consolidated duplicated static functions into one file
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43439 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -57,27 +57,15 @@ IMPLEMENT_DYNAMIC_CLASS(wxAuiNotebookEvent, wxEvent)
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// This functions are here for this proof of concept
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// and will be factored out later. See dockart.cpp
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static wxColor StepColour(const wxColor& c, int percent)
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{
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int r = c.Red(), g = c.Green(), b = c.Blue();
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return wxColour((unsigned char)wxMin((r*percent)/100,255),
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(unsigned char)wxMin((g*percent)/100,255),
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(unsigned char)wxMin((b*percent)/100,255));
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}
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// these functions live in dockart.cpp -- they'll eventually
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// be moved to a new utility cpp file
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// This functions are here for this proof of concept
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// and will be factored out later. See dockart.cpp
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static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color)
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{
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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img.Replace(0,0,0,123,123,123);
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img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
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img.SetMaskColour(123,123,123);
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return wxBitmap(img);
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}
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wxColor wxAuiStepColour(const wxColor& c, int percent);
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color);
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wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size);
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static void DrawButtons(wxDC& dc,
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const wxRect& _rect,
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@@ -96,8 +84,8 @@ static void DrawButtons(wxDC& dc,
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if (button_state == wxAUI_BUTTON_STATE_HOVER ||
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button_state == wxAUI_BUTTON_STATE_PRESSED)
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{
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dc.SetBrush(wxBrush(StepColour(bkcolour, 120)));
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dc.SetPen(wxPen(StepColour(bkcolour, 70)));
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dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
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dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 70)));
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// draw the background behind the button
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dc.DrawRectangle(rect.x, rect.y, 15, 15);
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@@ -116,36 +104,6 @@ static void IndentPressedBitmap(wxRect* rect, int button_state)
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}
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}
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// chops the text so that it fits within |max_size| pixels.
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// Also adds an elipsis if necessary
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static wxString ChopText(wxDC& dc, const wxString& text, int max_size)
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{
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wxCoord x,y;
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// first check if the text fits with no problems
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dc.GetTextExtent(text, &x, &y);
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if (x <= max_size)
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return text;
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size_t i, len = text.Length();
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size_t last_good_length = 0;
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for (i = 0; i < len; ++i)
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{
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wxString s = text.Left(i);
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s += wxT("...");
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dc.GetTextExtent(s, &x, &y);
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if (x > max_size)
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break;
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last_good_length = i;
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}
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wxString ret = text.Left(last_good_length);
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ret += wxT("...");
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return ret;
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}
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// -- GUI helper classes and functions --
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@@ -236,23 +194,23 @@ wxAuiDefaultTabArt::wxAuiDefaultTabArt()
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#endif
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m_base_colour = base_colour;
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wxColor darker2_colour = StepColour(base_colour, 70);
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wxColor darker2_colour = wxAuiStepColour(base_colour, 70);
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m_border_pen = wxPen(darker2_colour);
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m_base_colour_pen = wxPen(m_base_colour);
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m_base_colour_brush = wxBrush(m_base_colour);
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m_active_close_bmp = BitmapFromBits(close_bits, 16, 16, *wxBLACK);
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m_disabled_close_bmp = BitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
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m_active_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK);
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m_disabled_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
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m_active_left_bmp = BitmapFromBits(left_bits, 16, 16, *wxBLACK);
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m_disabled_left_bmp = BitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
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m_active_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK);
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m_disabled_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
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m_active_right_bmp = BitmapFromBits(right_bits, 16, 16, *wxBLACK);
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m_disabled_right_bmp = BitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
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m_active_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK);
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m_disabled_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
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m_active_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, *wxBLACK);
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m_disabled_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
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m_active_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK);
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m_disabled_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
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m_flags = 0;
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}
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@@ -308,8 +266,8 @@ void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
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{
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// draw background
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wxRect r(rect.x, rect.y, rect.width+2, rect.height-3);
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wxColor top_color = StepColour(m_base_colour, 90);
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wxColor bottom_color = StepColour(m_base_colour, 110);
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wxColor top_color = wxAuiStepColour(m_base_colour, 90);
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wxColor bottom_color = wxAuiStepColour(m_base_colour, 110);
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dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
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// draw base lines
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@@ -473,7 +431,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
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// -- draw top gradient fill for glossy look
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wxColor top_color = m_base_colour;
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wxColor bottom_color = StepColour(top_color, 106);
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wxColor bottom_color = wxAuiStepColour(top_color, 106);
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dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
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r.y += r.height;
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@@ -530,7 +488,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
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}
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wxString draw_text = ChopText(dc,
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wxString draw_text = wxAuiChopText(dc,
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caption,
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tab_width - (text_offset-tab_x) - close_button_width);
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@@ -814,7 +772,7 @@ wxAuiSimpleTabArt::wxAuiSimpleTabArt()
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wxColour base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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wxColour background_colour = StepColour(base_colour, 95);
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wxColour background_colour = wxAuiStepColour(base_colour, 95);
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wxColour normaltab_colour = base_colour;
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wxColour selectedtab_colour = *wxWHITE;
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@@ -824,17 +782,17 @@ wxAuiSimpleTabArt::wxAuiSimpleTabArt()
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m_selected_bkbrush = wxBrush(selectedtab_colour);
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m_selected_bkpen = wxPen(selectedtab_colour);
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m_active_close_bmp = BitmapFromBits(close_bits, 16, 16, *wxBLACK);
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m_disabled_close_bmp = BitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
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m_active_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK);
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m_disabled_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
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m_active_left_bmp = BitmapFromBits(left_bits, 16, 16, *wxBLACK);
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m_disabled_left_bmp = BitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
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m_active_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK);
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m_disabled_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
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m_active_right_bmp = BitmapFromBits(right_bits, 16, 16, *wxBLACK);
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m_disabled_right_bmp = BitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
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m_active_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK);
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m_disabled_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
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m_active_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, *wxBLACK);
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m_disabled_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
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m_active_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK);
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m_disabled_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
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}
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@@ -1012,7 +970,7 @@ void wxAuiSimpleTabArt::DrawTab(wxDC& dc,
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text_offset = tab_x + tab_height;
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// chop text if necessary
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wxString draw_text = ChopText(dc,
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wxString draw_text = wxAuiChopText(dc,
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caption,
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tab_width - (text_offset-tab_x) - close_button_width);
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@@ -56,9 +56,7 @@
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// wxAuiManager::SetDockArt()
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// StepColour() it a utility function that simply darkens
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// or lightens a color, based on the specified percentage
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static wxColor StepColour(const wxColor& c, int percent)
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wxColor wxAuiStepColour(const wxColor& c, int percent)
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{
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int r = c.Red(), g = c.Green(), b = c.Blue();
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return wxColour((unsigned char)wxMin((r*percent)/100,255),
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@@ -66,7 +64,7 @@ static wxColor StepColour(const wxColor& c, int percent)
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(unsigned char)wxMin((b*percent)/100,255));
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}
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static wxColor LightContrastColour(const wxColour& c)
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wxColor wxAuiLightContrastColour(const wxColour& c)
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{
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int amount = 120;
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@@ -75,13 +73,13 @@ static wxColor LightContrastColour(const wxColour& c)
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if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
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amount = 160;
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return StepColour(c, amount);
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return wxAuiStepColour(c, amount);
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}
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// BitmapFromBits() is a utility function that creates a
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// wxAuiBitmapFromBits() is a utility function that creates a
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// masked bitmap from raw bits (XBM format)
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static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color)
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color)
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{
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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img.Replace(0,0,0,123,123,123);
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@@ -89,7 +87,7 @@ static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
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img.SetMaskColour(123,123,123);
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return wxBitmap(img);
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}
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static void DrawGradientRectangle(wxDC& dc,
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const wxRect& rect,
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@@ -126,10 +124,9 @@ static void DrawGradientRectangle(wxDC& dc,
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else
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dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
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}
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}
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static wxString ChopText(wxDC& dc, const wxString& text, int max_size)
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wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size)
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{
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wxCoord x,y;
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@@ -168,17 +165,17 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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#endif
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m_base_colour = base_colour;
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wxColor darker1_colour = StepColour(base_colour, 85);
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wxColor darker2_colour = StepColour(base_colour, 70);
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wxColor darker3_colour = StepColour(base_colour, 60);
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wxColor darker4_colour = StepColour(base_colour, 50);
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wxColor darker5_colour = StepColour(base_colour, 40);
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wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
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wxColor darker2_colour = wxAuiStepColour(base_colour, 70);
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wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
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wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
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wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
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m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
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m_active_caption_gradient_colour = LightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
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m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
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m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
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m_inactive_caption_colour = darker1_colour;
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m_inactive_caption_gradient_colour = StepColour(base_colour, 97);
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m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
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m_inactive_caption_text_colour = *wxBLACK;
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#ifdef __WXMAC__
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@@ -235,31 +232,31 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
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#ifdef __WXMAC__
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m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE);
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m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE );
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m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE);
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m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE );
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#else
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m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
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m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
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#endif
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#ifdef __WXMAC__
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m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
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m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
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m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
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m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
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#else
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m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
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m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
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#endif
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#ifdef __WXMAC__
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m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE);
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m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE );
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m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE);
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m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE );
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#else
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m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
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m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
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#endif
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m_inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
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m_inactive_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
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// default metric values
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#if defined(__WXMAC__)
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@@ -343,8 +340,8 @@ void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
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case wxAUI_ART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
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case wxAUI_ART_GRIPPER_COLOUR:
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m_gripper_brush.SetColour(colour);
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m_gripper_pen1.SetColour(StepColour(colour, 40));
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m_gripper_pen2.SetColour(StepColour(colour, 60));
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m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
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m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
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break;
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default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
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}
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@@ -569,7 +566,7 @@ void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
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if (pane.HasMaximizeButton())
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clip_rect.width -= m_button_size;
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wxString draw_text = ChopText(dc, text, clip_rect.width);
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wxString draw_text = wxAuiChopText(dc, text, clip_rect.width);
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dc.SetClippingRegion(clip_rect);
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dc.DrawText(draw_text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1);
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@@ -646,13 +643,13 @@ void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
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{
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if (pane.state & wxAuiPaneInfo::optionActive)
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{
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dc.SetBrush(wxBrush(StepColour(m_active_caption_colour, 120)));
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dc.SetPen(wxPen(StepColour(m_active_caption_colour, 70)));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
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dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
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}
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else
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{
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dc.SetBrush(wxBrush(StepColour(m_inactive_caption_colour, 120)));
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dc.SetPen(wxPen(StepColour(m_inactive_caption_colour, 70)));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
|
||||
dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
|
||||
}
|
||||
|
||||
// draw the background behind the button
|
||||
|
Reference in New Issue
Block a user