Doc update
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31390 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -56,11 +56,11 @@ include/wx/msw/wince/setup.h
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wxWidgets/CE Compilation
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================================
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NOTE: in lack of workspace and project files for eVC IDE
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in source tree of wxWidgets you should build them yourself using Bakefile.
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NOTE: to generate targets not in the standard project files,
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you should rebuild the project files using Bakefile.
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See technote docs/tech/tn0016.txt for details.
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Open build/wince/wxWidgetsCE.vcw, select an
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Open build/wince/wx.vcw, select an
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ARM or x86 target (or emulator target for eVC++ 4),
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and compile.
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@@ -74,7 +74,7 @@ to wait a long time for loading and saving the workspace.
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To compile using the emulator on eVC++3:
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- Open build/wince/wxWidgetsCE.vcw, select the
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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and compile.
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@@ -85,7 +85,7 @@ To compile using the emulator on eVC++3:
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To compile using the emulator on eVC++4:
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- Open build/wince/wxWidgetsCE.vcw, select the
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
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- Open samples/minimal/minimal.vcw with eCV 4.0, select the
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