added wxRendererNative to be used by the generic controls for rendering platfomr-specific parts

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22151 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-07-20 17:52:26 +00:00
parent f509d00d20
commit 9c7f49f569
13 changed files with 1021 additions and 284 deletions

127
src/gtk/renderer.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: gtk/renderer.cpp
// Purpose: implementation of wxRendererBase for wxGTK
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
#include "wx/renderer.h"
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererBase implementation
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererBase
{
public:
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
#ifdef __WXGTK20__
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
#endif // GTK 2.0
};
// ============================================================================
// implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererGTK::Get()
{
static wxRendererGTK s_rendererGTK;
return s_rendererGTK;
}
void
wxRendererGTK::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
gtk_paint_box
(
win->m_wxwindow->style,
GTK_PIZZA(win->m_wxwindow)->bin_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
(GdkRectangle*) NULL, m_wxwindow,
(char *)"button", // const_cast
dc.XLOG2DEV(rect.x) - 1, rect.y - 1, rect.width + 2, rect.h + 2
);
}
#ifdef __WXGTK20__
// draw a ">" or "v" button
//
// TODO: isn't there a GTK function to draw it?
void
wxRendererGTK::DrawTreeItemButton(wxDC& dc, const wxRect& rect, int flags)
{
dc.SetBrush(*m_hilightBrush);
dc.SetPen(*wxBLACK_PEN);
wxPoint button[3];
const wxCoord xMiddle = rect.x + rect.width/2;
const wxCoord yMiddle = rect.y + rect.height/2;
if ( flags & wxCONTROL_EXPANDED )
{
button[0].x = rect.GetLeft();
button[0].y = yMiddle - 2;
button[1].x = rect.GetRight();
button[1].y = yMiddle - 2;
button[2].x = xMiddle;
button[2].y = yMiddle + 3;
}
else // collapsed
{
button[0].y = rect.GetBottom();
button[0].x = xMiddle - 2;
button[1].y = rect.GetTop();
button[1].x = xMiddle - 2;
button[2].y = yMiddle;
button[2].x = xMiddle + 3;
}
dc.DrawPolygon(3, button);
}
#endif // GTK 2.0