added support for async playback to Unix implementation of wxSound, implemented SDL backend for playback if OSS is not available, fixed OSS to work on non-Linux Unices

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2004-02-01 18:25:12 +00:00
parent 41c54face1
commit 9be32e8f2d
5 changed files with 975 additions and 296 deletions

136
include/wx/unix/sound.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxSound class
// Author: Julian Smart, Vaclav Slavik
// Modified by:
// Created: 25/10/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#include "wx/defs.h"
#if wxUSE_WAVE
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "sound.h"
#endif
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxSound: simple audio playback class
// ----------------------------------------------------------------------------
class wxSoundBackend;
class wxSound;
class wxDynamicLibrary;
/// Sound data, as loaded from .wav file:
class wxSoundData
{
public:
wxSoundData() : m_refCnt(1) {}
void IncRef();
void DecRef();
// .wav header information:
unsigned m_channels; // num of channels (mono:1, stereo:2)
unsigned m_samplingRate;
unsigned m_bitsPerSample; // if 8, then m_data contains unsigned 8bit
// samples (wxUint8), if 16 then signed 16bit
// (wxInt16)
unsigned m_samples; // length in samples:
// wave data:
size_t m_dataBytes;
wxUint8 *m_data; // m_dataBytes bytes of data
private:
~wxSoundData();
unsigned m_refCnt;
wxUint8 *m_dataWithHeader; // ditto, but prefixed with .wav header
friend class wxSound;
};
/// Simple sound class:
class wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(int size, const wxByte* data);
~wxSound();
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return m_data != NULL; }
// for internal use
static void UnloadBackend();
protected:
bool DoPlay(unsigned flags);
static void EnsureBackend();
void Free();
bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
static wxSoundBackend *ms_backend;
#if wxUSE_LIBSDL && wxUSE_PLUGINS
// FIXME - temporary, until we have plugins architecture
static wxDynamicLibrary *ms_backendSDL;
#endif
private:
wxSoundData *m_data;
};
// ----------------------------------------------------------------------------
// wxSoundBackend:
// ----------------------------------------------------------------------------
// This is interface to sound playing implementation. There are multiple
// sound architectures in use on Unix platforms and wxWindows can use several
// of them for playback, depending on their availability at runtime; hence
// the need for backends. This class is for use by wxWindows and people writing
// additional backends only, it is _not_ for use by applications!
class wxSoundBackend
{
public:
virtual ~wxSoundBackend() {}
// Returns the name of the backend (e.g. "Open Sound System")
virtual wxString GetName() const = 0;
// Returns priority (higher priority backends are tried first)
virtual int GetPriority() const = 0;
// Checks if the backend's audio system is available and the backend can
// be used for playback
virtual bool IsAvailable() const = 0;
// Returns true if the backend is capable of playing sound asynchronously.
// If false, then wxWindows creates a playback thread and handles async
// playback, otherwise it is left up to the backend (will usually be more
// effective)
virtual bool HasNativeAsyncPlayback() const = 0;
// Plays the sound. flags are same flags as those passed to wxSound::Play
virtual bool Play(wxSoundData *data, unsigned flags) = 0;
};
#endif // wxUSE_WAVE
#endif

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/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class
// Author: Julian Smart
// Modified by:
// Created: 25/10/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#include "wx/defs.h"
#if wxUSE_WAVE
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "wave.h"
#endif
#include "wx/object.h"
#ifndef AUDIODEV
#define AUDIODEV "/dev/dsp" // Default path for audio device
#endif
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
wxWave(int size, const wxByte* data);
~wxWave();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE);
protected:
bool Free();
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
int OpenDSP(void);
bool InitDSP(int dev, int iDataBits, int iChannel,unsigned long ulSamplingRate);
int m_DSPblkSize; // Size of the DSP buffer
char *m_data;
int m_sizeData;
};
#endif
#endif

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src/unix/sound.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: sound.cpp
// Purpose: wxSound
// Author: Marcel Rasche, Vaclav Slavik
// Modified by:
// Created: 25/10/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "sound.h"
#pragma implementation "soundbase.h"
#endif
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/setup.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#if wxUSE_WAVE
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#if HAVE_SYS_SOUNDCARD_H
#include <sys/soundcard.h>
#endif
#ifndef WX_PRECOMP
#include "wx/event.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/thread.h"
#include "wx/file.h"
#include "wx/module.h"
#include "wx/sound.h"
#include "wx/dynlib.h"
// ----------------------------------------------------------------------------
// wxSoundBackendNull, used in absence of audio API or card
// ----------------------------------------------------------------------------
class wxSoundBackendNull : public wxSoundBackend
{
public:
wxString GetName() const { return _("No sound"); }
int GetPriority() const { return 0; }
bool IsAvailable() const { return true; }
bool HasNativeAsyncPlayback() const { return true; }
bool Play(wxSoundData *WXUNUSED(data), unsigned WXUNUSED(flags))
{ return true; }
};
// ----------------------------------------------------------------------------
// wxSoundBackendOSS, for Linux
// ----------------------------------------------------------------------------
#ifdef HAVE_SYS_SOUNDCARD_H
#ifndef AUDIODEV
#define AUDIODEV "/dev/dsp" // Default path for audio device
#endif
class wxSoundBackendOSS : public wxSoundBackend
{
public:
wxString GetName() const { return _T("Open Sound System"); }
int GetPriority() const { return 10; }
bool IsAvailable() const;
bool HasNativeAsyncPlayback() const { return false; }
bool Play(wxSoundData *data, unsigned flags);
private:
int OpenDSP(const wxSoundData *data);
bool InitDSP(int dev, int iDataBits, int iChannel,
unsigned long ulSamplingRate);
int m_DSPblkSize; // Size of the DSP buffer
};
bool wxSoundBackendOSS::IsAvailable() const
{
int fd;
fd = open(AUDIODEV, O_WRONLY | O_NONBLOCK);
if (fd < 0)
return false;
close(fd);
return true;
}
bool wxSoundBackendOSS::Play(wxSoundData *data, unsigned flags)
{
int dev = OpenDSP(data);
if (dev < 0)
return false;
ioctl(dev, SNDCTL_DSP_SYNC, 0);
do
{
bool play = true;
int i;
unsigned l = 0;
size_t datasize = data->m_dataBytes;
do
{
i= (int)((l + m_DSPblkSize) < datasize ?
m_DSPblkSize : (datasize - l));
if (write(dev, &data->m_data[l], i) != i)
{
play = false;
}
l += i;
} while (play && l < datasize);
} while (flags & wxSOUND_LOOP);
close(dev);
return true;
}
int wxSoundBackendOSS::OpenDSP(const wxSoundData *data)
{
int dev = -1;
if ((dev = open(AUDIODEV, O_WRONLY, 0)) <0)
return -1;
if (!InitDSP(dev,
(int)data->m_bitsPerSample,
data->m_channels == 1 ? 0 : 1,
data->m_samplingRate))
{
close(dev);
return -1;
}
return dev;
}
bool wxSoundBackendOSS::InitDSP(int dev, int iDataBits, int iChannel,
unsigned long ulSamplingRate)
{
if (ioctl(dev, SNDCTL_DSP_GETBLKSIZE, &m_DSPblkSize) < 0)
return false;
if (m_DSPblkSize < 4096 || m_DSPblkSize > 65536)
return false;
if (ioctl(dev, SNDCTL_DSP_SAMPLESIZE, &iDataBits) < 0)
return false;
if (ioctl(dev, SNDCTL_DSP_STEREO, &iChannel) < 0)
return false;
if (ioctl(dev, SNDCTL_DSP_SPEED, &ulSamplingRate) < 0)
return false;
return true;
}
#endif // HAVE_SYS_SOUNDCARD_H
// ----------------------------------------------------------------------------
// wxSoundData
// ----------------------------------------------------------------------------
void wxSoundData::IncRef()
{
m_refCnt++;
}
void wxSoundData::DecRef()
{
if (--m_refCnt == 0)
delete this;
}
wxSoundData::~wxSoundData()
{
delete[] m_dataWithHeader;
}
// ----------------------------------------------------------------------------
// wxSoundAsyncPlaybackThread
// ----------------------------------------------------------------------------
#if wxUSE_THREADS
// mutex for all wxSound's synchronization
static wxMutex gs_soundMutex;
// this class manages asynchronous playback of audio if the backend doesn't
// support it natively (e.g. OSS backend)
class wxSoundAsyncPlaybackThread : public wxThread
{
public:
wxSoundAsyncPlaybackThread(wxSoundBackend *backend,
wxSoundData *data, unsigned flags)
: wxThread(), m_backend(backend), m_data(data), m_flags(flags) {}
virtual ExitCode Entry()
{
m_backend->Play(m_data, m_flags & ~wxSOUND_ASYNC);
wxMutexLocker locker(gs_soundMutex);
m_data->DecRef();
wxLogTrace(_T("sound"), _T("terminated async playback thread"));
return 0;
}
protected:
wxSoundBackend *m_backend;
wxSoundData *m_data;
unsigned m_flags;
};
#endif // wxUSE_THREADS
// ----------------------------------------------------------------------------
// wxSound
// ----------------------------------------------------------------------------
wxSoundBackend *wxSound::ms_backend = NULL;
// FIXME - temporary, until we have plugins architecture
#if wxUSE_LIBSDL
#if wxUSE_PLUGINS
wxDynamicLibrary *wxSound::ms_backendSDL = NULL;
#else
extern "C" wxSoundBackend *wxCreateSoundBackendSDL();
#endif
#endif
wxSound::wxSound() : m_data(NULL)
{
}
wxSound::wxSound(const wxString& sFileName, bool isResource) : m_data(NULL)
{
Create(sFileName, isResource);
}
wxSound::wxSound(int size, const wxByte* data) : m_data(NULL)
{
Create(size, data);
}
wxSound::~wxSound()
{
Free();
}
bool wxSound::Create(const wxString& fileName, bool isResource)
{
wxASSERT_MSG( !isResource,
_T("Loading sound from resources is only supported on Windows") );
Free();
wxFile fileWave;
if (!fileWave.Open(fileName, wxFile::read))
{
return false;
}
size_t len = fileWave.Length();
wxUint8 *data = new wxUint8[len];
if (fileWave.Read(data, len) != len)
{
wxLogError(_("Couldn't load sound data from '%s'."), fileName.c_str());
return false;
}
if (!LoadWAV(data, len, false))
{
wxLogError(_("Sound file '%s' is in unsupported format."),
fileName.c_str());
return false;
}
return true;
}
bool wxSound::Create(int size, const wxByte* data)
{
wxASSERT( data != NULL );
Free();
if (!LoadWAV(data, size, true))
{
wxLogError(_("Sound data are in unsupported format."));
return false;
}
return true;
}
/*static*/ void wxSound::EnsureBackend()
{
if (!ms_backend)
{
// FIXME -- make this fully dynamic when plugins architecture is in
// place
#ifdef HAVE_SYS_SOUNDCARD_H
ms_backend = new wxSoundBackendOSS();
if (!ms_backend->IsAvailable())
{
wxDELETE(ms_backend);
}
#endif
#if wxUSE_LIBSDL
if (!ms_backend)
{
#if !wxUSE_PLUGINS
ms_backend = wxCreateSoundBackendSDL();
#else
wxString dllname;
dllname.Printf(_T("%s/%s"),
wxDynamicLibrary::GetPluginsDirectory().c_str(),
wxDynamicLibrary::CanonicalizePluginName(
_T("sound_sdl"), wxDL_PLUGIN_BASE).c_str());
wxLogTrace(_T("sound"),
_T("trying to load SDL plugin from '%s'..."),
dllname.c_str());
wxLogNull null;
ms_backendSDL = new wxDynamicLibrary(dllname, wxDL_NOW);
if (!ms_backendSDL->IsLoaded())
{
wxDELETE(ms_backendSDL);
}
else
{
typedef wxSoundBackend *(*wxCreateSoundBackend_t)();
wxDYNLIB_FUNCTION(wxCreateSoundBackend_t,
wxCreateSoundBackendSDL, *ms_backendSDL);
if (pfnwxCreateSoundBackendSDL)
{
ms_backend = (*pfnwxCreateSoundBackendSDL)();
}
}
#endif
if (ms_backend && !ms_backend->IsAvailable())
{
wxDELETE(ms_backend);
}
}
#endif
if (!ms_backend)
ms_backend = new wxSoundBackendNull();
wxLogTrace(_T("sound"),
_T("using backend '%s'"), ms_backend->GetName().c_str());
}
}
/*static*/ void wxSound::UnloadBackend()
{
if (ms_backend)
{
wxLogTrace(_T("sound"), _T("unloading backend"));
delete ms_backend;
ms_backend = NULL;
#if wxUSE_LIBSDL && wxUSE_PLUGINS
delete ms_backendSDL;
#endif
}
}
bool wxSound::DoPlay(unsigned flags)
{
wxCHECK_MSG( IsOk(), false, _T("Attempt to play invalid wave data") );
EnsureBackend();
if ((flags & wxSOUND_ASYNC) && !ms_backend->HasNativeAsyncPlayback())
{
#if wxUSE_THREADS
wxMutexLocker locker(gs_soundMutex);
m_data->IncRef();
wxThread *th = new wxSoundAsyncPlaybackThread(ms_backend, m_data, flags);
th->Create();
th->Run();
wxLogTrace(_T("sound"), _T("launched async playback thread"));
#else
wxLogError(_("Unable to play sound asynchronously."));
return false;
#endif
}
else
{
ms_backend->Play(m_data, flags);
}
return true;
}
void wxSound::Free()
{
#if wxUSE_THREADS
wxMutexLocker locker(gs_soundMutex);
#endif
if (m_data)
m_data->DecRef();
}
typedef struct
{
wxUint32 uiSize;
wxUint16 uiFormatTag;
wxUint16 uiChannels;
wxUint32 ulSamplesPerSec;
wxUint32 ulAvgBytesPerSec;
wxUint16 uiBlockAlign;
wxUint16 uiBitsPerSample;
} WAVEFORMAT;
#define MONO 1 // and stereo is 2 by wav format
#define WAVE_FORMAT_PCM 1
#define WAVE_INDEX 8
#define FMT_INDEX 12
bool wxSound::LoadWAV(const wxUint8 *data, size_t length, bool copyData)
{
WAVEFORMAT waveformat;
wxUint32 ul;
if (length < 32 + sizeof(WAVEFORMAT))
return false;
memcpy(&waveformat, &data[FMT_INDEX + 4], sizeof(WAVEFORMAT));
waveformat.uiSize = wxUINT32_SWAP_ON_BE(waveformat.uiSize);
waveformat.uiFormatTag = wxUINT16_SWAP_ON_BE(waveformat.uiFormatTag);
waveformat.uiChannels = wxUINT16_SWAP_ON_BE(waveformat.uiChannels);
waveformat.ulSamplesPerSec = wxUINT32_SWAP_ON_BE(waveformat.ulSamplesPerSec);
waveformat.ulAvgBytesPerSec = wxUINT32_SWAP_ON_BE(waveformat.ulAvgBytesPerSec);
waveformat.uiBlockAlign = wxUINT16_SWAP_ON_BE(waveformat.uiBlockAlign);
waveformat.uiBitsPerSample = wxUINT16_SWAP_ON_BE(waveformat.uiBitsPerSample);
if (memcmp(data, "RIFF", 4) != 0)
return false;
if (memcmp(&data[WAVE_INDEX], "WAVE", 4) != 0)
return false;
if (memcmp(&data[FMT_INDEX], "fmt ", 4) != 0)
return false;
if (memcmp(&data[FMT_INDEX + waveformat.uiSize + 8], "data", 4) != 0)
return false;
memcpy(&ul,&data[FMT_INDEX + waveformat.uiSize + 12], 4);
ul = wxUINT32_SWAP_ON_BE(ul);
//WAS: if (ul + FMT_INDEX + waveformat.uiSize + 16 != length)
if (ul + FMT_INDEX + waveformat.uiSize + 16 > length)
return false;
if (waveformat.uiFormatTag != WAVE_FORMAT_PCM)
return false;
if (waveformat.ulSamplesPerSec !=
waveformat.ulAvgBytesPerSec / waveformat.uiBlockAlign)
return false;
m_data = new wxSoundData;
m_data->m_channels = waveformat.uiChannels;
m_data->m_samplingRate = waveformat.ulSamplesPerSec;
m_data->m_bitsPerSample = waveformat.uiBitsPerSample;
m_data->m_samples = ul / (m_data->m_channels * m_data->m_bitsPerSample / 8);
m_data->m_dataBytes = ul;
if (copyData)
{
m_data->m_dataWithHeader = new wxUint8[length];
memcpy(m_data->m_dataWithHeader, data, length);
}
else
m_data->m_dataWithHeader = (wxUint8*)data;
m_data->m_data =
(&m_data->m_dataWithHeader[FMT_INDEX + waveformat.uiSize + 8]);
return true;
}
// ----------------------------------------------------------------------------
// wxSoundCleanupModule
// ----------------------------------------------------------------------------
class wxSoundCleanupModule: public wxModule
{
public:
bool OnInit() { return true; }
void OnExit() { wxSound::UnloadBackend(); }
DECLARE_DYNAMIC_CLASS(wxSoundCleanupModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxSoundCleanupModule, wxModule)
#endif

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src/unix/sound_sdl.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: sound_sdl.cpp
// Purpose: wxSound backend using SDL
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/01/31
// RCS-ID: $Id$
// Copyright: (c) 2004, Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/setup.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#if wxUSE_WAVE && wxUSE_LIBSDL
#include <SDL.h>
#ifndef WX_PRECOMP
#include "wx/event.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/list.h"
#include "wx/utils.h"
#endif
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/sound.h"
#include "wx/listimpl.cpp"
// ----------------------------------------------------------------------------
// wxSoundBackendSDL, for Unix with libSDL
// ----------------------------------------------------------------------------
struct wxSoundBackendSDLQueueEntry
{
wxSoundData *m_data;
unsigned m_pos;
SDL_AudioSpec m_spec;
bool m_loop;
bool m_finished;
};
WX_DECLARE_LIST(wxSoundBackendSDLQueueEntry, wxSoundBackendSDLQueue);
WX_DEFINE_LIST(wxSoundBackendSDLQueue);
class wxSoundBackendSDLNotification : public wxEvent
{
public:
DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification)
wxSoundBackendSDLNotification();
wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); }
};
typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction)
(wxSoundBackendSDLNotification&);
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_LOCAL_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, -1)
END_DECLARE_EVENT_TYPES()
#define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \
DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \
-1, \
-1, \
(wxObjectEventFunction) \
(wxSoundBackendSDLNotificationFunction)& func, \
(wxObject *) NULL ),
IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler)
DEFINE_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION)
wxSoundBackendSDLNotification::wxSoundBackendSDLNotification()
{
SetEventType(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION);
}
class wxSoundBackendSDLEvtHandler;
class wxSoundBackendSDL : public wxSoundBackend
{
public:
wxSoundBackendSDL()
: m_initialized(false), m_playing(false), m_evtHandler(NULL) {}
virtual ~wxSoundBackendSDL();
wxString GetName() const { return _T("Simple DirectMedia Layer"); }
int GetPriority() const { return 9; }
bool IsAvailable() const;
bool HasNativeAsyncPlayback() const { return true; }
bool Play(wxSoundData *data, unsigned flags);
void FillAudioBuffer(Uint8 *stream, int len);
bool PlayNextSampleInQueue();
private:
bool m_initialized;
bool m_playing;
wxSoundBackendSDLQueue m_queue;
wxSoundBackendSDLEvtHandler *m_evtHandler;
};
class wxSoundBackendSDLEvtHandler : public wxEvtHandler
{
public:
wxSoundBackendSDLEvtHandler(wxSoundBackendSDL *bk) : m_backend(bk) {}
private:
void OnNotify(wxSoundBackendSDLNotification& WXUNUSED(event))
{
wxLogTrace(_T("sound"),
_T("received playback status change notification"));
m_backend->PlayNextSampleInQueue();
}
wxSoundBackendSDL *m_backend;
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(wxSoundBackendSDLEvtHandler, wxEvtHandler)
EVT_SOUND_BACKEND_SDL_NOTIFICATON(wxSoundBackendSDLEvtHandler::OnNotify)
END_EVENT_TABLE()
wxSoundBackendSDL::~wxSoundBackendSDL()
{
SDL_LockAudio();
if (m_playing)
SDL_CloseAudio();
SDL_UnlockAudio();
wxDELETE(m_evtHandler);
WX_CLEAR_LIST(wxSoundBackendSDLQueue, m_queue)
}
bool wxSoundBackendSDL::IsAvailable() const
{
if (m_initialized)
return true;
if (SDL_WasInit(SDL_INIT_AUDIO) != SDL_INIT_AUDIO)
{
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) == -1)
return false;
}
wxConstCast(this, wxSoundBackendSDL)->m_initialized = true;
wxLogTrace(_T("sound"), _T("initialized SDL audio subsystem"));
return true;
}
extern "C" void wx_sdl_audio_callback(void *userdata, Uint8 *stream, int len)
{
wxSoundBackendSDL *bk = (wxSoundBackendSDL*)userdata;
bk->FillAudioBuffer(stream, len);
}
void wxSoundBackendSDL::FillAudioBuffer(Uint8 *stream, int len)
{
wxSoundBackendSDLQueueEntry *e = m_queue.front();
if (!e->m_finished)
{
// finished playing the sample
if (e->m_pos == e->m_data->m_dataBytes)
{
e->m_finished = true;
m_playing = false;
wxSoundBackendSDLNotification event;
m_evtHandler->AddPendingEvent(event);
}
// still something to play
else
{
unsigned size = ((len + e->m_pos) < e->m_data->m_dataBytes) ?
len :
(e->m_data->m_dataBytes - e->m_pos);
memcpy(stream, e->m_data->m_data + e->m_pos, size);
e->m_pos += size;
len -= size;
stream += size;
}
}
// the sample doesn't play, fill the buffer with silence and wait for
// the main thread to shut the playback down:
if (len > 0)
{
if (e->m_loop)
{
e->m_pos = 0;
FillAudioBuffer(stream, len);
return;
}
else
{
memset(stream, e->m_spec.silence, len);
}
}
}
bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags)
{
data->IncRef();
wxSoundBackendSDLQueueEntry *e = new wxSoundBackendSDLQueueEntry();
e->m_data = data;
e->m_pos = 0;
e->m_loop = (flags & wxSOUND_LOOP);
e->m_finished = false;
e->m_spec.freq = data->m_samplingRate;
e->m_spec.channels = data->m_channels;
e->m_spec.silence = 0;
e->m_spec.samples = 4096;
e->m_spec.size = 0;
e->m_spec.callback = wx_sdl_audio_callback;
e->m_spec.userdata = (void*)this;
if (data->m_bitsPerSample == 8)
e->m_spec.format = AUDIO_U8;
else if (data->m_bitsPerSample == 16)
e->m_spec.format = AUDIO_S16LSB;
else
return false;
m_queue.push_back(e);
wxLogTrace(_T("sound"), _T("queued sample %p for playback"), e);
if (!PlayNextSampleInQueue())
return false;
if (!(flags & wxSOUND_ASYNC))
{
wxLogTrace(_T("sound"), _T("waiting for sample to finish"));
while (!m_queue.empty() && m_queue.front() == e && !e->m_finished)
{
#if wxUSE_THREADS
// give the playback thread a chance to add event to pending
// events queue, release GUI lock temporarily:
if (wxThread::IsMain())
wxMutexGuiLeave();
#endif
wxUsleep(10);
#if wxUSE_THREADS
if (wxThread::IsMain())
wxMutexGuiEnter();
#endif
}
wxLogTrace(_T("sound"), _T("sample finished"));
}
return true;
}
bool wxSoundBackendSDL::PlayNextSampleInQueue()
{
bool status = true;
SDL_LockAudio();
if (!m_evtHandler)
m_evtHandler = new wxSoundBackendSDLEvtHandler(this);
if (!m_playing && !m_queue.empty())
{
bool needsReopen = true;
// shut down playing of finished sound:
wxSoundBackendSDLQueueEntry *e = m_queue.front();
if (e->m_finished)
{
SDL_PauseAudio(1);
e->m_data->DecRef();
m_queue.pop_front();
if (!m_queue.empty() &&
e->m_spec.freq == m_queue.front()->m_spec.freq &&
e->m_spec.channels == m_queue.front()->m_spec.channels &&
e->m_spec.format == m_queue.front()->m_spec.format)
{
needsReopen = false;
}
else
{
SDL_CloseAudio();
wxLogTrace(_T("sound"), _T("closed audio"));
}
delete e;
}
// start playing another one:
if (!m_queue.empty())
{
wxSoundBackendSDLQueueEntry *e = m_queue.front();
m_playing = true;
wxLogTrace(_T("sound"), _T("playing sample %p"), e);
if (needsReopen)
{
wxLogTrace(_T("sound"), _T("opening SDL audio..."));
status = (SDL_OpenAudio(&e->m_spec, NULL) >= 0);
if (status)
{
#if wxUSE_LOG_DEBUG
char driver[256];
SDL_AudioDriverName(driver, 256);
wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"),
wxString(driver, wxConvLocal).c_str());
#endif
SDL_PauseAudio(0);
}
else
{
wxString err(SDL_GetError(), wxConvLocal);
wxLogError(_("Couldn't open audio: %s"), err.c_str());
m_queue.pop_front();
delete e;
}
}
else
SDL_PauseAudio(0);
}
}
SDL_UnlockAudio();
return status;
}
extern "C" wxSoundBackend *wxCreateSoundBackendSDL()
{
return new wxSoundBackendSDL();
}
#endif // wxUSE_WAVE && wxUSE_LIBSDL

View File

@@ -1,231 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wave.cpp
// Purpose: wxWave
// Author: Marcel Rasche
// Modified by:
// Created: 25/10/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "wave.h"
#endif
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/setup.h"
#if wxUSE_WAVE
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/soundcard.h>
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/file.h"
#include "wx/wave.h"
//-----------------------------------------------------------------
// wxWave
//-----------------------------------------------------------------
wxWave::wxWave()
: m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
{
}
wxWave::wxWave(const wxString& sFileName, bool isResource)
: m_waveData(NULL), m_waveLength(0), m_isResource(isResource)
{
Create(sFileName, isResource);
}
wxWave::wxWave(int size, const wxByte* data)
: m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
{
Create(size, data);
}
wxWave::~wxWave()
{
Free();
}
bool wxWave::Create(const wxString& fileName, bool isResource)
{
Free();
if (isResource)
{
// todo
return (m_waveData ? TRUE : FALSE);
}
else
{
m_isResource = FALSE;
wxFile fileWave;
if (!fileWave.Open(fileName, wxFile::read))
{
return FALSE;
}
m_waveLength = (int) fileWave.Length();
m_waveData = new wxByte[m_waveLength];
if (!m_waveData)
{
return FALSE;
}
fileWave.Read(m_waveData, m_waveLength);
return TRUE;
}
}
bool wxWave::Create(int size, const wxByte* data)
{
Free();
m_isResource = FALSE;
m_waveLength=size;
m_waveData = new wxByte[size];
if (!m_waveData)
{
return FALSE;
}
for (int i=0; i<size; i++) m_waveData[i] = data[i];
return TRUE;
}
bool wxWave::Play(bool async, bool looped)
{
if (!IsOk()) return FALSE;
int dev = OpenDSP();
if (dev<0) return FALSE;
ioctl(dev,SNDCTL_DSP_SYNC,0);
bool play=TRUE;
int i,l=0;
do
{
i= (int)((l+m_DSPblkSize) < m_sizeData ? m_DSPblkSize : (m_sizeData-l));
if ( write(dev,&m_data[l],i) != i )
{
play=FALSE;
}
l +=i;
} while (play == TRUE && l<m_sizeData);
close(dev);
return TRUE;
}
bool wxWave::Free()
{
if (m_waveData)
{
delete[] m_waveData;
m_waveData = NULL;
m_waveLength = 0;
return TRUE;
}
return FALSE;
}
typedef struct
{
unsigned long uiSize;
unsigned short uiFormatTag;
unsigned short uiChannels;
unsigned long ulSamplesPerSec;
unsigned long ulAvgBytesPerSec;
unsigned short uiBlockAlign;
unsigned short uiBitsPerSample;
} WAVEFORMAT;
#define MONO 1 // and stereo is 2 by wav format
#define WAVE_FORMAT_PCM 1
#define WAVE_INDEX 8
#define FMT_INDEX 12
int wxWave::OpenDSP(void)
{
WAVEFORMAT waveformat;
int dev=-1;
unsigned long ul;
if (m_waveLength < (int)(32+sizeof(WAVEFORMAT)))
return -1;
memcpy(&waveformat,&m_waveData[FMT_INDEX+4],sizeof(WAVEFORMAT));
if (memcmp(m_waveData, "RIFF", 4) != 0)
return -1;
if (memcmp(&m_waveData[WAVE_INDEX], "WAVE", 4) != 0)
return -1;
if (memcmp(&m_waveData[FMT_INDEX], "fmt ", 4) != 0)
return -1;
if (memcmp(&m_waveData[FMT_INDEX+waveformat.uiSize+8], "data", 4) != 0)
return -1;
memcpy(&ul,&m_waveData[FMT_INDEX+waveformat.uiSize+12],4);
m_sizeData=ul;
if ((int)(m_sizeData+FMT_INDEX+waveformat.uiSize+16) != m_waveLength)
return -1;
m_data=(char *)(&m_waveData[FMT_INDEX+waveformat.uiSize+8]);
if (waveformat.uiFormatTag != WAVE_FORMAT_PCM)
return -1;
if (waveformat.ulSamplesPerSec != waveformat.ulAvgBytesPerSec/waveformat.uiBlockAlign)
return -1;
if ((dev = open(AUDIODEV,O_RDWR,0)) <0)
return -1;
if (!InitDSP(dev,(int)waveformat.uiBitsPerSample,waveformat.uiChannels == MONO ? 0:1,waveformat.ulSamplesPerSec))
{
close(dev);
return -1;
}
return dev;
}
bool wxWave::InitDSP(int dev, int iDataBits, int iChannel,unsigned long ulSamplingRate)
{
if ( ioctl(dev,SNDCTL_DSP_GETBLKSIZE,&m_DSPblkSize) < 0 )
return FALSE;
if (m_DSPblkSize < 4096 || m_DSPblkSize > 65536)
return FALSE;
if ( ioctl(dev,SNDCTL_DSP_SAMPLESIZE,&iDataBits) < 0 )
return FALSE;
if ( ioctl(dev,SNDCTL_DSP_STEREO,&iChannel) < 0 )
return FALSE;
if ( ioctl(dev,SNDCTL_DSP_SPEED,&ulSamplingRate) < 0 )
return FALSE;
return TRUE;
}
#endif