1. thread sample now uses wxProgressDialog for more "realism"

2. added a filled rect with outline to the drawing sample and
   changed DrawLine() to show how MSW draws them


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5729 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-01-29 02:34:46 +00:00
parent 70aedad68f
commit b9de131510
2 changed files with 109 additions and 28 deletions

View File

@@ -254,7 +254,7 @@ bool MyApp::LoadImages()
if ( !path ) if ( !path )
return FALSE; return FALSE;
gs_bmpMask.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpMask.LoadFile(path, wxBITMAP_TYPE_BMP);
// This is so wrong, it hurts. // This is so wrong, it hurts.
// gs_bmpMask.SetDepth(1); // gs_bmpMask.SetDepth(1);
// wxMask *mask = new wxMask(gs_bmpMask); // wxMask *mask = new wxMask(gs_bmpMask);
@@ -573,45 +573,54 @@ void MyCanvas::DrawDefault(wxDC& dc)
dc.SetPen(*wxTRANSPARENT_PEN); dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle( 0, 100, 1000, 300 ); dc.DrawRectangle( 0, 100, 1000, 300 );
// test the rectangle outline drawing - there should be one pixel between // test the rectangle outline drawing - there should be one pixel between
// the rect and the lines // the rect and the lines
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.SetBrush( *wxTRANSPARENT_BRUSH ); dc.SetBrush( *wxTRANSPARENT_BRUSH );
dc.DrawRectangle(100, 170, 49, 29); dc.DrawRectangle(100, 170, 49, 29);
dc.DrawRectangle(150, 170, 49, 29); dc.DrawRectangle(150, 170, 49, 29);
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(200, 160, 200, 210); dc.DrawLine(200, 210, 200, 170);
dc.DrawLine(100, 200, 210, 200); dc.DrawLine(210, 200, 100, 200);
// test the rectangle filled drawing - there should be one pixel between // test the rectangle filled drawing - there should be one pixel between
// the rect and the lines // the rect and the lines
dc.SetPen(*wxTRANSPARENT_PEN); dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush( *wxWHITE_BRUSH ); dc.SetBrush( *wxWHITE_BRUSH );
dc.DrawRectangle(300, 170, 49, 29); dc.DrawRectangle(300, 170, 49, 29);
dc.DrawRectangle(350, 170, 49, 29); dc.DrawRectangle(350, 170, 49, 29);
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(400, 160, 400, 210); dc.DrawLine(400, 170, 400, 210);
dc.DrawLine(300, 200, 410, 200); dc.DrawLine(300, 200, 410, 200);
// test the rectangle outline drawing - there should be one pixel between // and now for filled rect with outline
dc.SetPen(*wxRED_PEN);
dc.SetBrush( *wxWHITE_BRUSH );
dc.DrawRectangle(500, 170, 49, 29);
dc.DrawRectangle(550, 170, 49, 29);
dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(600, 170, 600, 210);
dc.DrawLine(500, 200, 610, 200);
// test the rectangle outline drawing - there should be one pixel between
// the rect and the lines // the rect and the lines
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.SetBrush( *wxTRANSPARENT_BRUSH ); dc.SetBrush( *wxTRANSPARENT_BRUSH );
dc.DrawRoundedRectangle(100, 270, 49, 29, 6); dc.DrawRoundedRectangle(100, 270, 49, 29, 6);
dc.DrawRoundedRectangle(150, 270, 49, 29, 6); dc.DrawRoundedRectangle(150, 270, 49, 29, 6);
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(200, 260, 200, 310); dc.DrawLine(200, 270, 200, 310);
dc.DrawLine(100, 300, 210, 300); dc.DrawLine(100, 300, 210, 300);
// test the rectangle filled drawing - there should be one pixel between // test the rectangle filled drawing - there should be one pixel between
// the rect and the lines // the rect and the lines
dc.SetPen(*wxTRANSPARENT_PEN); dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush( *wxWHITE_BRUSH ); dc.SetBrush( *wxWHITE_BRUSH );
dc.DrawRoundedRectangle(300, 270, 49, 29, 6); dc.DrawRoundedRectangle(300, 270, 49, 29, 6);
dc.DrawRoundedRectangle(350, 270, 49, 29, 6); dc.DrawRoundedRectangle(350, 270, 49, 29, 6);
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(400, 260, 400, 310); dc.DrawLine(400, 270, 400, 310);
dc.DrawLine(300, 300, 410, 300); dc.DrawLine(300, 300, 410, 300);
} }

View File

@@ -38,6 +38,8 @@
#include "wx/dynarray.h" #include "wx/dynarray.h"
#include "wx/time.h" #include "wx/time.h"
#include "wx/progdlg.h"
class MyThread; class MyThread;
WX_DEFINE_ARRAY(wxThread *, wxArrayThread); WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
@@ -69,6 +71,9 @@ public:
// operations // operations
void WriteText(const wxString& text) { m_txtctrl->WriteText(text); } void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
// accessors for MyWorkerThread (called in its context!)
bool Cancelled();
// callbacks // callbacks
void OnQuit(wxCommandEvent& event); void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event); void OnAbout(wxCommandEvent& event);
@@ -79,9 +84,10 @@ public:
void OnStopThread(wxCommandEvent& event); void OnStopThread(wxCommandEvent& event);
void OnPauseThread(wxCommandEvent& event); void OnPauseThread(wxCommandEvent& event);
void OnResumeThread(wxCommandEvent& event); void OnResumeThread(wxCommandEvent& event);
void OnStartWorker(wxCommandEvent& event); void OnStartWorker(wxCommandEvent& event);
void OnWorkerEvent(wxCommandEvent& event); void OnWorkerEvent(wxCommandEvent& event);
void OnUpdateWorker(wxUpdateUIEvent& event);
void OnIdle(wxIdleEvent &event); void OnIdle(wxIdleEvent &event);
@@ -95,6 +101,15 @@ private:
// remember the number of running threads and total number of threads // remember the number of running threads and total number of threads
size_t m_nRunning, m_nCount; size_t m_nRunning, m_nCount;
// the progress dialog which we show while worker thread is running
wxProgressDialog *m_dlgProgress;
// was the worker thread cancelled by user?
bool m_cancelled;
// protects m_cancelled
wxCriticalSection m_critsectWork;
DECLARE_EVENT_TABLE() DECLARE_EVENT_TABLE()
}; };
@@ -156,7 +171,7 @@ void MyThread::WriteText(const wxString& text)
msg << text; msg << text;
m_frame->WriteText(msg); m_frame->WriteText(msg);
wxMutexGuiLeave(); wxMutexGuiLeave();
} }
@@ -228,30 +243,34 @@ void MyWorkerThread::OnExit()
void *MyWorkerThread::Entry() void *MyWorkerThread::Entry()
{ {
for ( m_count = 0; m_count < 10; m_count++ ) for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
{ {
// check if we were asked to exit // check if we were asked to exit
if ( TestDestroy() ) if ( TestDestroy() )
break; break;
wxString text; wxString text;
text.Printf("[%u] Thread 0x%x here!!", m_count, GetId()); text.Printf("[%u] Thread 0x%x here!!", m_count, GetId());
// create any type of command event here // create any type of command event here
wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT ); wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
event.SetInt( WORKER_EVENT ); event.SetInt( m_count );
event.SetString( text ); event.SetString( text );
// send in a thread-safe way // send in a thread-safe way
wxPostEvent( m_frame, event ); wxPostEvent( m_frame, event );
// same as: // same as:
// m_frame->AddPendingEvent( event ); // m_frame->AddPendingEvent( event );
// wxSleep() can't be called from non-main thread! // wxSleep() can't be called from non-main thread!
wxThread::Sleep(1000); wxThread::Sleep(200);
} }
wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
event.SetInt(-1); // that's all
wxPostEvent( m_frame, event );
return NULL; return NULL;
} }
@@ -268,7 +287,8 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread) EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread) EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread) EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
EVT_UPDATE_UI(TEST_START_WORKER, MyFrame::OnUpdateWorker)
EVT_MENU(TEST_START_WORKER, MyFrame::OnStartWorker) EVT_MENU(TEST_START_WORKER, MyFrame::OnStartWorker)
EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent) EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent)
@@ -302,7 +322,7 @@ bool MyApp::OnInit()
thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread\tCtrl-R"); thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread\tCtrl-R");
thread_menu->AppendSeparator(); thread_menu->AppendSeparator();
thread_menu->Append(TEST_START_WORKER, "Start &worker thread\tCtrl-W"); thread_menu->Append(TEST_START_WORKER, "Start &worker thread\tCtrl-W");
menu_bar->Append(thread_menu, "&Thread"); menu_bar->Append(thread_menu, "&Thread");
frame->SetMenuBar(menu_bar); frame->SetMenuBar(menu_bar);
@@ -321,6 +341,8 @@ MyFrame::MyFrame(wxFrame *frame, const wxString& title,
{ {
m_nRunning = m_nCount = 0; m_nRunning = m_nCount = 0;
m_dlgProgress = (wxProgressDialog *)NULL;
CreateStatusBar(2); CreateStatusBar(2);
m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0), m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
@@ -517,6 +539,11 @@ void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
m_txtctrl->Clear(); m_txtctrl->Clear();
} }
void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
{
event.Enable( m_dlgProgress == NULL );
}
void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
{ {
MyWorkerThread *thread = new MyWorkerThread(this); MyWorkerThread *thread = new MyWorkerThread(this);
@@ -525,14 +552,59 @@ void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
{ {
wxLogError("Can't create thread!"); wxLogError("Can't create thread!");
} }
m_dlgProgress = new wxProgressDialog
(
"Progress dialog",
"Wait until the thread terminates or press [Cancel]",
100,
this,
wxPD_CAN_ABORT |
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME |
wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME
);
// thread is not running yet, no need for crit sect
m_cancelled = FALSE;
thread->Run(); thread->Run();
} }
void MyFrame::OnWorkerEvent(wxCommandEvent& event) void MyFrame::OnWorkerEvent(wxCommandEvent& event)
{ {
#if 0
WriteText( "Got message from worker thread: " ); WriteText( "Got message from worker thread: " );
WriteText( event.GetString() ); WriteText( event.GetString() );
WriteText( "\n" ); WriteText( "\n" );
#else
int n = event.GetInt();
if ( n == -1 )
{
m_dlgProgress->Destroy();
m_dlgProgress = (wxProgressDialog *)NULL;
// the dialog is aborted because the event came from another thread, so
// we may need to wake up the main event loop for the dialog to be
// really closed
wxWakeUpIdle();
}
else
{
if ( !m_dlgProgress->Update(n) )
{
wxCriticalSectionLocker lock(m_critsectWork);
m_cancelled = TRUE;
}
}
#endif
} }
bool MyFrame::Cancelled()
{
wxCriticalSectionLocker lock(m_critsectWork);
return m_cancelled;
}