overlay implementation

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41877 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2006-10-10 10:39:29 +00:00
parent 8b56b16aca
commit af76254d19
2 changed files with 309 additions and 1 deletions

View File

@@ -1145,4 +1145,296 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
} // not iUseAngles
} // CalculateEllipticPoints
//
// temporary home for wxOverlay
//
#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
#include "wx/mac/private.h"
class wxOverlayImpl
{
public:
wxOverlayImpl() ;
~wxOverlayImpl() ;
// clears the overlay without restoring the former state
// to be done eg when the window content has been changed and repainted
void Reset();
// returns true if it has been setup
bool IsOk();
void Init( wxWindowDC* dc, int x , int y , int width , int height );
void BeginDrawing( wxWindowDC* dc);
void EndDrawing( wxWindowDC* dc);
void Clear( wxWindowDC* dc);
private:
WindowRef m_overlayWindow ;
CGContextRef m_overlayContext ;
// we store the window in case we would have to issue a Refresh()
wxWindow* m_window ;
} ;
wxOverlayImpl::wxOverlayImpl()
{
m_window = NULL ;
m_overlayContext = NULL ;
m_overlayWindow = NULL ;
}
wxOverlayImpl::~wxOverlayImpl()
{
Reset();
}
bool wxOverlayImpl::IsOk()
{
return m_overlayContext != NULL ;
}
void wxOverlayImpl::Init( wxWindowDC* dc, int x , int y , int width , int height )
{
wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") );
m_window = dc->GetWindow();
wxPoint origin(0,0);
origin = m_window->ClientToScreen( origin );
Rect bounds = { origin.y, origin.x, origin.y+y+height, origin.x+x+width } ;
UInt32 flags = kWindowHideOnSuspendAttribute | kWindowIgnoreClicksAttribute;
OSStatus err = CreateNewWindow( kOverlayWindowClass, flags, &bounds, &m_overlayWindow );
wxASSERT_MSG( err == noErr , _("Couldn't create the overlay window") );
ShowWindow(m_overlayWindow);
err = QDBeginCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
CGContextTranslateCTM( m_overlayContext, 0, bounds.bottom - bounds.top );
CGContextScaleCTM( m_overlayContext, 1, -1 );
wxASSERT_MSG( err == noErr , _("Couldn't init the context on the overlay window") );
}
void wxOverlayImpl::BeginDrawing( wxWindowDC* dc)
{
delete dc->m_graphicContext ;
dc->m_graphicContext = new wxMacCGContext( m_overlayContext );
dc->m_macLocalOrigin.x = 0 ;
dc->m_macLocalOrigin.y = 0 ;
}
void wxOverlayImpl::EndDrawing( wxWindowDC* dc)
{
}
void wxOverlayImpl::Clear(wxWindowDC* dc)
{
wxASSERT_MSG( IsOk() , _("You cannot Clear an overlay that is not inited") );
delete dc->m_graphicContext ;
dc->m_graphicContext = NULL ;
Reset();
}
void wxOverlayImpl::Reset()
{
if ( m_overlayContext )
{
OSStatus err = QDEndCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
wxASSERT_MSG( err == noErr , _("Couldn't end the context on the overlay window") );
m_overlayContext = NULL ;
}
// todo : don't dispose, only hide and reposition on next run
if (m_overlayWindow)
{
DisposeWindow(m_overlayWindow);
m_overlayWindow = NULL ;
}
}
//
//
//
#else
class wxOverlayImpl
{
public:
wxOverlayImpl() ;
~wxOverlayImpl() ;
// clears the overlay without restoring the former state
// to be done eg when the window content has been changed and repainted
void Reset();
// returns true if it has been setup
bool IsOk();
void Init( wxWindowDC* dc, int x , int y , int width , int height );
void BeginDrawing( wxWindowDC* dc);
void EndDrawing( wxWindowDC* dc);
void Clear( wxWindowDC* dc);
private:
wxBitmap m_bmpSaved ;
int m_x ;
int m_y ;
int m_width ;
int m_height ;
wxWindow* m_window ;
} ;
wxOverlayImpl::wxOverlayImpl()
{
m_window = NULL ;
m_x = m_y = m_width = m_height = 0 ;
}
wxOverlayImpl::~wxOverlayImpl()
{
}
bool wxOverlayImpl::IsOk()
{
return m_bmpSaved.Ok() ;
}
void wxOverlayImpl::Init( wxWindowDC* dc, int x , int y , int width , int height )
{
m_window = dc->GetWindow();
wxMemoryDC dcMem ;
m_bmpSaved.Create( width, height );
dcMem.SelectObject( m_bmpSaved );
m_x = x ;
m_y = y ;
m_width = width ;
m_height = height ;
#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
wxPoint pt = dcWin.GetDeviceOrigin();
x += pt.x;
y += pt.y;
#endif // broken wxGTK wxDC::Blit
dcMem.Blit(0, 0, m_width, m_height,
dc, x, y);
dcMem.SelectObject( wxNullBitmap );
}
void wxOverlayImpl::Clear(wxWindowDC* dc)
{
wxMemoryDC dcMem ;
dcMem.SelectObject( m_bmpSaved );
dc->Blit( m_x, m_y, m_width, m_height , &dcMem , 0 , 0 );
dcMem.SelectObject( wxNullBitmap );
}
void wxOverlayImpl::Reset()
{
m_bmpSaved = wxBitmap();
}
void wxOverlayImpl::BeginDrawing(wxWindowDC* WXUNUSED(dc))
{
}
void wxOverlayImpl::EndDrawing(wxWindowDC* WXUNUSED(dc))
{
}
#endif
// common code
wxOverlay::wxOverlay()
{
m_impl = new wxOverlayImpl();
m_inDrawing = false;
}
wxOverlay::~wxOverlay()
{
wxDELETE( m_impl );
}
bool wxOverlay::IsOk()
{
return m_impl->IsOk();
}
void wxOverlay::Init( wxWindowDC* dc, int x , int y , int width , int height )
{
m_impl->Init(dc, x, y, width, height);
}
void wxOverlay::BeginDrawing( wxWindowDC* dc)
{
m_impl->BeginDrawing(dc);
m_inDrawing = true ;
}
void wxOverlay::EndDrawing( wxWindowDC* dc)
{
m_impl->EndDrawing(dc);
m_inDrawing = false ;
}
void wxOverlay::Clear( wxWindowDC* dc)
{
m_impl->Clear(dc);
}
void wxOverlay::Reset()
{
wxASSERT_MSG(m_inDrawing==false,wxT("cannot reset overlay during drawing"));
m_impl->Reset();
}
// dc connector
wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height) :
m_overlay(overlay)
{
Init(dc, x, y, width, height);
}
wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc) :
m_overlay(overlay)
{
int width;
int height;
dc->GetSize(&width,&height);
Init(dc, 0, 0, width, height);
}
wxDCOverlay::~wxDCOverlay()
{
m_overlay.EndDrawing(m_dc);
}
void wxDCOverlay::Init(wxWindowDC *dc, int x , int y , int width , int height )
{
m_dc = dc ;
if ( !m_overlay.IsOk() )
{
m_overlay.Init(dc,x,y,width,height);
}
m_overlay.BeginDrawing(dc);
}
void wxDCOverlay::Clear()
{
m_overlay.Clear(m_dc);
}
#endif

View File

@@ -88,10 +88,11 @@ void wxCaret::InitGeneric()
{
m_hasFocus = true;
m_blinkedOut = true;
#if wxUSE_OVERLAY == 0
m_xOld =
m_yOld = -1;
m_bmpUnderCaret.Create(m_width, m_height);
#endif
}
wxCaret::~wxCaret()
@@ -154,8 +155,10 @@ void wxCaret::DoSize()
m_countVisible = 0;
DoHide();
}
#if wxUSE_OVERLAY == 0
// Change bitmap size
m_bmpUnderCaret = wxBitmap(m_width, m_height);
#endif
if (countVisible > 0)
{
m_countVisible = countVisible;
@@ -208,6 +211,18 @@ void wxCaret::Blink()
void wxCaret::Refresh()
{
wxClientDC dcWin(GetWindow());
// this is the new code, switch to 0 if this gives problems
#if wxUSE_OVERLAY
wxDCOverlay dcOverlay( m_overlay, &dcWin, m_x, m_y, m_width , m_height );
if ( m_blinkedOut )
{
dcOverlay.Clear();
}
else
{
DoDraw( &dcWin );
}
#else
wxMemoryDC dcMem;
dcMem.SelectObject(m_bmpUnderCaret);
if ( m_blinkedOut )
@@ -243,6 +258,7 @@ void wxCaret::Refresh()
// and draw the caret there
DoDraw(&dcWin);
}
#endif
}
void wxCaret::DoDraw(wxDC *dc)