reduce the number of repaintings by repaiting (rect) union of all invalidated areas instead of iterating over every Refresh() request including duplicate ones
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -15,7 +15,6 @@
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/app.h"
|
||||
#include "wx/dynarray.h"
|
||||
#endif // WX_PRECOMP
|
||||
|
||||
#include "wx/hashmap.h"
|
||||
@@ -39,16 +38,6 @@ static wxDfbWindowsMap gs_dfbWindowsMap;
|
||||
// helpers
|
||||
// ============================================================================
|
||||
|
||||
struct wxDfbPaintRequest
|
||||
{
|
||||
wxDfbPaintRequest(const wxRect& rect) : m_rect(rect) {}
|
||||
wxDfbPaintRequest(const wxDfbPaintRequest& r) : m_rect(r.m_rect) {}
|
||||
|
||||
wxRect m_rect;
|
||||
};
|
||||
|
||||
WX_DEFINE_ARRAY_PTR(wxDfbPaintRequest*, wxDfbQueuedPaintRequestsList);
|
||||
|
||||
// Queue of paint requests
|
||||
class wxDfbQueuedPaintRequests
|
||||
{
|
||||
@@ -57,19 +46,35 @@ public:
|
||||
|
||||
// Adds paint request to the queue
|
||||
void Add(const wxRect& rect)
|
||||
{ m_queue.push_back(new wxDfbPaintRequest(rect)); }
|
||||
{
|
||||
// We use a simple implementation here for now: all refresh requests
|
||||
// are merged together into single rectangle that is superset of
|
||||
// all the requested rectangles. This wastes some blitting and painting
|
||||
// time, but OTOH, EVT_PAINT handler is called only once per window.
|
||||
m_invalidated.Union(rect);
|
||||
}
|
||||
|
||||
// Is the queue empty?
|
||||
bool IsEmpty() const { return m_queue.empty(); }
|
||||
bool IsEmpty() const { return m_invalidated.IsEmpty(); }
|
||||
|
||||
// Empties the queue
|
||||
void Clear() { WX_CLEAR_ARRAY(m_queue); }
|
||||
void Clear() { m_invalidated = wxRect(); }
|
||||
|
||||
// Gets requests in the queue
|
||||
const wxDfbQueuedPaintRequestsList& GetRequests() const { return m_queue; }
|
||||
// Gets the next request in the queue, returns true if there was one,
|
||||
// false if the queue was empty
|
||||
bool GetNext(wxRect& rect)
|
||||
{
|
||||
if ( m_invalidated.IsEmpty() )
|
||||
return false;
|
||||
|
||||
rect = m_invalidated;
|
||||
Clear(); // there's only one item in the queue
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
wxDfbQueuedPaintRequestsList m_queue;
|
||||
// currently invalidated region
|
||||
wxRect m_invalidated;
|
||||
};
|
||||
|
||||
// ============================================================================
|
||||
@@ -384,8 +389,6 @@ void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
|
||||
return;
|
||||
}
|
||||
|
||||
const wxDfbQueuedPaintRequestsList& requests = m_toPaint->GetRequests();
|
||||
|
||||
// process queued paint requests:
|
||||
wxRect winRect(wxPoint(0, 0), GetSize());
|
||||
wxRect paintedRect;
|
||||
@@ -395,15 +398,17 @@ void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
|
||||
// blit the entire back buffer to front soon
|
||||
m_isPainting = true;
|
||||
|
||||
size_t cnt = requests.size();
|
||||
wxLogTrace(TRACE_PAINT, _T("%p ('%s'): processing %i paint requests"),
|
||||
this, GetName().c_str(), cnt);
|
||||
#ifdef __WXDEBUG__
|
||||
int requestsCount = 0;
|
||||
#endif
|
||||
|
||||
for ( size_t i = 0; i < cnt; ++i )
|
||||
wxRect request;
|
||||
while ( m_toPaint->GetNext(request) )
|
||||
{
|
||||
const wxDfbPaintRequest& request = *requests[i];
|
||||
|
||||
wxRect clipped(request.m_rect);
|
||||
#ifdef __WXDEBUG__
|
||||
requestsCount++;
|
||||
#endif
|
||||
wxRect clipped(request);
|
||||
clipped.Intersect(winRect);
|
||||
if ( clipped.IsEmpty() )
|
||||
continue; // nothing to refresh
|
||||
@@ -448,8 +453,9 @@ void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
|
||||
GetDfbSurface()->FlipToFront(rptr);
|
||||
|
||||
wxLogTrace(TRACE_PAINT,
|
||||
_T("%p ('%s'): flipped surface: [%i,%i,%i,%i]"),
|
||||
_T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
|
||||
this, GetName().c_str(),
|
||||
requestsCount,
|
||||
paintedRect.x, paintedRect.y,
|
||||
paintedRect.GetRight(), paintedRect.GetBottom());
|
||||
}
|
||||
|
Reference in New Issue
Block a user