Open the display only once in wxUIActionSimulatorX11Impl

Instead of opening connection to X display in every method, do it once in
ctor, as we can store the display across multiple calls after the recent
refactoring.

This does require allocating a separate "impl" object for each public object,
but should still be much less wasteful than opening and closing the display
connections all the time.
This commit is contained in:
Vadim Zeitlin
2016-05-21 19:11:27 +02:00
parent d1b537f953
commit 746b91c5d3

View File

@@ -33,14 +33,7 @@ namespace
class wxUIActionSimulatorX11Impl : public wxUIActionSimulatorImpl class wxUIActionSimulatorX11Impl : public wxUIActionSimulatorImpl
{ {
public: public:
// Returns a pointer to the global simulator object: as it's stateless, we wxUIActionSimulatorX11Impl() { }
// can reuse the same one without having to allocate it on the heap all the
// time.
static wxUIActionSimulatorX11Impl* Get()
{
static wxUIActionSimulatorX11Impl s_impl;
return &s_impl;
}
virtual bool MouseMove(long x, long y) wxOVERRIDE; virtual bool MouseMove(long x, long y) wxOVERRIDE;
virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) wxOVERRIDE; virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) wxOVERRIDE;
@@ -49,17 +42,19 @@ public:
virtual bool DoKey(int keycode, int modifiers, bool isDown) wxOVERRIDE; virtual bool DoKey(int keycode, int modifiers, bool isDown) wxOVERRIDE;
private: private:
// This class has no public ctors, use Get() instead.
wxUIActionSimulatorX11Impl() { }
// Common implementation of Mouse{Down,Up}() // Common implementation of Mouse{Down,Up}()
static void SendButtonEvent(int button, bool isDown); bool SendButtonEvent(int button, bool isDown);
wxX11Display m_display;
wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorX11Impl); wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorX11Impl);
}; };
void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown) bool wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
{ {
if ( !m_display )
return false;
int xbutton; int xbutton;
switch (button) switch (button)
{ {
@@ -74,14 +69,11 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
break; break;
default: default:
wxFAIL_MSG("Unsupported button passed in."); wxFAIL_MSG("Unsupported button passed in.");
return; return false;
} }
wxX11Display display;
wxCHECK_RET(display, "No display available!");
#if wxUSE_XTEST #if wxUSE_XTEST
XTestFakeButtonEvent(display, xbutton, isDown, 0); XTestFakeButtonEvent(m_display, xbutton, isDown, 0);
#else // !wxUSE_XTEST #else // !wxUSE_XTEST
XEvent event; XEvent event;
@@ -91,7 +83,7 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
event.xbutton.button = xbutton; event.xbutton.button = xbutton;
event.xbutton.same_screen = True; event.xbutton.same_screen = True;
XQueryPointer(display, display.DefaultRoot(), XQueryPointer(m_display, m_display.DefaultRoot(),
&event.xbutton.root, &event.xbutton.window, &event.xbutton.root, &event.xbutton.window,
&event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state); &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
@@ -100,35 +92,36 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
while (event.xbutton.subwindow) while (event.xbutton.subwindow)
{ {
event.xbutton.window = event.xbutton.subwindow; event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, XQueryPointer(m_display, event.xbutton.window,
&event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.root, &event.xbutton.subwindow,
&event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state); &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
} }
XSendEvent(display, PointerWindow, True, 0xfff, &event); XSendEvent(m_display, PointerWindow, True, 0xfff, &event);
#endif // !wxUSE_XTEST #endif // !wxUSE_XTEST
return true;
} }
} // anonymous namespace } // anonymous namespace
bool wxUIActionSimulatorX11Impl::MouseDown(int button) bool wxUIActionSimulatorX11Impl::MouseDown(int button)
{ {
SendButtonEvent(button, true); return SendButtonEvent(button, true);
return true;
} }
bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y) bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y)
{ {
wxX11Display display; if ( !m_display )
wxASSERT_MSG(display, "No display available!"); return false;
#if wxUSE_XTEST #if wxUSE_XTEST
XTestFakeMotionEvent(display, -1, x, y, 0); XTestFakeMotionEvent(m_display, -1, x, y, 0);
#else // !wxUSE_XTEST #else // !wxUSE_XTEST
Window root = display.DefaultRoot(); Window root = m_display.DefaultRoot();
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); XWarpPointer(m_display, None, root, 0, 0, 0, 0, x, y);
#endif // !wxUSE_XTEST #endif // !wxUSE_XTEST
// At least with wxGTK we must always process the pending events before the // At least with wxGTK we must always process the pending events before the
@@ -145,14 +138,13 @@ bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y)
bool wxUIActionSimulatorX11Impl::MouseUp(int button) bool wxUIActionSimulatorX11Impl::MouseUp(int button)
{ {
SendButtonEvent(button, false); return SendButtonEvent(button, false);
return true;
} }
bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown) bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
{ {
wxX11Display display; if ( !m_display )
wxCHECK_MSG(display, false, "No display available!"); return false;
int mask, type; int mask, type;
@@ -168,7 +160,7 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
} }
WXKeySym xkeysym = wxCharCodeWXToX(keycode); WXKeySym xkeysym = wxCharCodeWXToX(keycode);
KeyCode xkeycode = XKeysymToKeycode(display, xkeysym); KeyCode xkeycode = XKeysymToKeycode(m_display, xkeysym);
if ( xkeycode == NoSymbol ) if ( xkeycode == NoSymbol )
return false; return false;
@@ -176,13 +168,13 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
wxUnusedVar(modifiers); wxUnusedVar(modifiers);
wxUnusedVar(mask); wxUnusedVar(mask);
wxUnusedVar(type); wxUnusedVar(type);
XTestFakeKeyEvent(display, xkeycode, isDown, 0); XTestFakeKeyEvent(m_display, xkeycode, isDown, 0);
return true; return true;
#else // !wxUSE_XTEST #else // !wxUSE_XTEST
Window focus; Window focus;
int revert; int revert;
XGetInputFocus(display, &focus, &revert); XGetInputFocus(m_display, &focus, &revert);
if (focus == None) if (focus == None)
return false; return false;
@@ -197,7 +189,7 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
mod |= ControlMask; mod |= ControlMask;
XKeyEvent event; XKeyEvent event;
event.display = display; event.display = m_display;
event.window = focus; event.window = focus;
event.root = DefaultRootWindow(event.display); event.root = DefaultRootWindow(event.display);
event.subwindow = None; event.subwindow = None;
@@ -218,14 +210,13 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
} }
wxUIActionSimulator::wxUIActionSimulator() wxUIActionSimulator::wxUIActionSimulator()
: m_impl(wxUIActionSimulatorX11Impl::Get()) : m_impl(new wxUIActionSimulatorX11Impl())
{ {
} }
wxUIActionSimulator::~wxUIActionSimulator() wxUIActionSimulator::~wxUIActionSimulator()
{ {
// We can use a static wxUIActionSimulatorX11Impl object because it's delete m_impl;
// stateless, so no need to delete it.
} }
#endif // wxUSE_UIACTIONSIMULATOR #endif // wxUSE_UIACTIONSIMULATOR