Added port notes.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16108 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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This chapter contains port specific notes.
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\input wxgtk.tex
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\input wxmsw.tex
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\input wxmac.tex
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\input wxos2.tex
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\input wxmgl.tex
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\input wxx11.tex
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docs/latex/wx/wxgtk.tex
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docs/latex/wx/wxgtk.tex
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\section{wxGTK port}\label{wxgtkport}
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wxGTK is a port of wxWindows using the GTK+ library available
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from www.gtk.org. It makes use of GTK+'s native widgets whereever
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possible and uses wxWindows' generic controls when needed. GTK+
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itself has been ported to a number of systems, but sofar only the
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original X11 version is supported. Support for the recently released
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GTK+ 2.0 including Unicode support is still under work.
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You will GTK+ 1.2.3 or higher which is available from
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http://www.gtk.org
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In order to configure wxWindows to compile wxGTK you will
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need to type
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configure --with-gtk
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docs/latex/wx/wxmac.tex
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docs/latex/wx/wxmac.tex
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\section{wxMac port}\label{wxmacport}
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wxMac is a port of wxWindows for the Macintosh OS platform.
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Currently MacOS 8.6 or higherm MacOS 9.0 or higher and
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MacOS X 10.0 or higher are supported, although most development
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effort goes into MacOS X support. wxMac can be compile both
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using Apple's developer tools and MetroWerks CodeWarrior in
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different versions. Support for MacOS 8.X and MacOS 9.X is
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only available through CodeWarrior. wxMac uses the Carbon
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API (and optionally the Classic API under MacOS 8.X). You
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will need wxWindows version 2.3.3 or higher for a stable
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version of wxMac.
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\section{wxMGL port}\label{wxmglport}
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wxMGL is a port of wxWindows using the MGL library available
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from SciTech as the underlying graphics backend. wxMGL draws
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its widgets using the wxUniversal widget set which is now
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part of wxWindows. MGL itself runs on a variety of platforms
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including DOS, Linux hardware (similar to the Linux framebuffer)
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and various graphics systems such as Win32, X11 and OS/2.
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You will need wxWindows 2.3.3 or higher and MGL 5.0 or higher.
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The latter is available from
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http://www.scitechsoft.com/products/product_download.html
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In order to configure wxWindows to compile wxMGL you will
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need to type
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configure --with-mgl --with-universal
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under DOS, wxMGL uses a dmake based make system.
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docs/latex/wx/wxmsw.tex
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docs/latex/wx/wxmsw.tex
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\section{wxMSW port}\label{wxmswport}
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wxMSW is a port of wxWindows for the Windows platforms
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including Windows 95, 98, ME, 2000, NT, XP and ANSI and
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Unicode mode (for Windows 95 through the MSLU extension
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library). wxMSW ensures native look and feel for XP
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as well when using wxWindows version 2.3.3 or higher.
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wxMSW can be compile with a great variety of compilers
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including MS VC++, Borland 5.5, MinGW32, Cygwin and
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Watcom as well as cross-compilation with a Linux hosted
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MinGW32 tool chain.
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docs/latex/wx/wxos2.tex
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docs/latex/wx/wxos2.tex
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\section{wxOS2 port}\label{wxos2port}
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wxOS2 is a port of wxWindows for the IBM OS/2 platform.
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docs/latex/wx/wxx11.tex
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docs/latex/wx/wxx11.tex
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\section{wxX11 port}\label{wxx11port}
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wxX11 is a port of wxWindows using X11 (The X Window System)
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as the underlying graphics backend. wxX11 draws its widgets
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using the wxUniversal widget set which is now part of wxWindows.
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wxX11 should be well-suited for a number of special apps such
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as apps running on systems with little resource (PDAs) or apps
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which need to acquire a special themed look. You will need
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wxWindows 2.3.2 or higher.
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In order to configure wxWindows to compile wxX11 you will
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need to type
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configure --with-x11 --with-universal
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