Doc update

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31390 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-01-16 14:00:18 +00:00
parent b58deaecff
commit a6966de150

View File

@@ -56,11 +56,11 @@ include/wx/msw/wince/setup.h
wxWidgets/CE Compilation
================================
NOTE: in lack of workspace and project files for eVC IDE
in source tree of wxWidgets you should build them yourself using Bakefile.
NOTE: to generate targets not in the standard project files,
you should rebuild the project files using Bakefile.
See technote docs/tech/tn0016.txt for details.
Open build/wince/wxWidgetsCE.vcw, select an
Open build/wince/wx.vcw, select an
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
@@ -74,7 +74,7 @@ to wait a long time for loading and saving the workspace.
To compile using the emulator on eVC++3:
- Open build/wince/wxWidgetsCE.vcw, select the
- Open build/wince/wx.vcw, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
@@ -85,7 +85,7 @@ To compile using the emulator on eVC++3:
To compile using the emulator on eVC++4:
- Open build/wince/wxWidgetsCE.vcw, select the
- Open build/wince/wx.vcw, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
- Open samples/minimal/minimal.vcw with eCV 4.0, select the