diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index 32ce8e43ec..574070b195 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -776,7 +776,7 @@ void wxAuiManager::SetManagedWindow(wxWindow* wnd) wxAuiPaneInfo().Name(wxT("mdiclient")). CenterPane().PaneBorder(false)); } - else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame))) + else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame))) { wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame; wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow(); @@ -2311,21 +2311,21 @@ void wxAuiManager::Update() p.window->SetSize(1,1); - // the following block is a workaround for bug #1531361 - // (see wxWidgets sourceforge page). On wxGTK (only), when - // a frame is shown/hidden, a move event unfortunately - // also gets fired. Because we may be dragging around - // a pane, we need to cancel that action here to prevent - // a spurious crash. - if (m_action_window == p.frame) - { - if (wxWindow::GetCapture() == m_frame) + // the following block is a workaround for bug #1531361 + // (see wxWidgets sourceforge page). On wxGTK (only), when + // a frame is shown/hidden, a move event unfortunately + // also gets fired. Because we may be dragging around + // a pane, we need to cancel that action here to prevent + // a spurious crash. + if (m_action_window == p.frame) + { + if (wxWindow::GetCapture() == m_frame) m_frame->ReleaseMouse(); m_action = actionNone; - m_action_window = NULL; - } + m_action_window = NULL; + } - // hide the frame + // hide the frame if (p.frame->IsShown()) p.frame->Show(false); @@ -2380,7 +2380,7 @@ void wxAuiManager::Update() { // frame already exists, make sure it's position // and size reflect the information in wxAuiPaneInfo - if (p.frame->GetPosition() != p.floating_pos) + if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size)) { p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, p.floating_size.x, p.floating_size.y, @@ -3566,7 +3566,7 @@ void wxAuiManager::OnRender(wxAuiManagerEvent& evt) { // if the frame is about to be deleted, don't bother if (!m_frame || wxPendingDelete.Member(m_frame)) - return; + return; wxDC* dc = evt.GetDC();