Open the display only once in wxUIActionSimulatorX11Impl
Instead of opening connection to X display in every method, do it once in ctor, as we can store the display across multiple calls after the recent refactoring. This does require allocating a separate "impl" object for each public object, but should still be much less wasteful than opening and closing the display connections all the time.
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@@ -33,14 +33,7 @@ namespace
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class wxUIActionSimulatorX11Impl : public wxUIActionSimulatorImpl
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{
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public:
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// Returns a pointer to the global simulator object: as it's stateless, we
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// can reuse the same one without having to allocate it on the heap all the
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// time.
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static wxUIActionSimulatorX11Impl* Get()
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{
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static wxUIActionSimulatorX11Impl s_impl;
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return &s_impl;
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}
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wxUIActionSimulatorX11Impl() { }
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virtual bool MouseMove(long x, long y) wxOVERRIDE;
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virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) wxOVERRIDE;
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@@ -49,17 +42,19 @@ public:
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virtual bool DoKey(int keycode, int modifiers, bool isDown) wxOVERRIDE;
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private:
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// This class has no public ctors, use Get() instead.
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wxUIActionSimulatorX11Impl() { }
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// Common implementation of Mouse{Down,Up}()
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static void SendButtonEvent(int button, bool isDown);
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bool SendButtonEvent(int button, bool isDown);
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wxX11Display m_display;
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wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorX11Impl);
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};
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void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
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bool wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
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{
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if ( !m_display )
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return false;
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int xbutton;
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switch (button)
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{
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@@ -74,14 +69,11 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
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break;
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default:
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wxFAIL_MSG("Unsupported button passed in.");
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return;
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return false;
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}
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wxX11Display display;
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wxCHECK_RET(display, "No display available!");
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#if wxUSE_XTEST
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XTestFakeButtonEvent(display, xbutton, isDown, 0);
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XTestFakeButtonEvent(m_display, xbutton, isDown, 0);
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#else // !wxUSE_XTEST
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XEvent event;
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@@ -91,7 +83,7 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
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event.xbutton.button = xbutton;
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event.xbutton.same_screen = True;
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XQueryPointer(display, display.DefaultRoot(),
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XQueryPointer(m_display, m_display.DefaultRoot(),
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&event.xbutton.root, &event.xbutton.window,
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&event.xbutton.x_root, &event.xbutton.y_root,
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&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
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@@ -100,35 +92,36 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
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while (event.xbutton.subwindow)
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{
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event.xbutton.window = event.xbutton.subwindow;
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XQueryPointer(display, event.xbutton.window,
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XQueryPointer(m_display, event.xbutton.window,
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&event.xbutton.root, &event.xbutton.subwindow,
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&event.xbutton.x_root, &event.xbutton.y_root,
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&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
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}
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XSendEvent(display, PointerWindow, True, 0xfff, &event);
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XSendEvent(m_display, PointerWindow, True, 0xfff, &event);
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#endif // !wxUSE_XTEST
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return true;
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}
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} // anonymous namespace
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bool wxUIActionSimulatorX11Impl::MouseDown(int button)
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{
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SendButtonEvent(button, true);
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return true;
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return SendButtonEvent(button, true);
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}
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bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y)
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{
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wxX11Display display;
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wxASSERT_MSG(display, "No display available!");
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if ( !m_display )
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return false;
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#if wxUSE_XTEST
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XTestFakeMotionEvent(display, -1, x, y, 0);
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XTestFakeMotionEvent(m_display, -1, x, y, 0);
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#else // !wxUSE_XTEST
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Window root = display.DefaultRoot();
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XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
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Window root = m_display.DefaultRoot();
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XWarpPointer(m_display, None, root, 0, 0, 0, 0, x, y);
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#endif // !wxUSE_XTEST
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// At least with wxGTK we must always process the pending events before the
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@@ -145,14 +138,13 @@ bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y)
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bool wxUIActionSimulatorX11Impl::MouseUp(int button)
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{
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SendButtonEvent(button, false);
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return true;
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return SendButtonEvent(button, false);
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}
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bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
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{
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wxX11Display display;
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wxCHECK_MSG(display, false, "No display available!");
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if ( !m_display )
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return false;
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int mask, type;
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@@ -168,7 +160,7 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
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}
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WXKeySym xkeysym = wxCharCodeWXToX(keycode);
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KeyCode xkeycode = XKeysymToKeycode(display, xkeysym);
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KeyCode xkeycode = XKeysymToKeycode(m_display, xkeysym);
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if ( xkeycode == NoSymbol )
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return false;
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@@ -176,13 +168,13 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
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wxUnusedVar(modifiers);
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wxUnusedVar(mask);
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wxUnusedVar(type);
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XTestFakeKeyEvent(display, xkeycode, isDown, 0);
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XTestFakeKeyEvent(m_display, xkeycode, isDown, 0);
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return true;
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#else // !wxUSE_XTEST
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Window focus;
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int revert;
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XGetInputFocus(display, &focus, &revert);
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XGetInputFocus(m_display, &focus, &revert);
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if (focus == None)
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return false;
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@@ -197,7 +189,7 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
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mod |= ControlMask;
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XKeyEvent event;
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event.display = display;
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event.display = m_display;
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event.window = focus;
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event.root = DefaultRootWindow(event.display);
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event.subwindow = None;
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@@ -218,14 +210,13 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
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}
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wxUIActionSimulator::wxUIActionSimulator()
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: m_impl(wxUIActionSimulatorX11Impl::Get())
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: m_impl(new wxUIActionSimulatorX11Impl())
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{
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}
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wxUIActionSimulator::~wxUIActionSimulator()
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{
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// We can use a static wxUIActionSimulatorX11Impl object because it's
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// stateless, so no need to delete it.
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delete m_impl;
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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