Made wx[F]File::Write(wxString) convert string to multibyte encoding
(added optional conversion parameter). If someone actually wants to write text files in real Unicode format, I feel that a wxMBConvUTF16 or something should be written (which would be more portable than writing wchar_t buffers directly, considering byte order and widths and such). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7036 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -65,10 +65,11 @@ public:
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// returns the number of bytes written
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size_t Write(const void *pBuf, size_t nCount);
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// returns true on success
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bool Write(const wxString& s)
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bool Write(const wxString& s, wxMBConv& conv = wxConvLibc)
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{
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size_t size = s.Len()*sizeof(wxChar);
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return Write(s.c_str(), size) == size;
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wxWX2MBbuf buf = s.mb_str();
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size_t size = strlen(buf);
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return Write((const char *) buf, size) == size;
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}
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// flush data not yet written
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bool Flush();
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@@ -99,10 +99,11 @@ public:
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// returns the number of bytes written
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size_t Write(const void *pBuf, size_t nCount);
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// returns true on success
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bool Write(const wxString& s)
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bool Write(const wxString& s, wxMBConv& conv = wxConvLibc)
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{
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size_t size = s.Len()*sizeof(wxChar);
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return Write(s.c_str(), size) == size;
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const wxWX2MBbuf buf = s.mb_str(conv);
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size_t size = strlen(buf);
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return Write((const char *) buf, size) == size;
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}
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// flush data not yet written
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bool Flush();
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