Added port notes.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16108 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2002-07-09 07:19:57 +00:00
parent 865634e88b
commit b75b6d4cd7
7 changed files with 84 additions and 0 deletions

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This chapter contains port specific notes.
\input wxgtk.tex
\input wxmsw.tex
\input wxmac.tex
\input wxos2.tex
\input wxmgl.tex
\input wxx11.tex

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\section{wxGTK port}\label{wxgtkport}
wxGTK is a port of wxWindows using the GTK+ library available
from www.gtk.org. It makes use of GTK+'s native widgets whereever
possible and uses wxWindows' generic controls when needed. GTK+
itself has been ported to a number of systems, but sofar only the
original X11 version is supported. Support for the recently released
GTK+ 2.0 including Unicode support is still under work.
You will GTK+ 1.2.3 or higher which is available from
http://www.gtk.org
In order to configure wxWindows to compile wxGTK you will
need to type
configure --with-gtk

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\section{wxMac port}\label{wxmacport}
wxMac is a port of wxWindows for the Macintosh OS platform.
Currently MacOS 8.6 or higherm MacOS 9.0 or higher and
MacOS X 10.0 or higher are supported, although most development
effort goes into MacOS X support. wxMac can be compile both
using Apple's developer tools and MetroWerks CodeWarrior in
different versions. Support for MacOS 8.X and MacOS 9.X is
only available through CodeWarrior. wxMac uses the Carbon
API (and optionally the Classic API under MacOS 8.X). You
will need wxWindows version 2.3.3 or higher for a stable
version of wxMac.

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\section{wxMGL port}\label{wxmglport}
wxMGL is a port of wxWindows using the MGL library available
from SciTech as the underlying graphics backend. wxMGL draws
its widgets using the wxUniversal widget set which is now
part of wxWindows. MGL itself runs on a variety of platforms
including DOS, Linux hardware (similar to the Linux framebuffer)
and various graphics systems such as Win32, X11 and OS/2.
You will need wxWindows 2.3.3 or higher and MGL 5.0 or higher.
The latter is available from
http://www.scitechsoft.com/products/product_download.html
In order to configure wxWindows to compile wxMGL you will
need to type
configure --with-mgl --with-universal
under DOS, wxMGL uses a dmake based make system.

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\section{wxMSW port}\label{wxmswport}
wxMSW is a port of wxWindows for the Windows platforms
including Windows 95, 98, ME, 2000, NT, XP and ANSI and
Unicode mode (for Windows 95 through the MSLU extension
library). wxMSW ensures native look and feel for XP
as well when using wxWindows version 2.3.3 or higher.
wxMSW can be compile with a great variety of compilers
including MS VC++, Borland 5.5, MinGW32, Cygwin and
Watcom as well as cross-compilation with a Linux hosted
MinGW32 tool chain.

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\section{wxOS2 port}\label{wxos2port}
wxOS2 is a port of wxWindows for the IBM OS/2 platform.

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\section{wxX11 port}\label{wxx11port}
wxX11 is a port of wxWindows using X11 (The X Window System)
as the underlying graphics backend. wxX11 draws its widgets
using the wxUniversal widget set which is now part of wxWindows.
wxX11 should be well-suited for a number of special apps such
as apps running on systems with little resource (PDAs) or apps
which need to acquire a special themed look. You will need
wxWindows 2.3.2 or higher.
In order to configure wxWindows to compile wxX11 you will
need to type
configure --with-x11 --with-universal