made ProvideBackground() const
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17329 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -83,7 +83,7 @@ public:
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#ifdef __WXUNIVERSAL__
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virtual bool IsCanvasWindow() const { return TRUE; }
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virtual bool ProvidesBackground() { return TRUE; }
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virtual bool ProvidesBackground() const { return TRUE; }
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#endif
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WX_DECLARE_CONTROL_CONTAINER();
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@@ -143,7 +143,7 @@ public:
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virtual int GetMinWidth() const;
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virtual int GetMinHeight() const;
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virtual bool ProvidesBackground() { return TRUE; }
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virtual bool ProvidesBackground() const { return TRUE; }
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protected:
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// handle titlebar button click event
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@@ -179,7 +179,7 @@ public:
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// to be used with function above: transparent windows get
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// their background from parents that return TRUE here,
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// so this is mostly for wxPanel, wxTopLevelWindow etc.
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virtual bool ProvidesBackground() { return FALSE; }
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virtual bool ProvidesBackground() const { return FALSE; }
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// return TRUE if this control can be highlighted when the mouse is over
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// it (the theme decides itself whether it is really highlighted or not)
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@@ -109,7 +109,7 @@ void wxWindow::Init()
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m_isCurrent = FALSE;
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m_renderer = wxTheme::Get()->GetRenderer();
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m_oldSize.x = -1;
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m_oldSize.y = -1;
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}
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@@ -240,7 +240,7 @@ void wxWindow::OnErase(wxEraseEvent& event)
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return;
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}
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DoDrawBackground(*event.GetDC());
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// if we have both scrollbars, we also have a square in the corner between
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@@ -267,41 +267,42 @@ void wxWindow::OnErase(wxEraseEvent& event)
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bool wxWindow::DoDrawBackground(wxDC& dc)
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{
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wxRect rect;
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wxSize size = GetSize(); // Why not GetClientSize() ?
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rect.x = 0;
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rect.y = 0;
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rect.width = size.x;
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rect.height = size.y;
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if (HasTransparentBackground() && GetParent() && GetParent()->ProvidesBackground())
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wxWindow * const parent = GetParent();
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if ( HasTransparentBackground() && parent && parent->ProvidesBackground() )
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{
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wxASSERT( !IsTopLevel() );
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wxPoint pos = GetPosition();
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AdjustForParentClientOrigin( pos.x, pos.y, 0 );
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// Adjust DC logical origin
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wxCoord x,y;
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dc.GetLogicalOrigin( &x, &y );
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x += pos.x;
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y += pos.y;
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dc.SetLogicalOrigin( x, y );
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// Adjust draw rect
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rect.x = pos.x;
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rect.y = pos.y;
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// Let parent draw the background
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GetParent()->EraseBackground( dc, rect );
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parent->EraseBackground( dc, rect );
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}
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else
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{
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// Draw background ouselves
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EraseBackground( dc, rect );
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EraseBackground( dc, rect );
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}
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return TRUE;
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}
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@@ -315,10 +316,10 @@ void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
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wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
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wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
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}
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else
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else
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{
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// Just fill it with bg colour if no bitmap
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m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
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rect, GetStateFlags());
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}
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@@ -478,28 +479,28 @@ int wxWindow::GetStateFlags() const
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void wxWindow::OnSize(wxSizeEvent& event)
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{
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event.Skip();
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if ( m_scrollbarVert || m_scrollbarHorz )
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{
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PositionScrollbars();
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}
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#if 0 // ndef __WXMSW__
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// Refresh the area (strip) previously occupied by the border
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if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown())
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{
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// This code assumes that wxSizeEvent.GetSize() returns
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// the area of the entire window, not just the client
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// area.
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wxSize newSize = event.GetSize();
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if (m_oldSize.x == -1 && m_oldSize.y == -1)
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{
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m_oldSize = newSize;
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return;
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}
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if (HasFlag( wxSIMPLE_BORDER ))
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{
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if (newSize.y > m_oldSize.y)
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@@ -520,7 +521,7 @@ void wxWindow::OnSize(wxSizeEvent& event)
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rect.width = newSize.x;
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wxWindowNative::Refresh( TRUE, &rect );
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}
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if (newSize.x > m_oldSize.x)
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{
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wxRect rect;
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@@ -561,7 +562,7 @@ void wxWindow::OnSize(wxSizeEvent& event)
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rect.width = newSize.x;
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wxWindowNative::Refresh( TRUE, &rect );
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}
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if (newSize.x > m_oldSize.x)
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{
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wxRect rect;
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@@ -581,7 +582,7 @@ void wxWindow::OnSize(wxSizeEvent& event)
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wxWindowNative::Refresh( TRUE, &rect );
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}
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}
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m_oldSize = newSize;
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}
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#endif
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@@ -915,7 +916,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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wxWindowNative::ScrollWindow(dx, dy, rect);
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#else
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#else // !wxX11
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// before scrolling it, ensure that we don't have any unpainted areas
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Update();
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@@ -933,11 +934,11 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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r = ScrollNoRefresh(0, dy, rect);
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Refresh(TRUE /* erase bkgnd */, &r);
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}
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// scroll children accordingly:
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// scroll children accordingly:
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wxPoint offset(dx, dy);
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for (wxWindowList::Node *node = GetChildren().GetFirst();
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for (wxWindowList::Node *node = GetChildren().GetFirst();
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node; node = node->GetNext())
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{
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wxWindow *child = node->GetData();
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@@ -945,13 +946,13 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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continue;
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// VS: Scrolling children has non-trivial semantics. If rect=NULL then
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// it is easy: we scroll all children. Otherwise it gets
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// it is easy: we scroll all children. Otherwise it gets
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// complicated:
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// 1. if scrolling in one direction only, scroll only
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// those children that intersect shaft defined by the rectangle
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// and scrolling direction
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// 2. if scrolling in both axes, scroll all children
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if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
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{
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wxRect childRect = child->GetRect();
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@@ -970,8 +971,8 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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{
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child->Move(child->GetPosition() + offset);
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}
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}
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#endif
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}
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#endif // wxX11/!wxX11
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}
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wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
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