really ensure that the window being centered is fully visible (fixes bug reported in patch 1683239); also place it on the same display as its parent, if any [backport from HEAD]
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@45596 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -204,8 +204,10 @@ void wxTopLevelWindowBase::DoCentre(int dir)
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if(IsAlwaysMaximized())
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if(IsAlwaysMaximized())
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return;
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return;
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// we need the display rect anyhow so store it first
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// we need the display rect anyhow so store it first: notice that we should
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int nDisplay = wxDisplay::GetFromWindow(this);
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// be centered on the same display as our parent window, the display of
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// this window itself is not really defined yet
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int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
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wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
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wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
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const wxRect rectDisplay(dpy.GetClientArea());
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const wxRect rectDisplay(dpy.GetClientArea());
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@@ -246,30 +248,27 @@ void wxTopLevelWindowBase::DoCentre(int dir)
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// we don't want to place the window off screen if Centre() is called as
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// we don't want to place the window off screen if Centre() is called as
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// this is (almost?) never wanted and it would be very difficult to prevent
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// this is (almost?) never wanted and it would be very difficult to prevent
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// it from happening from the user code if we didn't check for it here
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// it from happening from the user code if we didn't check for it here
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if ( rectDisplay.Contains(rect.GetTopLeft()) )
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if ( !rectDisplay.Contains(rect.GetTopLeft()) )
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{
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{
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if ( !rectDisplay.Contains(rect.GetBottomRight()) )
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// move the window just enough to make the corner visible
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{
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int dx = rectDisplay.GetLeft() - rect.GetLeft();
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// check if we can move the window so that the bottom right corner
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int dy = rectDisplay.GetTop() - rect.GetTop();
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// is visible without hiding the top left one
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rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
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int dx = rectDisplay.GetRight() - rect.GetRight();
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int dy = rectDisplay.GetBottom() - rect.GetBottom();
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rect.Offset(dx, dy);
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}
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//else: the window top left and bottom right corner are both visible,
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// although the window might still be not entirely on screen (with
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// 2 staggered displays for example) we wouldn't be able to
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// improve the layout much in such case, so just leave it as is
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}
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}
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else // make top left corner visible
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{
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if ( rect.x < rectDisplay.x )
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rect.x = rectDisplay.x;
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if ( rect.y < rectDisplay.y )
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if ( !rectDisplay.Contains(rect.GetBottomRight()) )
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rect.y = rectDisplay.y;
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{
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// do the same for this corner too
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int dx = rectDisplay.GetRight() - rect.GetRight();
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int dy = rectDisplay.GetBottom() - rect.GetBottom();
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rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
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}
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}
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// the window top left and bottom right corner are both visible now and
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// although the window might still be not entirely on screen (with 2
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// staggered displays for example) we wouldn't be able to improve the
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// layout much in such case, so we stop here
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// -1 could be valid coordinate here if there are several displays
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// -1 could be valid coordinate here if there are several displays
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SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
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SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
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}
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}
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