process pending wx events before sending idle events
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@47229 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -431,6 +431,9 @@ void wxAppBase::DeletePendingObjects()
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// Returns true if more time is needed.
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bool wxAppBase::ProcessIdle()
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{
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// process pending wx events before sending idle events
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ProcessPendingEvents();
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wxIdleEvent event;
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bool needMore = false;
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wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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@@ -447,6 +450,14 @@ bool wxAppBase::ProcessIdle()
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if (event.MoreRequested())
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needMore = true;
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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#if wxUSE_LOG
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// flush the logged messages if any
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wxLog::FlushActive();
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#endif
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wxUpdateUIEvent::ResetUpdateTime();
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return needMore;
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@@ -482,23 +493,6 @@ bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
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void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
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{
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// If there are pending events, we must process them: pending events
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// are either events to the threads other than main or events posted
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// with wxPostEvent() functions
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// GRG: I have moved this here so that all pending events are processed
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// before starting to delete any objects. This behaves better (in
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// particular, wrt wxPostEvent) and is coherent with wxGTK's current
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// behaviour. Changed Feb/2000 before 2.1.14
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ProcessPendingEvents();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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#if wxUSE_LOG
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// flush the logged messages if any
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wxLog::FlushActive();
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#endif // wxUSE_LOG
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}
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// ----------------------------------------------------------------------------
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