added GAUGE standard colour and use it in DrawProgressBar() if the colour
hadn't bee nset explicitly git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13998 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -66,6 +66,9 @@ public:
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TITLEBAR_TEXT,
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TITLEBAR_ACTIVE_TEXT,
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// the default gauge fill colour
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GAUGE,
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// desktop background colour (only used by framebuffer ports)
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DESKTOP,
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@@ -771,7 +771,9 @@ void wxControlRenderer::DrawProgressBar(const wxGauge *gauge)
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wxRect rect = m_rect;
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rect.Deflate(1); // FIXME this depends on the border width
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m_dc.SetBrush(wxBrush(m_window->GetForegroundColour(), wxSOLID));
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wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour()
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: wxTHEME_COLOUR(GAUGE);
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m_dc.SetBrush(wxBrush(col, wxSOLID));
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if ( gauge->IsSmooth() )
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{
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@@ -763,6 +763,8 @@ wxColour wxGTKColourScheme::Get(wxGTKColourScheme::StdColour col) const
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case HIGHLIGHT: return wxColour(0x9c0000);
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case HIGHLIGHT_TEXT: return wxColour(0xffffff);
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case GAUGE: return Get(CONTROL_CURRENT);
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case MAX:
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default:
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wxFAIL_MSG(_T("invalid standard colour"));
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@@ -1297,7 +1297,7 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
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#if defined(COLOR_3DDKSHADOW)
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case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
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#else
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case SHADOW_DARK: return *wxBLACK;
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case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW));
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#endif
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case CONTROL_TEXT_DISABLED:
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@@ -1348,6 +1348,8 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
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case DESKTOP: return wxColour(0x808000);
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#endif // __WXMSW__
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case GAUGE: return Get(HIGHLIGHT);
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case MAX:
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default:
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wxFAIL_MSG(_T("invalid standard colour"));
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