Fixed [ 1645203 ] Problem with resizing floating panes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@48255 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -776,7 +776,7 @@ void wxAuiManager::SetManagedWindow(wxWindow* wnd)
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wxAuiPaneInfo().Name(wxT("mdiclient")).
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CenterPane().PaneBorder(false));
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}
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else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
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else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
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{
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wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
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wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
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@@ -2311,21 +2311,21 @@ void wxAuiManager::Update()
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p.window->SetSize(1,1);
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// the following block is a workaround for bug #1531361
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// (see wxWidgets sourceforge page). On wxGTK (only), when
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// a frame is shown/hidden, a move event unfortunately
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// also gets fired. Because we may be dragging around
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// a pane, we need to cancel that action here to prevent
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// a spurious crash.
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if (m_action_window == p.frame)
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{
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if (wxWindow::GetCapture() == m_frame)
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// the following block is a workaround for bug #1531361
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// (see wxWidgets sourceforge page). On wxGTK (only), when
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// a frame is shown/hidden, a move event unfortunately
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// also gets fired. Because we may be dragging around
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// a pane, we need to cancel that action here to prevent
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// a spurious crash.
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if (m_action_window == p.frame)
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{
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if (wxWindow::GetCapture() == m_frame)
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m_frame->ReleaseMouse();
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m_action = actionNone;
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m_action_window = NULL;
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}
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m_action_window = NULL;
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}
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// hide the frame
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// hide the frame
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if (p.frame->IsShown())
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p.frame->Show(false);
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@@ -2380,7 +2380,7 @@ void wxAuiManager::Update()
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{
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// frame already exists, make sure it's position
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// and size reflect the information in wxAuiPaneInfo
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if (p.frame->GetPosition() != p.floating_pos)
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if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
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{
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p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
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p.floating_size.x, p.floating_size.y,
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@@ -3566,7 +3566,7 @@ void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
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{
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// if the frame is about to be deleted, don't bother
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if (!m_frame || wxPendingDelete.Member(m_frame))
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return;
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return;
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wxDC* dc = evt.GetDC();
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