a hack to fix multiple problems with showing modal dialogs from OnIdle()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1066,15 +1066,21 @@ bool wxApp::ProcessMessage(WXMSG *wxmsg)
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return FALSE;
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return FALSE;
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}
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}
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// this is a temporary hack and will be replaced by using wxEventLoop in the
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// future
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//
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// it is needed to allow other event loops (currently only one: the modal
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// dialog one) to reset the OnIdle() semaphore because otherwise OnIdle()
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// wouldn't do anything while a modal dialog shown from OnIdle() call is shown.
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bool wxIsInOnIdleFlag = FALSE;
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void wxApp::OnIdle(wxIdleEvent& event)
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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{
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static bool s_inOnIdle = FALSE;
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// Avoid recursion (via ProcessEvent default case)
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// Avoid recursion (via ProcessEvent default case)
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if ( s_inOnIdle )
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if ( wxIsInOnIdleFlag )
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return;
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return;
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s_inOnIdle = TRUE;
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wxIsInOnIdleFlag = TRUE;
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// If there are pending events, we must process them: pending events
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// If there are pending events, we must process them: pending events
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// are either events to the threads other than main or events posted
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// are either events to the threads other than main or events posted
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@@ -1109,7 +1115,7 @@ void wxApp::OnIdle(wxIdleEvent& event)
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event.RequestMore(TRUE);
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event.RequestMore(TRUE);
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}
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}
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s_inOnIdle = FALSE;
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wxIsInOnIdleFlag = FALSE;
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}
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}
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// Send idle event to all top-level windows
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// Send idle event to all top-level windows
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@@ -247,6 +247,12 @@ void wxDialog::DoShowModal()
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m_windowDisabler = new wxWindowDisabler(this);
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m_windowDisabler = new wxWindowDisabler(this);
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// before entering the modal loop, reset the "is in OnIdle()" flag (see
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// comment in app.cpp)
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extern bool wxIsInOnIdleFlag;
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bool wasInOnIdle = wxIsInOnIdleFlag;
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wxIsInOnIdleFlag = FALSE;
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// enter the modal loop
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// enter the modal loop
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while ( IsModalShowing() )
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while ( IsModalShowing() )
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{
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{
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@@ -261,6 +267,8 @@ void wxDialog::DoShowModal()
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wxTheApp->DoMessage();
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wxTheApp->DoMessage();
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}
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}
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wxIsInOnIdleFlag = wasInOnIdle;
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// and restore focus
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// and restore focus
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// Note that this code MUST NOT access the dialog object's data
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// in case the object has been deleted (which will be the case
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