added wxRendererNative to be used by the generic controls for rendering platfomr-specific parts
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22151 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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127
src/gtk/renderer.cpp
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127
src/gtk/renderer.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: gtk/renderer.cpp
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// Purpose: implementation of wxRendererBase for wxGTK
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.07.2003
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// License: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#endif // WX_PRECOMP
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#include <gtk/gtk.h>
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#include "wx/gtk/win_gtk.h"
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#include "wx/renderer.h"
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// ----------------------------------------------------------------------------
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// wxRendererGTK: our wxRendererBase implementation
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererBase
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{
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public:
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// draw the header control button (used by wxListCtrl)
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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#ifdef __WXGTK20__
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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#endif // GTK 2.0
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};
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// ============================================================================
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// implementation
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// ============================================================================
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/* static */
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wxRendererNative& wxRendererGTK::Get()
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{
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static wxRendererGTK s_rendererGTK;
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return s_rendererGTK;
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}
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void
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wxRendererGTK::DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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gtk_paint_box
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(
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win->m_wxwindow->style,
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GTK_PIZZA(win->m_wxwindow)->bin_window,
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flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
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GTK_SHADOW_OUT,
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(GdkRectangle*) NULL, m_wxwindow,
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(char *)"button", // const_cast
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dc.XLOG2DEV(rect.x) - 1, rect.y - 1, rect.width + 2, rect.h + 2
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);
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}
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#ifdef __WXGTK20__
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// draw a ">" or "v" button
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//
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// TODO: isn't there a GTK function to draw it?
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void
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wxRendererGTK::DrawTreeItemButton(wxDC& dc, const wxRect& rect, int flags)
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{
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dc.SetBrush(*m_hilightBrush);
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dc.SetPen(*wxBLACK_PEN);
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wxPoint button[3];
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const wxCoord xMiddle = rect.x + rect.width/2;
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const wxCoord yMiddle = rect.y + rect.height/2;
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if ( flags & wxCONTROL_EXPANDED )
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{
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button[0].x = rect.GetLeft();
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button[0].y = yMiddle - 2;
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button[1].x = rect.GetRight();
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button[1].y = yMiddle - 2;
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button[2].x = xMiddle;
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button[2].y = yMiddle + 3;
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}
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else // collapsed
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{
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button[0].y = rect.GetBottom();
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button[0].x = xMiddle - 2;
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button[1].y = rect.GetTop();
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button[1].x = xMiddle - 2;
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button[2].y = yMiddle;
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button[2].x = xMiddle + 3;
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}
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dc.DrawPolygon(3, button);
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}
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#endif // GTK 2.0
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