added wxRendererNative to be used by the generic controls for rendering platfomr-specific parts
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22151 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -18,7 +18,11 @@
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renderers and provide the functionality which is often similar or identical
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in all renderers (using inheritance here would be more restrictive as the
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given concrete renderer may need an arbitrary subset of the base class
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methods)
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methods).
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Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and
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includes the latters functionality (which it may delegate to the generic
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implementation of the latter or reimplement itself).
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*/
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#ifdef __GNUG__
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@@ -28,6 +32,8 @@
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#ifndef _WX_UNIV_RENDERER_H_
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#define _WX_UNIV_RENDERER_H_
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#include "wx/renderer.h"
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxCheckListBox;
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class WXDLLEXPORT wxListBox;
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@@ -59,7 +65,7 @@ public:
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// wxRenderer: abstract renderers interface
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxRenderer
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class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
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{
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public:
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// drawing functions
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@@ -458,6 +464,7 @@ public:
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// virtual dtor for any base class
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virtual ~wxRenderer();
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protected:
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// draw a frame around rectFrame rectangle but not touching the rectLabel
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// one: this is used by DrawFrame()
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@@ -821,6 +828,17 @@ public:
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int flags) const
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{ return m_renderer->HitTestFrame(rect, pt, flags); }
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_renderer->DrawHeaderButton(win, dc, rect, flags); }
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_renderer->DrawTreeItemButton(win, dc, rect, flags); }
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protected:
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wxRenderer *m_renderer;
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};
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