From 6716fcd097dd61696d046806cede61a703c1c78b Mon Sep 17 00:00:00 2001 From: PB Date: Wed, 5 May 2021 20:56:05 +0200 Subject: [PATCH] Update note about enabling OpenGL support on Windows --- interface/wx/glcanvas.h | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/interface/wx/glcanvas.h b/interface/wx/glcanvas.h index 7885e34ca2..e4fa1204da 100644 --- a/interface/wx/glcanvas.h +++ b/interface/wx/glcanvas.h @@ -772,11 +772,10 @@ enum On those platforms which use a configure script (e.g. Linux and macOS) OpenGL support is automatically enabled if the relative headers and libraries are found. - To switch it on under the other platforms (e.g. Windows), you need to edit - the @c setup.h file and set @c wxUSE_GLCANVAS to @c 1 and then also pass - @c USE_OPENGL=1 to the make utility. You may also need to add @c opengl32.lib - (and @c glu32.lib for old OpenGL versions) to the list of the libraries - your program is linked with. + On Windows, OpenGL support is enabled by default (@c wxUSE_GLCANVAS set + to @c 1 in the @c setup.h file). If your program links with wxWidgets + statically, you need to add @c opengl32.lib (and @c glu32.lib for old + OpenGL versions) to the list of the libraries your program is linked with. @library{wxgl} @category{gl}