don't duplicate wxMouseState in wxMouseEvent but reuse its methods and variables (somehow this was never done when wxMouseState was introduced)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60433 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1228,19 +1228,6 @@ private:
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wxEVT_NC_RIGHT_DCLICK,
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wxEVT_NC_RIGHT_DCLICK,
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*/
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*/
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// the symbolic names for the mouse buttons
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enum
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{
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wxMOUSE_BTN_ANY = -1,
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wxMOUSE_BTN_NONE = 0,
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wxMOUSE_BTN_LEFT = 1,
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wxMOUSE_BTN_MIDDLE = 2,
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wxMOUSE_BTN_RIGHT = 3,
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wxMOUSE_BTN_AUX1 = 4,
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wxMOUSE_BTN_AUX2 = 5,
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wxMOUSE_BTN_MAX
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};
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class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
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class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
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public wxMouseState
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public wxMouseState
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{
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{
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@@ -1265,12 +1252,9 @@ public:
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// Was it a up event from this (or any) button?
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// Was it a up event from this (or any) button?
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bool ButtonUp(int but = wxMOUSE_BTN_ANY) const;
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bool ButtonUp(int but = wxMOUSE_BTN_ANY) const;
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// Was the given button?
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// Was this event generated by the given button?
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bool Button(int but) const;
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bool Button(int but) const;
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// Was the given button in Down state?
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bool ButtonIsDown(int but) const;
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// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
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// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
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int GetButton() const;
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int GetButton() const;
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@@ -1293,14 +1277,6 @@ public:
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bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_UP); }
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bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_UP); }
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bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_UP); }
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bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_UP); }
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// Find the current state of the mouse buttons (regardless
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// of current event type)
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bool LeftIsDown() const { return m_leftDown; }
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bool MiddleIsDown() const { return m_middleDown; }
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bool RightIsDown() const { return m_rightDown; }
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bool Aux1IsDown() const { return m_aux1Down; }
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bool Aux2IsDown() const { return m_aux2Down; }
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// True if a button is down and the mouse is moving
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// True if a button is down and the mouse is moving
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bool Dragging() const
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bool Dragging() const
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{
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{
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@@ -1322,36 +1298,9 @@ public:
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// Returns the number of mouse clicks associated with this event.
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// Returns the number of mouse clicks associated with this event.
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int GetClickCount() const { return m_clickCount; }
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int GetClickCount() const { return m_clickCount; }
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// Find the position of the event
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void GetPosition(wxCoord *xpos, wxCoord *ypos) const
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{
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if (xpos)
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*xpos = m_x;
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if (ypos)
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*ypos = m_y;
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}
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void GetPosition(long *xpos, long *ypos) const
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{
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if (xpos)
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*xpos = (long)m_x;
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if (ypos)
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*ypos = (long)m_y;
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}
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// Find the position of the event
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wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
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// Find the logical position of the event given the DC
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// Find the logical position of the event given the DC
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wxPoint GetLogicalPosition(const wxDC& dc) const;
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wxPoint GetLogicalPosition(const wxDC& dc) const;
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// Get X position
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wxCoord GetX() const { return m_x; }
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// Get Y position
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wxCoord GetY() const { return m_y; }
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// Get wheel rotation, positive or negative indicates direction of
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// Get wheel rotation, positive or negative indicates direction of
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// rotation. Current devices all send an event when rotation is equal to
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// rotation. Current devices all send an event when rotation is equal to
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// +/-WheelDelta, but this allows for finer resolution devices to be
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// +/-WheelDelta, but this allows for finer resolution devices to be
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@@ -1389,14 +1338,6 @@ public:
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}
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}
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public:
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public:
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wxCoord m_x, m_y;
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bool m_leftDown;
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bool m_middleDown;
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bool m_rightDown;
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bool m_aux1Down;
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bool m_aux2Down;
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int m_clickCount;
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int m_clickCount;
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int m_wheelAxis;
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int m_wheelAxis;
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@@ -13,6 +13,19 @@
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#include "wx/kbdstate.h"
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#include "wx/kbdstate.h"
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// the symbolic names for the mouse buttons
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enum wxMouseButton
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{
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wxMOUSE_BTN_ANY = -1,
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wxMOUSE_BTN_NONE = 0,
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wxMOUSE_BTN_LEFT = 1,
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wxMOUSE_BTN_MIDDLE = 2,
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wxMOUSE_BTN_RIGHT = 3,
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wxMOUSE_BTN_AUX1 = 4,
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wxMOUSE_BTN_AUX2 = 5,
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wxMOUSE_BTN_MAX
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};
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// wxMouseState contains the information about mouse position, buttons and also
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// wxMouseState contains the information about mouse position, buttons and also
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// key modifiers
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// key modifiers
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@@ -37,17 +50,64 @@ public:
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wxCoord GetX() const { return m_x; }
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wxCoord GetX() const { return m_x; }
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wxCoord GetY() const { return m_y; }
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wxCoord GetY() const { return m_y; }
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wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
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wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
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void GetPosition(wxCoord *x, wxCoord *y) const
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{
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if ( x )
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*x = m_x;
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if ( y )
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*y = m_y;
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}
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// this overload is for compatibility only
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void GetPosition(long *x, long *y) const
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{
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if ( x )
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*x = m_x;
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if ( y )
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*y = m_y;
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}
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// accessors for the pressed buttons
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// accessors for the pressed buttons
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bool LeftDown() const { return m_leftDown; }
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bool LeftIsDown() const { return m_leftDown; }
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bool MiddleDown() const { return m_middleDown; }
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bool MiddleIsDown() const { return m_middleDown; }
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bool RightDown() const { return m_rightDown; }
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bool RightIsDown() const { return m_rightDown; }
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bool Aux1Down() const { return m_aux1Down; }
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bool Aux1IsDown() const { return m_aux1Down; }
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bool Aux2Down() const { return m_aux2Down; }
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bool Aux2IsDown() const { return m_aux2Down; }
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bool ButtonIsDown(wxMouseButton but) const
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{
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switch ( but )
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{
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default:
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wxFAIL_MSG(wxT("invalid parameter in wxMouseState::ButtonIsDown"));
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// fall through
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case wxMOUSE_BTN_ANY:
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return LeftIsDown() || MiddleIsDown() || RightIsDown() ||
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Aux1IsDown() || Aux2IsDown();
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case wxMOUSE_BTN_LEFT:
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return LeftIsDown();
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case wxMOUSE_BTN_MIDDLE:
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return MiddleIsDown();
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case wxMOUSE_BTN_RIGHT:
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return RightIsDown();
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case wxMOUSE_BTN_AUX1:
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return Aux1IsDown();
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case wxMOUSE_BTN_AUX2:
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return Aux2IsDown();
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}
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}
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// these functions are mostly used by wxWidgets itself
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// these functions are mostly used by wxWidgets itself
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void SetX(wxCoord x) { m_x = x; }
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void SetX(wxCoord x) { m_x = x; }
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void SetY(wxCoord y) { m_y = y; }
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void SetY(wxCoord y) { m_y = y; }
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void SetPosition(wxPoint pos) { m_x = pos.x, m_y = pos.y; }
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void SetLeftDown(bool down) { m_leftDown = down; }
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void SetLeftDown(bool down) { m_leftDown = down; }
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void SetMiddleDown(bool down) { m_middleDown = down; }
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void SetMiddleDown(bool down) { m_middleDown = down; }
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@@ -55,7 +115,14 @@ public:
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void SetAux1Down(bool down) { m_aux1Down = down; }
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void SetAux1Down(bool down) { m_aux1Down = down; }
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void SetAux2Down(bool down) { m_aux2Down = down; }
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void SetAux2Down(bool down) { m_aux2Down = down; }
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private:
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// this mostly makes sense in the derived classes such as wxMouseEvent
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void SetState(const wxMouseState& state) { *this = state; }
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// for compatibility reasons these variables are public as the code using
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// wxMouseEvent often uses them directly -- however they should not be
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// accessed directly in this class, use the accessors above instead
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// private:
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bool m_leftDown : 1;
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bool m_leftDown : 1;
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bool m_middleDown : 1;
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bool m_middleDown : 1;
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bool m_rightDown : 1;
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bool m_rightDown : 1;
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@@ -1873,14 +1873,16 @@ public:
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left the window and the state variables for it may have changed during this time.
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left the window and the state variables for it may have changed during this time.
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@note Note the difference between methods like wxMouseEvent::LeftDown and
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@note Note the difference between methods like wxMouseEvent::LeftDown and
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wxMouseEvent::LeftIsDown: the former returns @true when the event corresponds
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the inherited wxMouseState::LeftIsDown: the former returns @true when
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to the left mouse button click while the latter returns @true if the left
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the event corresponds to the left mouse button click while the latter
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mouse button is currently being pressed. For example, when the user is dragging
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returns @true if the left mouse button is currently being pressed.
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the mouse you can use wxMouseEvent::LeftIsDown to test whether the left mouse
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For example, when the user is dragging the mouse you can use
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button is (still) depressed. Also, by convention, if wxMouseEvent::LeftDown
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wxMouseEvent::LeftIsDown to test whether the left mouse button is
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returns @true, wxMouseEvent::LeftIsDown will also return @true in wxWidgets
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(still) depressed. Also, by convention, if wxMouseEvent::LeftDown
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whatever the underlying GUI behaviour is (which is platform-dependent).
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returns @true, wxMouseEvent::LeftIsDown will also return @true in
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The same applies, of course, to other mouse buttons as well.
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wxWidgets whatever the underlying GUI behaviour is (which is
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platform-dependent). The same applies, of course, to other mouse
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buttons as well.
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@beginEventTable{wxMouseEvent}
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@beginEventTable{wxMouseEvent}
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@@ -1972,12 +1974,6 @@ public:
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*/
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*/
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bool Aux1Down() const;
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bool Aux1Down() const;
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/**
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Returns @true if the first extra button mouse button is currently down,
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independent of the current event type.
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*/
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bool Aux1IsDown() const;
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/**
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/**
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Returns @true if the first extra button mouse button changed to up.
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Returns @true if the first extra button mouse button changed to up.
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*/
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*/
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@@ -1993,52 +1989,38 @@ public:
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*/
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*/
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bool Aux2Down() const;
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bool Aux2Down() const;
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/**
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Returns @true if the second extra button mouse button is currently down,
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independent of the current event type.
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*/
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bool Aux2IsDown() const;
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/**
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/**
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Returns @true if the second extra button mouse button changed to up.
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Returns @true if the second extra button mouse button changed to up.
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*/
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*/
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bool Aux2Up() const;
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bool Aux2Up() const;
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/**
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/**
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Returns @true if the identified mouse button is changing state.
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Returns @true if the event was generated by the specified button.
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Valid values of @a button are:
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@li @c wxMOUSE_BTN_LEFT: check if left button was pressed
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@see wxMouseState::ButtoinIsDown()
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@li @c wxMOUSE_BTN_MIDDLE: check if middle button was pressed
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@li @c wxMOUSE_BTN_RIGHT: check if right button was pressed
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@li @c wxMOUSE_BTN_AUX1: check if the first extra button was pressed
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@li @c wxMOUSE_BTN_AUX2: check if the second extra button was pressed
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@li @c wxMOUSE_BTN_ANY: check if any button was pressed
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@todo introduce wxMouseButton enum
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*/
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*/
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bool Button(int button) const;
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bool Button(wxMouseButton but) const;
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/**
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/**
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If the argument is omitted, this returns @true if the event was a mouse
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If the argument is omitted, this returns @true if the event was a mouse
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double click event. Otherwise the argument specifies which double click event
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double click event. Otherwise the argument specifies which double click event
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was generated (see Button() for the possible values).
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was generated (see Button() for the possible values).
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*/
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*/
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bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const;
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bool ButtonDClick(wxMouseButton but = wxMOUSE_BTN_ANY) const;
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/**
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/**
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If the argument is omitted, this returns @true if the event was a mouse
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If the argument is omitted, this returns @true if the event was a mouse
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button down event. Otherwise the argument specifies which button-down event
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button down event. Otherwise the argument specifies which button-down event
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was generated (see Button() for the possible values).
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was generated (see Button() for the possible values).
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*/
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*/
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bool ButtonDown(int = wxMOUSE_BTN_ANY) const;
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bool ButtonDown(wxMouseButton but = wxMOUSE_BTN_ANY) const;
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/**
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/**
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If the argument is omitted, this returns @true if the event was a mouse
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If the argument is omitted, this returns @true if the event was a mouse
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button up event. Otherwise the argument specifies which button-up event
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button up event. Otherwise the argument specifies which button-up event
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was generated (see Button() for the possible values).
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was generated (see Button() for the possible values).
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*/
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*/
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bool ButtonUp(int = wxMOUSE_BTN_ANY) const;
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bool ButtonUp(wxMouseButton but = wxMOUSE_BTN_ANY) const;
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/**
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/**
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Returns @true if this was a dragging event (motion while a button is depressed).
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Returns @true if this was a dragging event (motion while a button is depressed).
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@@ -2088,20 +2070,6 @@ public:
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*/
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*/
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wxPoint GetLogicalPosition(const wxDC& dc) const;
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wxPoint GetLogicalPosition(const wxDC& dc) const;
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//@{
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/**
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Sets *x and *y to the position at which the event occurred.
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Returns the physical mouse position in pixels.
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Note that if the mouse event has been artificially generated from a special
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keyboard combination (e.g. under Windows when the "menu" key is pressed), the
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returned position is ::wxDefaultPosition.
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*/
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wxPoint GetPosition() const;
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void GetPosition(wxCoord* x, wxCoord* y) const;
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void GetPosition(long* x, long* y) const;
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//@}
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/**
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/**
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Get wheel delta, normally 120.
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Get wheel delta, normally 120.
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@@ -2130,16 +2098,6 @@ public:
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*/
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*/
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int GetWheelAxis() const;
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int GetWheelAxis() const;
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/**
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Returns X coordinate of the physical mouse event position.
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*/
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wxCoord GetX() const;
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/**
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Returns Y coordinate of the physical mouse event position.
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*/
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wxCoord GetY() const;
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/**
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/**
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Returns @true if the event was a mouse button event (not necessarily a button
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Returns @true if the event was a mouse button event (not necessarily a button
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down event - that may be tested using ButtonDown()).
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down event - that may be tested using ButtonDown()).
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@@ -2169,21 +2127,6 @@ public:
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*/
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*/
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bool LeftDown() const;
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bool LeftDown() const;
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/**
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Returns @true if the left mouse button is currently down, independent
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of the current event type.
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Please notice that it is not the same as LeftDown() which returns @true if the
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|
||||||
event was generated by the left mouse button being pressed. Rather, it simply
|
|
||||||
describes the state of the left mouse button at the time when the event was
|
|
||||||
generated (so while it will be @true for a left click event, it can also be @true
|
|
||||||
for a right click if it happened while the left mouse button was pressed).
|
|
||||||
|
|
||||||
This event is usually used in the mouse event handlers which process "move
|
|
||||||
mouse" messages to determine whether the user is (still) dragging the mouse.
|
|
||||||
*/
|
|
||||||
bool LeftIsDown() const;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the left mouse button changed to up.
|
Returns @true if the left mouse button changed to up.
|
||||||
*/
|
*/
|
||||||
@@ -2204,12 +2147,6 @@ public:
|
|||||||
*/
|
*/
|
||||||
bool MiddleDown() const;
|
bool MiddleDown() const;
|
||||||
|
|
||||||
/**
|
|
||||||
Returns @true if the middle mouse button is currently down, independent
|
|
||||||
of the current event type.
|
|
||||||
*/
|
|
||||||
bool MiddleIsDown() const;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the middle mouse button changed to up.
|
Returns @true if the middle mouse button changed to up.
|
||||||
*/
|
*/
|
||||||
@@ -2232,12 +2169,6 @@ public:
|
|||||||
*/
|
*/
|
||||||
bool RightDown() const;
|
bool RightDown() const;
|
||||||
|
|
||||||
/**
|
|
||||||
Returns @true if the right mouse button is currently down, independent
|
|
||||||
of the current event type.
|
|
||||||
*/
|
|
||||||
bool RightIsDown() const;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the right mouse button changed to up.
|
Returns @true if the right mouse button changed to up.
|
||||||
*/
|
*/
|
||||||
|
@@ -7,6 +7,34 @@
|
|||||||
// Licence: wxWindows license
|
// Licence: wxWindows license
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
/// Symbolic names for the mouse buttons.
|
||||||
|
enum wxMouseButton
|
||||||
|
{
|
||||||
|
/// Any mouse button, means to check for any button being pressed for
|
||||||
|
/// example.
|
||||||
|
wxMOUSE_BTN_ANY = -1,
|
||||||
|
|
||||||
|
/// None of the mouse buttons.
|
||||||
|
wxMOUSE_BTN_NONE = 0,
|
||||||
|
|
||||||
|
/// Left mouse button.
|
||||||
|
wxMOUSE_BTN_LEFT = 1,
|
||||||
|
|
||||||
|
/// Middle mouse button.
|
||||||
|
wxMOUSE_BTN_MIDDLE = 2,
|
||||||
|
|
||||||
|
/// Right mouse button.
|
||||||
|
wxMOUSE_BTN_RIGHT = 3,
|
||||||
|
|
||||||
|
/// First additional mouse button.
|
||||||
|
wxMOUSE_BTN_AUX1 = 4,
|
||||||
|
|
||||||
|
/// Second additional mouse button.
|
||||||
|
wxMOUSE_BTN_AUX2 = 5,
|
||||||
|
|
||||||
|
wxMOUSE_BTN_MAX
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@class wxMouseState
|
@class wxMouseState
|
||||||
@@ -47,32 +75,35 @@ public:
|
|||||||
/**
|
/**
|
||||||
Returns the physical mouse position.
|
Returns the physical mouse position.
|
||||||
*/
|
*/
|
||||||
|
//@{
|
||||||
wxPoint GetPosition() const;
|
wxPoint GetPosition() const;
|
||||||
|
void GetPosition(int *x, int *y) const;
|
||||||
|
//@}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the left mouse button changed to down.
|
Returns @true if the left mouse button is currently down.
|
||||||
*/
|
*/
|
||||||
bool LeftDown() const;
|
bool LeftIsDown() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the middle mouse button changed to down.
|
Returns @true if the middle mouse button is currently down.
|
||||||
*/
|
*/
|
||||||
bool MiddleDown() const;
|
bool MiddleIsDown() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the right mouse button changed to down.
|
Returns @true if the right mouse button is currently down.
|
||||||
*/
|
*/
|
||||||
bool RightDown() const;
|
bool RightIsDown() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the first extra button mouse button changed to down.
|
Returns @true if the first extra button mouse button is currently down.
|
||||||
*/
|
*/
|
||||||
bool Aux1Down() const;
|
bool Aux1IsDown() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Returns @true if the second extra button mouse button changed to down.
|
Returns @true if the second extra button mouse button is currently down.
|
||||||
*/
|
*/
|
||||||
bool Aux2Down() const;
|
bool Aux2IsDown() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@@ -703,34 +703,6 @@ bool wxMouseEvent::Button(int but) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool wxMouseEvent::ButtonIsDown(int but) const
|
|
||||||
{
|
|
||||||
switch (but)
|
|
||||||
{
|
|
||||||
default:
|
|
||||||
wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonIsDown"));
|
|
||||||
// fall through
|
|
||||||
|
|
||||||
case wxMOUSE_BTN_ANY:
|
|
||||||
return LeftIsDown() || MiddleIsDown() || RightIsDown() || Aux1Down() || Aux2Down();
|
|
||||||
|
|
||||||
case wxMOUSE_BTN_LEFT:
|
|
||||||
return LeftIsDown();
|
|
||||||
|
|
||||||
case wxMOUSE_BTN_MIDDLE:
|
|
||||||
return MiddleIsDown();
|
|
||||||
|
|
||||||
case wxMOUSE_BTN_RIGHT:
|
|
||||||
return RightIsDown();
|
|
||||||
|
|
||||||
case wxMOUSE_BTN_AUX1:
|
|
||||||
return Aux1IsDown();
|
|
||||||
|
|
||||||
case wxMOUSE_BTN_AUX2:
|
|
||||||
return Aux2IsDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int wxMouseEvent::GetButton() const
|
int wxMouseEvent::GetButton() const
|
||||||
{
|
{
|
||||||
for ( int i = 1; i < wxMOUSE_BTN_MAX; i++ )
|
for ( int i = 1; i < wxMOUSE_BTN_MAX; i++ )
|
||||||
|
Reference in New Issue
Block a user