Applied FloodFill patch

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14894 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-04-01 21:40:42 +00:00
parent 0102f092ed
commit b1699cd397
11 changed files with 464 additions and 17 deletions

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@@ -51,8 +51,6 @@ src/*.bat
src/common/dosyacc.c
src/common/doslex.c
src/common/y_tab.c
src/common/lex_yy.c
src/common/*.rc
src/msw/*.cpp

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@@ -497,7 +497,8 @@ the {\it current brush colour}, and using a style:
\item wxFLOOD\_BORDER: the area to be flooded is bounded by the given colour.
\end{itemize}
{\it Note:} this function is available in MS Windows only.
{\it Note:} The present implementation for non-Windows platforms may fail to find
colour borders if the pixels do not match the colour exactly.
\membersection{wxDC::GetBackground}\label{wxdcgetbackground}

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@@ -175,6 +175,12 @@ public:
bool SetMaskFromImage(const wxImage & mask,
unsigned char mr, unsigned char mg, unsigned char mb);
void DoFloodFill (wxCoord x, wxCoord y,
const wxBrush & fillBrush,
const wxColour& testColour,
int style = wxFLOOD_SURFACE,
int LogicalFunction = wxCOPY /* currently unused */ ) ;
static bool CanRead( const wxString& name );
static int GetImageCount( const wxString& name, long type = wxBITMAP_TYPE_ANY );
virtual bool LoadFile( const wxString& name, long type = wxBITMAP_TYPE_ANY, int index = -1 );
@@ -264,6 +270,10 @@ protected:
static wxList sm_handlers;
private:
//these two are called by FloodFill
bool MatchPixel(int x, int y, int w, int h, const wxColour & c) ;
bool MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound) ;
friend class WXDLLEXPORT wxImageHandler;
DECLARE_DYNAMIC_CLASS(wxImage)

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@@ -820,6 +820,248 @@ bool wxImage::SetMaskFromImage(const wxImage& mask,
return TRUE;
}
// DoFloodFill
// Fills with the colour extracted from fillBrush, starting at x,y until either
// a color different from the start pixel is reached (wxFLOOD_SURFACE)
// or fill color is reached (wxFLOOD_BORDER)
bool wxImage::MatchPixel(int x, int y, int w, int h, const wxColour & c)
{
if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
unsigned char r = GetRed(x,y);
unsigned char g = GetGreen(x,y);
unsigned char b = GetBlue(x,y);
return c.Red() == r && c.Green() == g && c.Blue() == b ;
}
bool wxImage::MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound)
{
if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE;
unsigned char r = GetRed(x,y);
unsigned char g = GetGreen(x,y);
unsigned char b = GetBlue(x,y);
if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) return TRUE;
if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) return TRUE;
return FALSE ;
}
void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
const wxColour& testColour, int style /*=wxFLOOD_SURFACE */,
int LogicalFunction /*= wxCOPY, currently unused */)
{
/* A diamond flood-fill using a circular queue system.
Each pixel surrounding the current pixel is added to
the queue if it meets the criteria, then is retrieved in
its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */
int width = GetWidth();
int height = GetHeight();
//Draw using a pen made from the current brush colour
//Potentially allows us to use patterned flood fills in future code
wxColour fillColour = fillBrush.GetColour();
unsigned char r = fillColour.Red();
unsigned char g = fillColour.Green();
unsigned char b = fillColour.Blue();
//initial test :
if (style == wxFLOOD_SURFACE)
{
//if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
if ( GetRed(x,y) != r
|| GetGreen(x,y) != g
|| GetBlue (x,y) != b )
{
//prepare memory for queue
//queue save, start, read
size_t *qs, *qst, *qr;
//queue size (physical)
long qSz= height * width * 2;
qst = new size_t [qSz];
//temporary x and y locations
int xt, yt;
for (int i=0; i < qSz; i++)
qst[i] = 0;
// start queue
qs=qr=qst;
*qs=xt=x;
qs++;
*qs=yt=y;
qs++;
SetRGB(xt,yt,r,g,b);
//Main queue loop
while(qr!=qs)
{
//Add new members to queue
//Above current pixel
if(MatchPixel(xt,yt-1,width,height,testColour))
{
*qs=xt;
qs++;
*qs=yt-1;
qs++;
SetRGB(xt,yt-1,r,g,b);
//Loop back to beginning of queue
if(qs>=(qst+qSz)) qs=qst;
}
//Below current pixel
if(MatchPixel(xt,yt+1,width,height,testColour))
{
*qs=xt;
qs++;
*qs=yt+1;
qs++;
SetRGB(xt,yt+1,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Left of current pixel
if(MatchPixel(xt-1,yt,width,height,testColour))
{
*qs=xt-1;
qs++;
*qs=yt;
qs++;
SetRGB(xt-1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Right of current pixel
if(MatchPixel(xt+1,yt,width,height,testColour))
{
*qs=xt+1;
qs++;
*qs=yt;
qs++;
SetRGB(xt+1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Retrieve current queue member
qr+=2;
//Loop back to the beginning
if(qr>=(qst+qSz)) qr=qst;
xt=*qr;
yt=*(qr+1);
//Go Back to beginning of loop
}
delete [] qst ;
}
}
else
{
//style is wxFLOOD_BORDER
// fill up to testColor border - if already testColour don't do anything
if ( GetRed(x,y) != testColour.Red()
|| GetGreen(x,y) != testColour.Green()
|| GetBlue(x,y) != testColour.Blue() )
{
//prepare memory for queue
//queue save, start, read
size_t *qs, *qst, *qr;
//queue size (physical)
long qSz= height * width * 2;
qst = new size_t [qSz];
//temporary x and y locations
int xt, yt;
for (int i=0; i < qSz; i++)
qst[i] = 0;
// start queue
qs=qr=qst;
*qs=xt=x;
qs++;
*qs=yt=y;
qs++;
SetRGB(xt,yt,r,g,b);
//Main queue loop
while(qr!=qs)
{
//Add new members to queue
//Above current pixel
if(!MatchBoundaryPixel(xt,yt-1,width,height,fillColour,testColour))
{
*qs=xt;
qs++;
*qs=yt-1;
qs++;
SetRGB(xt,yt-1,r,g,b);
//Loop back to beginning of queue
if(qs>=(qst+qSz)) qs=qst;
}
//Below current pixel
if(!MatchBoundaryPixel(xt,yt+1,width,height,fillColour,testColour))
{
*qs=xt;
qs++;
*qs=yt+1;
qs++;
SetRGB(xt,yt+1,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Left of current pixel
if(!MatchBoundaryPixel(xt-1,yt,width,height,fillColour,testColour))
{
*qs=xt-1;
qs++;
*qs=yt;
qs++;
SetRGB(xt-1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Right of current pixel
if(!MatchBoundaryPixel(xt+1,yt,width,height,fillColour,testColour))
{
*qs=xt+1;
qs++;
*qs=yt;
qs++;
SetRGB(xt+1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Retrieve current queue member
qr+=2;
//Loop back to the beginning
if(qr>=(qst+qSz)) qr=qst;
xt=*qr;
yt=*(qr+1);
//Go Back to beginning of loop
}
delete [] qst ;
}
}
//all done,
}
#if wxUSE_PALETTE
// Palette functions

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@@ -19,6 +19,7 @@
#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
@@ -400,10 +401,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
m_owner->GetSize(width, height);
}
void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
const wxColour &WXUNUSED(col), int WXUNUSED(style) )
void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
const wxColour & col, int style )
{
wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const

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@@ -19,6 +19,7 @@
#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
@@ -400,10 +401,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
m_owner->GetSize(width, height);
}
void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
const wxColour &WXUNUSED(col), int WXUNUSED(style) )
void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
const wxColour & col, int style )
{
wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const

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@@ -19,6 +19,7 @@
#include "wx/dcmemory.h"
#include "wx/region.h"
#include "wx/image.h"
#include "wx/log.h"
#if __MSL__ >= 0x6000
@@ -653,6 +654,34 @@ void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
{
}
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
{
wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );

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@@ -19,6 +19,7 @@
#include "wx/dcmemory.h"
#include "wx/region.h"
#include "wx/image.h"
#include "wx/log.h"
#if __MSL__ >= 0x6000
@@ -653,6 +654,34 @@ void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
{
}
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
{
wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );

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@@ -334,7 +334,34 @@ void wxDC::Clear()
void wxDC::DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style)
{
wxFAIL_MSG( wxT("wxDC::DoFloodFill not implemented") );
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
}
bool wxDC::DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const

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@@ -45,6 +45,7 @@
#include "wx/window.h"
#include "wx/app.h"
#include "wx/image.h"
#include "wx/log.h"
#include <math.h>
@@ -230,12 +231,39 @@ wxWindowDC::~wxWindowDC()
m_userRegion = (WXRegion) 0;
}
void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
const wxColour& WXUNUSED(col), int WXUNUSED(style) )
void wxWindowDC::DoFloodFill( wxCoord x1, wxCoord y1,
const wxColour& col, int style )
{
wxFAIL_MSG("not implemented");
}
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
{
// Generic (and therefore rather inefficient) method.

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@@ -313,10 +313,37 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
m_owner->GetSize(width, height);
}
void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
const wxColour& WXUNUSED(col), int WXUNUSED(style) )
void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
const wxColour & col, int style )
{
wxFAIL_MSG("not implemented");
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const