really ensure that the window being centered is fully visible (fixes bug reported in patch 1683239); also place it on the same display as its parent, if any [backport from HEAD]
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@45596 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -204,8 +204,10 @@ void wxTopLevelWindowBase::DoCentre(int dir)
|
||||
if(IsAlwaysMaximized())
|
||||
return;
|
||||
|
||||
// we need the display rect anyhow so store it first
|
||||
int nDisplay = wxDisplay::GetFromWindow(this);
|
||||
// we need the display rect anyhow so store it first: notice that we should
|
||||
// be centered on the same display as our parent window, the display of
|
||||
// this window itself is not really defined yet
|
||||
int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
|
||||
wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
|
||||
const wxRect rectDisplay(dpy.GetClientArea());
|
||||
|
||||
@@ -246,30 +248,27 @@ void wxTopLevelWindowBase::DoCentre(int dir)
|
||||
// we don't want to place the window off screen if Centre() is called as
|
||||
// this is (almost?) never wanted and it would be very difficult to prevent
|
||||
// it from happening from the user code if we didn't check for it here
|
||||
if ( rectDisplay.Contains(rect.GetTopLeft()) )
|
||||
if ( !rectDisplay.Contains(rect.GetTopLeft()) )
|
||||
{
|
||||
if ( !rectDisplay.Contains(rect.GetBottomRight()) )
|
||||
{
|
||||
// check if we can move the window so that the bottom right corner
|
||||
// is visible without hiding the top left one
|
||||
int dx = rectDisplay.GetRight() - rect.GetRight();
|
||||
int dy = rectDisplay.GetBottom() - rect.GetBottom();
|
||||
rect.Offset(dx, dy);
|
||||
}
|
||||
//else: the window top left and bottom right corner are both visible,
|
||||
// although the window might still be not entirely on screen (with
|
||||
// 2 staggered displays for example) we wouldn't be able to
|
||||
// improve the layout much in such case, so just leave it as is
|
||||
// move the window just enough to make the corner visible
|
||||
int dx = rectDisplay.GetLeft() - rect.GetLeft();
|
||||
int dy = rectDisplay.GetTop() - rect.GetTop();
|
||||
rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
|
||||
}
|
||||
else // make top left corner visible
|
||||
{
|
||||
if ( rect.x < rectDisplay.x )
|
||||
rect.x = rectDisplay.x;
|
||||
|
||||
if ( rect.y < rectDisplay.y )
|
||||
rect.y = rectDisplay.y;
|
||||
if ( !rectDisplay.Contains(rect.GetBottomRight()) )
|
||||
{
|
||||
// do the same for this corner too
|
||||
int dx = rectDisplay.GetRight() - rect.GetRight();
|
||||
int dy = rectDisplay.GetBottom() - rect.GetBottom();
|
||||
rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
|
||||
}
|
||||
|
||||
// the window top left and bottom right corner are both visible now and
|
||||
// although the window might still be not entirely on screen (with 2
|
||||
// staggered displays for example) we wouldn't be able to improve the
|
||||
// layout much in such case, so we stop here
|
||||
|
||||
// -1 could be valid coordinate here if there are several displays
|
||||
SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
|
||||
}
|
||||
|
Reference in New Issue
Block a user