1. bug fixes in wxCaret
2. wxPoint now has += and -= 3. Validate() takes "wxWindow *" (and not wxWindowBase) again git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2555 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -96,12 +96,12 @@ public:
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{
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if ( show )
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{
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if ( ++m_countVisible > 0 )
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if ( m_countVisible++ == 0 )
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DoShow();
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}
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else
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{
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if ( --m_countVisible < 1 )
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if ( --m_countVisible == 0 )
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DoHide();
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}
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}
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@@ -174,6 +174,7 @@ public:
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// ---------------------------------------------------------------------------
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// Point classes: with real or integer coordinates
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxRealPoint
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{
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public:
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@@ -205,10 +206,16 @@ public:
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// no copy ctor or assignment operator - the defaults are ok
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bool operator==(const wxPoint& pt) const { return x == pt.x && y == pt.y; }
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// comparison
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bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; }
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bool operator!=(const wxPoint& p) const { return !(*this == p); }
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wxPoint operator + (const wxPoint& pt) { return wxPoint(x + pt.x, y + pt.y); }
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wxPoint operator - (const wxPoint& pt) { return wxPoint(x - pt.x, y - pt.y); }
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// arithmetic operations (component wise)
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wxPoint operator+(const wxPoint& p) { return wxPoint(x + p.x, y + p.y); }
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wxPoint operator-(const wxPoint& p) { return wxPoint(x - p.x, y - p.y); }
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wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
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wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
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};
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#if WXWIN_COMPATIBILITY
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@@ -251,8 +258,8 @@ public:
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long GetBottom() const { return y + height; }
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long GetRight() const { return x + width; }
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bool operator == (const wxRect& rect) const;
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bool operator != (const wxRect& rect) const { return !(*this == rect); }
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bool operator==(const wxRect& rect) const;
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bool operator!=(const wxRect& rect) const { return !(*this == rect); }
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public:
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long x, y, width, height;
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@@ -18,6 +18,7 @@
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#include "wx/event.h"
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxWindowBase;
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/*
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@@ -49,7 +50,7 @@ public:
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// Called when the value in the window must be validated.
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// This function can pop up an error message.
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virtual bool Validate(wxWindowBase *WXUNUSED(parent)) { return FALSE; };
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virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
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// Called to transfer data to the window
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virtual bool TransferToWindow() { return FALSE; }
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@@ -58,7 +59,7 @@ public:
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virtual bool TransferFromWindow() { return FALSE; };
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// accessors
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wxWindowBase *GetWindow() const { return m_validatorWindow; }
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wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
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void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
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// validators beep by default if invalid key is pressed, these functions
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@@ -624,7 +624,7 @@ bool wxWindowBase::Validate()
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{
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wxWindowBase *child = node->GetData();
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wxValidator *validator = child->GetValidator();
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if ( validator && validator->Validate(this) )
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if ( validator && validator->Validate((wxWindow *)this) )
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{
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return FALSE;
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}
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