Doc update

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31390 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-01-16 14:00:18 +00:00
parent b58deaecff
commit a6966de150

View File

@@ -56,11 +56,11 @@ include/wx/msw/wince/setup.h
wxWidgets/CE Compilation wxWidgets/CE Compilation
================================ ================================
NOTE: in lack of workspace and project files for eVC IDE NOTE: to generate targets not in the standard project files,
in source tree of wxWidgets you should build them yourself using Bakefile. you should rebuild the project files using Bakefile.
See technote docs/tech/tn0016.txt for details. See technote docs/tech/tn0016.txt for details.
Open build/wince/wxWidgetsCE.vcw, select an Open build/wince/wx.vcw, select an
ARM or x86 target (or emulator target for eVC++ 4), ARM or x86 target (or emulator target for eVC++ 4),
and compile. and compile.
@@ -74,7 +74,7 @@ to wait a long time for loading and saving the workspace.
To compile using the emulator on eVC++3: To compile using the emulator on eVC++3:
- Open build/wince/wxWidgetsCE.vcw, select the - Open build/wince/wx.vcw, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog, WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile. and compile.
@@ -85,7 +85,7 @@ To compile using the emulator on eVC++3:
To compile using the emulator on eVC++4: To compile using the emulator on eVC++4:
- Open build/wince/wxWidgetsCE.vcw, select the - Open build/wince/wx.vcw, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile. WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
- Open samples/minimal/minimal.vcw with eCV 4.0, select the - Open samples/minimal/minimal.vcw with eCV 4.0, select the