
|
|
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
{\bf GUIs:}
|
|
|
|
|
|
|
|
|
|
\begin{verbatim}
|
|
|
|
|
...
|
|
|
|
|
#ifdef wx_x
|
|
|
|
|
(void)wxMessageBox("Sorry, metafiles not available under X.");
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef wx_msw
|
|
|
|
|
wxMetaFileDC dc;
|
|
|
|
|
DrawIt(dc);
|
|
|
|
|
wxMetaFile *mf = dc.Close();
|
|
|
|
|
mf->SetClipboard();
|
|
|
|
|
delete mf;
|
|
|
|
|
#endif
|
|
|
|
|
...
|
|
|
|
|
__X__ any X, but not GTK
|
|
|
|
|
__WXMOTIF__ Motif
|
|
|
|
|
__WXGTK__ GTK
|
|
|
|
|
__WXMSW__ Any Windows
|
|
|
|
|
__MAC__ MacOS
|
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|
|
|
__UNIX__ any Unix
|
|
|
|
|
__WIN95__ GUI for Windows 95 and above; NT 4.0 and above.
|
|
|
|
|
__WIN32__ WIN32 API
|
|
|
|
|
__NT__ Windows NT
|
|
|
|
|
__CURSES__ CURSES
|
|
|
|
|
\end{verbatim}
|
|
|
|
|
|
|
|
|
|
\section{Building on-line help}
|
|
|
|
|
{\bf OSes:}
|
|
|
|
|
|
|
|
|
|
wxWindows has its own help system from version 1.30: wxHelp. It can be
|
|
|
|
|
used to view the wxWindows class library reference, and also to provide
|
|
|
|
|
on-line help for your wxWindows applications. The API, made accessible
|
|
|
|
|
by including {\tt wx\_help.h}, allows you to load files and display
|
|
|
|
|
specific sections, using DDE to communicate between the application and
|
|
|
|
|
wxHelp.
|
|
|
|
|
\begin{verbatim}
|
|
|
|
|
__HPUX__
|
|
|
|
|
__SVR4__
|
|
|
|
|
__SYSV__
|
|
|
|
|
__LINUX__
|
|
|
|
|
__SGI__
|
|
|
|
|
__ULTRIX__
|
|
|
|
|
__BSD__
|
|
|
|
|
__VMS__
|
|
|
|
|
__SUN__ Any Sun
|
|
|
|
|
__SUNOS__
|
|
|
|
|
__SOLARIS__
|
|
|
|
|
__ALPHA__
|
|
|
|
|
__AIX__
|
|
|
|
|
__DATA_GENERAL__
|
|
|
|
|
__OSF__
|
|
|
|
|
__FREEBSD__
|
|
|
|
|
\end{verbatim}
|
|
|
|
|
|
|
|
|
|
wxHelp files can be marked up by hand from ASCII files within wxHelp,
|
|
|
|
|
or may be generated from other files, as is the case with the wxWindows
|
|
|
|
|
documentation.
|
|
|
|
|
{\bf Compilers:}
|
|
|
|
|
|
|
|
|
|
It is possible to use the platform-specific help
|
|
|
|
|
system (e.g. WinHelp) instead of wxHelp.
|
|
|
|
|
\begin{verbatim}
|
|
|
|
|
__GNUWIN32__ Gnu-Win32 compiler
|
|
|
|
|
__DJGPP__ DJGPP
|
|
|
|
|
__GNUG__ Gnu C++ on any platform
|
|
|
|
|
__BORLANDC__ Borland C++
|
|
|
|
|
__WATCOMC__ Watcom C++
|
|
|
|
|
__SYMANTECC__ Symantec C++
|
|
|
|
|
__VISUALC__ VC++
|
|
|
|
|
__SUNCC__
|
|
|
|
|
\end{verbatim}
|
|
|
|
|
|
|
|
|
|
See {\tt install.txt}, the wxHelp documentation (in {\tt
|
|
|
|
|
utils/wxhelp/docs}) and \helpref{wxHelp}{wxhelp} for further details.
|
|
|
|
|
{\bf wxWindows modes:}
|
|
|
|
|
|
|
|
|
|
\begin{verbatim}
|
|
|
|
|
__WXDEBUG__ usage: #ifdef __DEBUG__ (=> debug mode, else => release)
|
|
|
|
|
\end{verbatim}
|
|
|
|
|
|
|
|
|
|
\section{C++ issues}
|
|
|
|
|
|
|
|
|
|
There are cases where a C++ program will compile and run fine under one
|
|
|
|
|
environment, and then fail to compile using a different compiler. Some
|
|
|
|
|
caveats are given below, from experience with the GNU C++ compiler (GCC)
|
|
|
|
|
and MS C/C++ compiler version 7.
|
|
|
|
|
The following documents some miscellaneous C++ issues.
|
|
|
|
|
|
|
|
|
|
\subsection{Templates}
|
|
|
|
|
|
|
|
|
|
wxWindows does not use templates for two main reasons: one, it is a
|
|
|
|
|
notoriously unportable feature, and two, the author is irrationally
|
|
|
|
|
suspicious of them and prefers to use casts. More compilers are
|
|
|
|
|
now implementing templates, and so it will probably be safe to use
|
|
|
|
|
them soon without fear of portability problems.
|
|
|
|
|
wxWindows does not use templates since it is a notoriously unportable feature.
|
|
|
|
|
|
|
|
|
|
\subsection{Precompiled headers}
|
|
|
|
|
|
|
|
|
@@ -636,7 +536,7 @@ A related problem is that for compilers that don't have precompiled
|
|
|
|
|
headers, including a lot of header files slows down compilation
|
|
|
|
|
considerably. For this reason, you will find (in the common
|
|
|
|
|
X and Windows parts of the library) conditional
|
|
|
|
|
compilation that under UNIX, includes a minimal set of headers;
|
|
|
|
|
compilation that under Unix, includes a minimal set of headers;
|
|
|
|
|
and when using Visual C++, includes {\tt wx.h}. This should help provide
|
|
|
|
|
the optimal compilation for each compiler, although it is
|
|
|
|
|
biassed towards the precompiled headers facility available
|
|
|
|
@@ -658,14 +558,14 @@ This has undesirable ramifications for people who have documents of the
|
|
|
|
|
same name in different directories.
|
|
|
|
|
|
|
|
|
|
As regards the limitations of DOS 8+3 single-case filenames versus
|
|
|
|
|
unrestricted UNIX filenames, the best solution is to use DOS filenames
|
|
|
|
|
unrestricted Unix filenames, the best solution is to use DOS filenames
|
|
|
|
|
for your application, and also for document filenames {\it if} the user
|
|
|
|
|
is likely to be switching platforms regularly. Obviously this latter
|
|
|
|
|
choice is up to the application user to decide. Some programs (such as
|
|
|
|
|
YACC and LEX) generate filenames incompatible with DOS; the best
|
|
|
|
|
solution here is to have your UNIX makefile rename the generated files
|
|
|
|
|
solution here is to have your Unix makefile rename the generated files
|
|
|
|
|
to something more compatible before transferring the source to DOS.
|
|
|
|
|
Transferring DOS files to UNIX is no problem, of course, apart from EOL
|
|
|
|
|
Transferring DOS files to Unix is no problem, of course, apart from EOL
|
|
|
|
|
conversion for which there should be a utility available (such as
|
|
|
|
|
dos2unix).
|
|
|
|
|
|
|
|
|
@@ -693,7 +593,8 @@ text to suit the size of window, as WinHelp does, and its input files
|
|
|
|
|
are uncompressed ASCII with some embedded font commands and an .xlp
|
|
|
|
|
extension. Most wxWindows documentation (user manuals and class
|
|
|
|
|
references) is supplied in wxHelp format, and also in Windows Help
|
|
|
|
|
format.
|
|
|
|
|
format. The wxWindows 2.0 project will presently use an HTML widget
|
|
|
|
|
in a new and improved wxHelp implementation, under X.
|
|
|
|
|
|
|
|
|
|
Note that an application can be programmed to use Windows Help under
|
|
|
|
|
MS Windows, and wxHelp under X. An alternative help viewer under X is
|
|
|
|
@@ -764,18 +665,6 @@ first attempt.
|
|
|
|
|
|
|
|
|
|
See the separate manual and the directory utils/wxgraph.
|
|
|
|
|
|
|
|
|
|
\section{wxImage}\label{wximage}
|
|
|
|
|
|
|
|
|
|
This is a collection of GIF/BMP/XBM bitmap loading and displaying
|
|
|
|
|
routines for X.
|
|
|
|
|
|
|
|
|
|
\section{MFUTILS}\label{mfutils}
|
|
|
|
|
|
|
|
|
|
A very modest step towards reading Windows metafiles on the
|
|
|
|
|
any platform. Julian Smart's ClockWorks program demonstrates
|
|
|
|
|
how extremely simple metafiles may be read and displayed (in this
|
|
|
|
|
case, to be used as clock hands).
|
|
|
|
|
|
|
|
|
|
\section{Colours}\label{coloursampler}
|
|
|
|
|
|
|
|
|
|
A colour sampler for viewing colours and their names on each
|
|
|
|
|