Applied FloodFill patch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14894 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -51,8 +51,6 @@ src/*.bat
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src/common/dosyacc.c
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src/common/doslex.c
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src/common/y_tab.c
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src/common/lex_yy.c
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src/common/*.rc
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src/msw/*.cpp
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@@ -497,7 +497,8 @@ the {\it current brush colour}, and using a style:
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\item wxFLOOD\_BORDER: the area to be flooded is bounded by the given colour.
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\end{itemize}
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{\it Note:} this function is available in MS Windows only.
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{\it Note:} The present implementation for non-Windows platforms may fail to find
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colour borders if the pixels do not match the colour exactly.
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\membersection{wxDC::GetBackground}\label{wxdcgetbackground}
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@@ -175,6 +175,12 @@ public:
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bool SetMaskFromImage(const wxImage & mask,
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unsigned char mr, unsigned char mg, unsigned char mb);
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void DoFloodFill (wxCoord x, wxCoord y,
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const wxBrush & fillBrush,
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const wxColour& testColour,
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int style = wxFLOOD_SURFACE,
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int LogicalFunction = wxCOPY /* currently unused */ ) ;
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static bool CanRead( const wxString& name );
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static int GetImageCount( const wxString& name, long type = wxBITMAP_TYPE_ANY );
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virtual bool LoadFile( const wxString& name, long type = wxBITMAP_TYPE_ANY, int index = -1 );
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@@ -264,6 +270,10 @@ protected:
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static wxList sm_handlers;
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private:
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//these two are called by FloodFill
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bool MatchPixel(int x, int y, int w, int h, const wxColour & c) ;
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bool MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound) ;
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friend class WXDLLEXPORT wxImageHandler;
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DECLARE_DYNAMIC_CLASS(wxImage)
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@@ -820,6 +820,248 @@ bool wxImage::SetMaskFromImage(const wxImage& mask,
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return TRUE;
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}
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// DoFloodFill
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// Fills with the colour extracted from fillBrush, starting at x,y until either
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// a color different from the start pixel is reached (wxFLOOD_SURFACE)
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// or fill color is reached (wxFLOOD_BORDER)
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bool wxImage::MatchPixel(int x, int y, int w, int h, const wxColour & c)
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{
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if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
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unsigned char r = GetRed(x,y);
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unsigned char g = GetGreen(x,y);
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unsigned char b = GetBlue(x,y);
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return c.Red() == r && c.Green() == g && c.Blue() == b ;
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}
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bool wxImage::MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound)
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{
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if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE;
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unsigned char r = GetRed(x,y);
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unsigned char g = GetGreen(x,y);
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unsigned char b = GetBlue(x,y);
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if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) return TRUE;
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if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) return TRUE;
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return FALSE ;
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}
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void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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const wxColour& testColour, int style /*=wxFLOOD_SURFACE */,
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int LogicalFunction /*= wxCOPY, currently unused */)
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{
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/* A diamond flood-fill using a circular queue system.
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Each pixel surrounding the current pixel is added to
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the queue if it meets the criteria, then is retrieved in
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its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */
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int width = GetWidth();
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int height = GetHeight();
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//Draw using a pen made from the current brush colour
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//Potentially allows us to use patterned flood fills in future code
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wxColour fillColour = fillBrush.GetColour();
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unsigned char r = fillColour.Red();
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unsigned char g = fillColour.Green();
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unsigned char b = fillColour.Blue();
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//initial test :
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if (style == wxFLOOD_SURFACE)
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{
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//if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
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if ( GetRed(x,y) != r
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|| GetGreen(x,y) != g
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|| GetBlue (x,y) != b )
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{
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//prepare memory for queue
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//queue save, start, read
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size_t *qs, *qst, *qr;
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//queue size (physical)
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long qSz= height * width * 2;
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qst = new size_t [qSz];
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//temporary x and y locations
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int xt, yt;
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for (int i=0; i < qSz; i++)
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qst[i] = 0;
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// start queue
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qs=qr=qst;
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*qs=xt=x;
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qs++;
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*qs=yt=y;
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qs++;
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SetRGB(xt,yt,r,g,b);
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//Main queue loop
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while(qr!=qs)
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{
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//Add new members to queue
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//Above current pixel
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if(MatchPixel(xt,yt-1,width,height,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt-1;
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qs++;
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SetRGB(xt,yt-1,r,g,b);
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//Loop back to beginning of queue
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Below current pixel
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if(MatchPixel(xt,yt+1,width,height,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt+1;
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qs++;
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SetRGB(xt,yt+1,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Left of current pixel
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if(MatchPixel(xt-1,yt,width,height,testColour))
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{
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*qs=xt-1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt-1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Right of current pixel
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if(MatchPixel(xt+1,yt,width,height,testColour))
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{
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*qs=xt+1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt+1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Retrieve current queue member
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qr+=2;
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//Loop back to the beginning
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if(qr>=(qst+qSz)) qr=qst;
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xt=*qr;
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yt=*(qr+1);
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//Go Back to beginning of loop
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}
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delete [] qst ;
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}
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}
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else
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{
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//style is wxFLOOD_BORDER
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// fill up to testColor border - if already testColour don't do anything
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if ( GetRed(x,y) != testColour.Red()
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|| GetGreen(x,y) != testColour.Green()
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|| GetBlue(x,y) != testColour.Blue() )
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{
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//prepare memory for queue
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//queue save, start, read
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size_t *qs, *qst, *qr;
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//queue size (physical)
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long qSz= height * width * 2;
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qst = new size_t [qSz];
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//temporary x and y locations
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int xt, yt;
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for (int i=0; i < qSz; i++)
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qst[i] = 0;
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// start queue
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qs=qr=qst;
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*qs=xt=x;
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qs++;
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*qs=yt=y;
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qs++;
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SetRGB(xt,yt,r,g,b);
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//Main queue loop
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while(qr!=qs)
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{
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//Add new members to queue
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//Above current pixel
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if(!MatchBoundaryPixel(xt,yt-1,width,height,fillColour,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt-1;
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qs++;
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SetRGB(xt,yt-1,r,g,b);
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//Loop back to beginning of queue
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Below current pixel
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if(!MatchBoundaryPixel(xt,yt+1,width,height,fillColour,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt+1;
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qs++;
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SetRGB(xt,yt+1,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Left of current pixel
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if(!MatchBoundaryPixel(xt-1,yt,width,height,fillColour,testColour))
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{
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*qs=xt-1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt-1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Right of current pixel
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if(!MatchBoundaryPixel(xt+1,yt,width,height,fillColour,testColour))
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{
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*qs=xt+1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt+1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Retrieve current queue member
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qr+=2;
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//Loop back to the beginning
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if(qr>=(qst+qSz)) qr=qst;
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xt=*qr;
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yt=*(qr+1);
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//Go Back to beginning of loop
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}
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delete [] qst ;
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}
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}
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//all done,
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}
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#if wxUSE_PALETTE
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// Palette functions
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@@ -19,6 +19,7 @@
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#include "wx/dcmemory.h"
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#include "wx/image.h"
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#include "wx/module.h"
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#include "wx/log.h"
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#include "wx/gtk/win_gtk.h"
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@@ -400,10 +401,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
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m_owner->GetSize(width, height);
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}
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void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
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const wxColour &WXUNUSED(col), int WXUNUSED(style) )
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void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
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const wxColour & col, int style )
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{
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wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
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return ;
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}
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int height = 0;
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int width = 0;
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this->GetSize(&width, &height);
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//it would be nice to fail if we don't get a sensible size...
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if (width < 1 || height < 1)
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{
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wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
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return ;
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}
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//this is much faster than doing the individual pixels
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wxMemoryDC memdc;
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wxBitmap bitmap(width, height);
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memdc.SelectObject(bitmap);
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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}
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bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
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@@ -19,6 +19,7 @@
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#include "wx/dcmemory.h"
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#include "wx/image.h"
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#include "wx/module.h"
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#include "wx/log.h"
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#include "wx/gtk/win_gtk.h"
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@@ -400,10 +401,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
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m_owner->GetSize(width, height);
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}
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void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
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const wxColour &WXUNUSED(col), int WXUNUSED(style) )
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void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
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const wxColour & col, int style )
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{
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wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
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return ;
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}
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int height = 0;
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int width = 0;
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this->GetSize(&width, &height);
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//it would be nice to fail if we don't get a sensible size...
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if (width < 1 || height < 1)
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{
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wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
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return ;
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}
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//this is much faster than doing the individual pixels
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wxMemoryDC memdc;
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wxBitmap bitmap(width, height);
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memdc.SelectObject(bitmap);
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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}
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bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
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@@ -19,6 +19,7 @@
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#include "wx/dcmemory.h"
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#include "wx/region.h"
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#include "wx/image.h"
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#include "wx/log.h"
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#if __MSL__ >= 0x6000
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@@ -653,6 +654,34 @@ void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
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{
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}
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
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return ;
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}
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int height = 0;
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int width = 0;
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this->GetSize(&width, &height);
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//it would be nice to fail if we don't get a sensible size...
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if (width < 1 || height < 1)
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{
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wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
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return ;
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}
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//this is much faster than doing the individual pixels
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wxMemoryDC memdc;
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wxBitmap bitmap(width, height);
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memdc.SelectObject(bitmap);
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
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{
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wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );
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|
@@ -19,6 +19,7 @@
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#include "wx/dcmemory.h"
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#include "wx/region.h"
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#include "wx/image.h"
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#include "wx/log.h"
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#if __MSL__ >= 0x6000
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@@ -653,6 +654,34 @@ void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
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{
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}
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
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return ;
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}
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int height = 0;
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int width = 0;
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this->GetSize(&width, &height);
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//it would be nice to fail if we don't get a sensible size...
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if (width < 1 || height < 1)
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{
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wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
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return ;
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}
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|
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//this is much faster than doing the individual pixels
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||||
wxMemoryDC memdc;
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wxBitmap bitmap(width, height);
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memdc.SelectObject(bitmap);
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
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{
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wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );
|
||||
|
@@ -334,7 +334,34 @@ void wxDC::Clear()
|
||||
|
||||
void wxDC::DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style)
|
||||
{
|
||||
wxFAIL_MSG( wxT("wxDC::DoFloodFill not implemented") );
|
||||
if (GetBrush().GetStyle() == wxTRANSPARENT)
|
||||
{
|
||||
wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
|
||||
return ;
|
||||
}
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
this->GetSize(&width, &height);
|
||||
//it would be nice to fail if we don't get a sensible size...
|
||||
if (width < 1 || height < 1)
|
||||
{
|
||||
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
|
||||
return ;
|
||||
}
|
||||
|
||||
//this is much faster than doing the individual pixels
|
||||
wxMemoryDC memdc;
|
||||
wxBitmap bitmap(width, height);
|
||||
memdc.SelectObject(bitmap);
|
||||
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
|
||||
wxImage image(bitmap);
|
||||
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
|
||||
bitmap = wxBitmap(image);
|
||||
memdc.SelectObject(bitmap);
|
||||
this->Blit(0, 0, width, height, &memdc, 0, 0);
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
bool wxDC::DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const
|
||||
|
@@ -45,6 +45,7 @@
|
||||
#include "wx/window.h"
|
||||
#include "wx/app.h"
|
||||
#include "wx/image.h"
|
||||
#include "wx/log.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
@@ -230,12 +231,39 @@ wxWindowDC::~wxWindowDC()
|
||||
m_userRegion = (WXRegion) 0;
|
||||
}
|
||||
|
||||
void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
|
||||
const wxColour& WXUNUSED(col), int WXUNUSED(style) )
|
||||
void wxWindowDC::DoFloodFill( wxCoord x1, wxCoord y1,
|
||||
const wxColour& col, int style )
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
}
|
||||
if (GetBrush().GetStyle() == wxTRANSPARENT)
|
||||
{
|
||||
wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
|
||||
return ;
|
||||
}
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
this->GetSize(&width, &height);
|
||||
//it would be nice to fail if we don't get a sensible size...
|
||||
if (width < 1 || height < 1)
|
||||
{
|
||||
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
|
||||
return ;
|
||||
}
|
||||
|
||||
//this is much faster than doing the individual pixels
|
||||
wxMemoryDC memdc;
|
||||
wxBitmap bitmap(width, height);
|
||||
memdc.SelectObject(bitmap);
|
||||
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
|
||||
wxImage image(bitmap);
|
||||
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
|
||||
bitmap = wxBitmap(image);
|
||||
memdc.SelectObject(bitmap);
|
||||
this->Blit(0, 0, width, height, &memdc, 0, 0);
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
|
||||
{
|
||||
// Generic (and therefore rather inefficient) method.
|
||||
|
@@ -313,10 +313,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
|
||||
m_owner->GetSize(width, height);
|
||||
}
|
||||
|
||||
void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
|
||||
const wxColour& WXUNUSED(col), int WXUNUSED(style) )
|
||||
void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
|
||||
const wxColour & col, int style )
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
if (GetBrush().GetStyle() == wxTRANSPARENT)
|
||||
{
|
||||
wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
|
||||
return ;
|
||||
}
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
this->GetSize(&width, &height);
|
||||
//it would be nice to fail if we don't get a sensible size...
|
||||
if (width < 1 || height < 1)
|
||||
{
|
||||
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
|
||||
return ;
|
||||
}
|
||||
|
||||
//this is much faster than doing the individual pixels
|
||||
wxMemoryDC memdc;
|
||||
wxBitmap bitmap(width, height);
|
||||
memdc.SelectObject(bitmap);
|
||||
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
|
||||
wxImage image(bitmap);
|
||||
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
|
||||
bitmap = wxBitmap(image);
|
||||
memdc.SelectObject(bitmap);
|
||||
this->Blit(0, 0, width, height, &memdc, 0, 0);
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
|
||||
|
Reference in New Issue
Block a user