Applied FloodFill patch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14894 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,6 +19,7 @@
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#include "wx/dcmemory.h"
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#include "wx/image.h"
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#include "wx/module.h"
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#include "wx/log.h"
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#include "wx/gtk/win_gtk.h"
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@@ -400,10 +401,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
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m_owner->GetSize(width, height);
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}
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void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
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const wxColour &WXUNUSED(col), int WXUNUSED(style) )
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void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
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const wxColour & col, int style )
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{
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wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
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return ;
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}
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int height = 0;
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int width = 0;
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this->GetSize(&width, &height);
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//it would be nice to fail if we don't get a sensible size...
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if (width < 1 || height < 1)
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{
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wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
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return ;
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}
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//this is much faster than doing the individual pixels
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wxMemoryDC memdc;
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wxBitmap bitmap(width, height);
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memdc.SelectObject(bitmap);
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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}
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bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
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