the default value for the constraints is wxUnconstrained, not wxAsIs
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,24 +20,31 @@ constraints.
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\item {\bf centreY:} represents the vertical centre point of the window
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\end{itemize}
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Most constraints are initially set to have the relationship wxUnconstrained,
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The constraints are initially set to have the relationship wxUnconstrained,
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which means that their values should be calculated by looking at known constraints.
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The exceptions are {\it width} and {\it height}, which are set to wxAsIs to
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ensure that if the user does not specify a constraint, the existing
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width and height will be used, to be compatible with panel items which often
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have take a default size. If the constraint is wxAsIs, the dimension will
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not be changed.
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To calculate the position and size of the control, the layout algorithm needs to
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know exactly 4 constraints (as it has 4 numbers to calculate from them), so you
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should always set exactly 4 of the constraints from the above table.
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To call the \helpref{wxWindow::Layout}{wxwindowlayout} function which evaluates
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constraints, you can either call wxWindow::SetAutoLayout to tell
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default OnSize handlers to call Layout, or override OnSize and call Layout yourself.
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If you want the controls height or width to have the default value, you may use
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a special value for the constraint: wxAsIs. If the constraint is wxAsIs, the
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dimension will not be changed which is useful for the dialog controls which
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often have the default size (e.g. the buttons whose size is determined by their
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label).
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The constrains calculation is done in \helpref{wxWindow::Layout}{wxwindowlayout}
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function which evaluates constraints. To call it you can either call
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wxWindow::SetAutoLayout to tell default OnSize handlers to call Layout
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automatically whenever the window size changes, or override OnSize and call Layout
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yourself.
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\subsection{Constraint layout: more detail}
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By default, windows do not have a wxLayoutConstraints object. In this case, much layout
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must be done explicitly, by performing calculations in OnSize members, except
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for the case of frames that have one subwindow, where wxFrame::OnSize takes care
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of resizing the child.
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for the case of frames that have exactly one subwindow (not counting toolbar and
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statusbar which are also positioned by the frame automatically), where wxFrame::OnSize
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takes care of resizing the child to always fill the frame.
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To avoid the need for these rather awkward calculations, the user can create
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a wxLayoutConstraints object and associate it with a window with wxWindow::SetConstraints.
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@@ -74,14 +81,21 @@ there are unknown edges or dimensions but there has been no change in this cycle
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It then sets all the window positions and sizes according to the values it has found.
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Because the algorithm is iterative, the order in which constraints are considered is
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irrelevant.
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irrelevant, however you may reduce the number of iterations (and thus speed up
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the layout calculations) by creating the controls in such order that as many
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constraints as possible can be calculated during the first iteration. For example, if
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you have 2 buttons which you'd like to position in the lower right corner, it is
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slighty more efficient to first create the second button and specify that its
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right border IsSameAs(parent, wxRight) and then create the first one by
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specifying that it should be LeftOf() the second one than to do in a more
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natural left-to-right order.
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\subsection{Window layout examples}\label{layoutexamples}
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\subsubsection{Example 1: subwindow layout}
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This example specifies a panel and a window side by side,
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with a text subwindow below it.
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with a text subwindow below it.
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\begin{verbatim}
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frame->panel = new wxPanel(frame, -1, wxPoint(0, 0), wxSize(1000, 500), 0);
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@@ -148,7 +162,7 @@ the remainder of the width. Margins of 5 pixels are used.
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wxTextCtrl *mtext = new wxTextCtrl(frame->panel, -1, "Multiline text", "Some text",
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wxPoint(-1, -1), wxSize(150, 100), wxTE_MULTILINE);
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wxLayoutConstraints *b3 = new wxLayoutConstraints;
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b3->top.Below (btn1, 5);
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b3->left.RightOf (list, 5);
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