removed unused stuff (fixes a couple of compilation warnings)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26619 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2004-04-04 23:17:40 +00:00
parent 1fa6ebf706
commit 96ce2a5085

View File

@@ -74,18 +74,6 @@
#endif
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
// wxWindows previously always considered that toolbar buttons have light grey
// (0xc0c0c0) background and so ignored any bitmap masks - however, this
// doesn't work with XPMs which then appear to have black background. To make
// this work, we must respect the bitmap masks - which we do now. This should
// be ok in any case, but to restore 100% compatible with the old version
// behaviour, you can set this to 0.
#define USE_BITMAP_MASKS 1
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
@@ -558,20 +546,6 @@ static wxToolBarIdMapping sm_ToolBarIdMappingArray[] =
{ 0, 0},
};
static int wxFindIdForWinceId(int id)
{
int i = 0;
while (TRUE)
{
if (sm_ToolBarIdMappingArray[i].m_winceId == 0)
return -1;
else if (sm_ToolBarIdMappingArray[i].m_winceId == id)
return sm_ToolBarIdMappingArray[i].m_wxwinId;
i ++;
}
return -1;
}
static int wxFindIdForwxWinId(int id)
{
int i = 0;
@@ -1195,115 +1169,5 @@ WXLRESULT wxToolBar::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam
return wxControl::MSWWindowProc(nMsg, wParam, lParam);
}
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
WXHBITMAP wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
{
MemoryHDC hdcMem;
if ( !hdcMem )
{
wxLogLastError(_T("CreateCompatibleDC"));
return bitmap;
}
SelectInHDC bmpInHDC(hdcMem, (HBITMAP)bitmap);
if ( !bmpInHDC )
{
wxLogLastError(_T("SelectObject"));
return bitmap;
}
wxCOLORMAP *cmap = wxGetStdColourMap();
for ( int i = 0; i < width; i++ )
{
for ( int j = 0; j < height; j++ )
{
COLORREF pixel = ::GetPixel(hdcMem, i, j);
for ( size_t k = 0; k < wxSTD_COL_MAX; k++ )
{
COLORREF col = cmap[k].from;
if ( abs(GetRValue(pixel) - GetRValue(col)) < 10 &&
abs(GetGValue(pixel) - GetGValue(col)) < 10 &&
abs(GetBValue(pixel) - GetBValue(col)) < 10 )
{
::SetPixel(hdcMem, i, j, cmap[k].to);
break;
}
}
}
}
return bitmap;
// VZ: I leave here my attempts to map the bitmap to the system colours
// faster by using BitBlt() even though it's broken currently - but
// maybe someone else can finish it? It should be faster than iterating
// over all pixels...
#if 0
MemoryHDC hdcMask, hdcDst;
if ( !hdcMask || !hdcDst )
{
wxLogLastError(_T("CreateCompatibleDC"));
return bitmap;
}
// create the target bitmap
HBITMAP hbmpDst = ::CreateCompatibleBitmap(hdcDst, width, height);
if ( !hbmpDst )
{
wxLogLastError(_T("CreateCompatibleBitmap"));
return bitmap;
}
// create the monochrome mask bitmap
HBITMAP hbmpMask = ::CreateBitmap(width, height, 1, 1, 0);
if ( !hbmpMask )
{
wxLogLastError(_T("CreateBitmap(mono)"));
::DeleteObject(hbmpDst);
return bitmap;
}
SelectInHDC bmpInDst(hdcDst, hbmpDst),
bmpInMask(hdcMask, hbmpMask);
// for each colour:
for ( n = 0; n < NUM_OF_MAPPED_COLOURS; n++ )
{
// create the mask for this colour
::SetBkColor(hdcMem, ColorMap[n].from);
::BitBlt(hdcMask, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY);
// replace this colour with the target one in the dst bitmap
HBRUSH hbr = ::CreateSolidBrush(ColorMap[n].to);
HGDIOBJ hbrOld = ::SelectObject(hdcDst, hbr);
::MaskBlt(hdcDst, 0, 0, width, height,
hdcMem, 0, 0,
hbmpMask, 0, 0,
MAKEROP4(PATCOPY, SRCCOPY));
(void)::SelectObject(hdcDst, hbrOld);
::DeleteObject(hbr);
}
::DeleteObject((HBITMAP)bitmap);
return (WXHBITMAP)hbmpDst;
#endif // 0
}
#endif // wxUSE_TOOLBAR && Win95