Fixed (?) problem in region handling which caused major redraw problems.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40497 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Neis
2006-08-06 22:00:10 +00:00
parent 42cd4d35bc
commit 744c594651
3 changed files with 52 additions and 92 deletions

View File

@@ -170,10 +170,9 @@ public:
// Tests
// Does the region contain the point (x,y)?
//
wxRegionContain Contains( wxCoord lX
,wxCoord lY
) const;
inline wxRegionContain Contains( wxCoord lX, wxCoord lY ) const{
return Contains( wxPoint( lX, lY ) );
}
//
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
@@ -206,7 +205,10 @@ public:
//
// Does the region contain the rectangle rect?
//
wxRegionContain Contains(const wxRect& rRect) const;
inline wxRegionContain Contains(const wxRect& rRect) const{
return Contains( rRect.x, rRect.y,
rRect.GetWidth(), rRect.GetHeight());
}
//
// Internal

View File

@@ -5,7 +5,7 @@
// Modified by:
// Created: 10/15/99
// RCS-ID: $Id$
// Copyright: (c) Davdi Webster
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -86,6 +86,13 @@ public:
// wxRegion
//-----------------------------------------------------------------------------
// General remark:
// wxRegion is always basically stored in wx coordinates. However, since
// OS/2's internal functions rely on "top > bottom", the values of top and
// bottom values of a region need to be interchanged, as compared to wx.
// This needs to be taken into account when feeding any rectangle to wx _or_
// when accessing the region data via GetBox, wxRegionIterator or otherwise.
/*!
* Create an empty region.
*/
@@ -162,8 +169,8 @@ wxRegion::wxRegion(
vRect.xLeft = rTopLeft.x;
vRect.xRight = rBottomRight.x;
vRect.yBottom = rBottomRight.y;
vRect.yTop = rTopLeft.y;
vRect.yBottom = rTopLeft.y;
vRect.yTop = rBottomRight.y;
m_refData = new wxRegionRefData;
@@ -428,47 +435,20 @@ bool wxRegion::Empty() const
//-----------------------------------------------------------------------------
// Tests
//-----------------------------------------------------------------------------
//
// Does the region contain the point (x,y)?
wxRegionContain wxRegion::Contains(
wxCoord x
, wxCoord y
) const
{
POINTL vPoint;
vPoint.x = x;
vPoint.y = y;
if (!m_refData)
return wxOutRegion;
LONG lInside = ::GpiPtInRegion( ((wxRegionRefData*)m_refData)->m_hPS
,M_REGION
,&vPoint
);
if (lInside == PRGN_INSIDE)
return wxInRegion;
return wxOutRegion;
} // end of wxRegion::Contains
//
// Does the region contain the point pt?
//
wxRegionContain wxRegion::Contains(
const wxPoint& rPoint
) const
wxRegionContain wxRegion::Contains( const wxPoint& rPoint ) const
{
POINTL vPoint = { rPoint.x, rPoint.y };
if (!m_refData)
return wxOutRegion;
LONG lInside = ::GpiPtInRegion( ((wxRegionRefData*)m_refData)->m_hPS
,M_REGION
,&vPoint
);
LONG lInside = ::GpiPtInRegion( ((wxRegionRefData*)m_refData)->m_hPS,
M_REGION,
&vPoint
);
if (lInside == PRGN_INSIDE)
return wxInRegion;
else
@@ -478,56 +458,31 @@ wxRegionContain wxRegion::Contains(
//
// Does the region contain the rectangle (x, y, w, h)?
//
wxRegionContain wxRegion::Contains(
wxCoord x
, wxCoord y
, wxCoord vWidth
, wxCoord vHeight
) const
wxRegionContain wxRegion::Contains( wxCoord x,
wxCoord y,
wxCoord vWidth,
wxCoord vHeight ) const
{
RECTL vRect;
if (!m_refData)
return wxOutRegion;
RECTL vRect;
vRect.xLeft = x;
vRect.yTop = y;
vRect.xRight = x + vWidth;
vRect.yBottom = y + vHeight;
vRect.yTop = y + vHeight;
vRect.yBottom = y;
if (PRGN_INSIDE == ::GpiRectInRegion( ((wxRegionRefData*)m_refData)->m_hPS
,M_REGION
,&vRect
))
return wxInRegion;
else
return wxOutRegion;
} // end of wxRegion::Contains
//
// Does the region contain the rectangle rect
//
wxRegionContain wxRegion::Contains(
const wxRect& rRect
) const
{
if (!m_refData)
return wxOutRegion;
wxCoord x;
wxCoord y;
wxCoord vWidth;
wxCoord vHeight;
x = rRect.x;
y = rRect.y;
vWidth = rRect.GetWidth();
vHeight = rRect.GetHeight();
return Contains( x
,y
,vWidth
,vHeight
);
LONG lInside = ::GpiRectInRegion( ((wxRegionRefData*)m_refData)->m_hPS,
M_REGION,
&vRect
);
switch (lInside)
{
case RRGN_INSIDE : return wxInRegion;
case RRGN_PARTIAL : return wxPartRegion;
case RRGN_ERROR :
default : return wxOutRegion;
}
} // end of wxRegion::Contains
//

View File

@@ -2641,6 +2641,7 @@ MRESULT wxWindowOS2::OS2WindowProc( WXUINT uMsg,
}
break;
case CBN_LBSELECT:
case BN_CLICKED: // Dups as LN_SELECT and CBN_LBSELECT
{
HWND hWnd = ::WinWindowFromID((HWND)GetHwnd(), SHORT1FROMMP(wParam));
@@ -2697,11 +2698,19 @@ MRESULT wxWindowOS2::OS2WindowProc( WXUINT uMsg,
,(WXWORD)SHORT1FROMMP(wParam)
);
}
if (pWin->IsKindOf(CLASSINFO(wxChoice)))
{
wxChoice* pChoice = wxDynamicCast(pWin, wxChoice);
pChoice->OS2Command( (WXUINT)SHORT2FROMMP(wParam)
,(WXWORD)SHORT1FROMMP(wParam)
);
}
return 0;
}
// break;
case LN_ENTER: /* dups as CBN_EFCHANGE */
case LN_ENTER:
{
HWND hWnd = HWNDFROMMP(lParam);
wxWindowOS2* pWin = wxFindWinFromHandle(hWnd);
@@ -3568,15 +3577,10 @@ bool wxWindowOS2::HandlePaint()
wxLogLastError(wxT("CreateRectRgn"));
return false;
}
// Get all the rectangles from the region, convert the individual
// rectangles to "the other" coordinate system and reassemble a
// region from the rectangles, to be feed into m_updateRegion.
//
// FIXME: This is a bad hack since OS/2 API specifies that rectangles
// passed into GpiSetRegion must not have Bottom > Top,
// however, at first sight, it _seems_ to work nonetheless.
//
RGNRECT vRgnData;
PRECTL pUpdateRects = NULL;
vRgnData.ulDirection = RECTDIR_LFRT_TOPBOT;
@@ -3606,14 +3610,13 @@ bool wxWindowOS2::HandlePaint()
{
int rectHeight;
rectHeight = pUpdateRects[i].yTop - pUpdateRects[i].yBottom;
pUpdateRects[i].yTop = height - pUpdateRects[i].yTop;
pUpdateRects[i].yBottom = pUpdateRects[i].yTop + rectHeight;
pUpdateRects[i].yBottom = height - pUpdateRects[i].yTop;
pUpdateRects[i].yTop = pUpdateRects[i].yBottom + rectHeight;
}
::GpiSetRegion(hPS, hRgn, vRgnData.crc, pUpdateRects);
delete [] pUpdateRects;
}
}
m_updateRegion = wxRegion(hRgn, hPS);
vEvent.SetEventObject(this);