Update note about enabling OpenGL support on Windows

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PB
2021-05-05 20:56:05 +02:00
parent 0585c96a3b
commit 6716fcd097

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@@ -772,11 +772,10 @@ enum
On those platforms which use a configure script (e.g. Linux and macOS)
OpenGL support is automatically enabled if the relative headers and
libraries are found.
To switch it on under the other platforms (e.g. Windows), you need to edit
the @c setup.h file and set @c wxUSE_GLCANVAS to @c 1 and then also pass
@c USE_OPENGL=1 to the make utility. You may also need to add @c opengl32.lib
(and @c glu32.lib for old OpenGL versions) to the list of the libraries
your program is linked with.
On Windows, OpenGL support is enabled by default (@c wxUSE_GLCANVAS set
to @c 1 in the @c setup.h file). If your program links with wxWidgets
statically, you need to add @c opengl32.lib (and @c glu32.lib for old
OpenGL versions) to the list of the libraries your program is linked with.
@library{wxgl}
@category{gl}