some brush tests
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13318 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -58,6 +58,7 @@ enum ScreenToShow
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Show_Default,
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Show_Text,
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Show_Lines,
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Show_Brushes,
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Show_Polygons,
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Show_Mask,
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Show_Ops,
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@@ -150,8 +151,9 @@ public:
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void Show(ScreenToShow show) { m_show = show; Refresh(); }
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protected:
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void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
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void DrawTestLines( int x, int y, int width, wxDC &dc );
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void DrawTestPoly(wxDC& dc);
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void DrawTestBrushes(wxDC& dc);
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void DrawText(wxDC& dc);
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void DrawImages(wxDC& dc);
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void DrawWithLogicalOps(wxDC& dc);
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@@ -186,6 +188,7 @@ enum
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File_ShowDefault = MenuShow_First,
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File_ShowText,
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File_ShowLines,
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File_ShowBrushes,
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File_ShowPolygons,
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File_ShowMask,
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File_ShowOps,
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@@ -366,214 +369,53 @@ MyCanvas::MyCanvas(MyFrame *parent)
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m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
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}
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// Draw a polygon and an overlapping rectangle
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// If transparent is 1, the fill pattern is made transparent.
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// If transparent is 2, the fill pattern is made transparent but inversed
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// If is transparent is 0 the text for and background color will be used to represent/map
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// the colors of the monochrome bitmap pixels to the fillpattern
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//
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// I abused the the menu items for setting so called back and fore ground color
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// just to show how the those colors do influence the fillpatterns just play
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// with those, and with the code variations are endless using other logical
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// functions.
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void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
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void MyCanvas::DrawTestBrushes(wxDC& dc)
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{
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// wxBrush* brush4 = new wxBrush(*gs_bmp4);
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wxBrush* brush4 = new wxBrush(*wxBLACK,wxFDIAGONAL_HATCH);
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wxBrush* brush4_mono = new wxBrush(*gs_bmp4_mono);
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wxBrush* brush36 = new wxBrush(*gs_bmp36);
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static const wxCoord WIDTH = 200;
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static const wxCoord HEIGHT = 80;
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wxPoint todraw[5];
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todraw[0].x=(long)x+100;
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todraw[0].y=(long)y+100;
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todraw[1].x=(long)x+300;
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todraw[1].y=(long)y+100;
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todraw[2].x=(long)x+300;
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todraw[2].y=(long)y+300;
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todraw[3].x=(long)x+150;
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todraw[3].y=(long)y+350;
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todraw[4].x=(long)x+100;
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todraw[4].y=(long)y+300;
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wxCoord x = 10,
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y = 10;
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wxPoint todraw2[5];
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todraw2[0].x=100;
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todraw2[0].y=100;
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todraw2[1].x=300;
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todraw2[1].y=100;
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todraw2[2].x=300;
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todraw2[2].y=300;
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todraw2[3].x=150;
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todraw2[3].y=350;
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todraw2[4].x=100;
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todraw2[4].y=300;
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dc.SetBrush(wxBrush(*wxGREEN, wxSOLID));
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dc.DrawRectangle(x, y, WIDTH, HEIGHT);
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dc.DrawText("Solid green", x + 10, y + 10);
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switch (transparent)
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{
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case 0:
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{
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dc.SetLogicalFunction(wxCOPY);
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y += HEIGHT;
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dc.SetBrush(wxBrush(*wxRED, wxCROSSDIAG_HATCH));
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dc.DrawRectangle(x, y, WIDTH, HEIGHT);
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dc.DrawText("Hatched red", x + 10, y + 10);
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dc.SetPen( wxPen( wxT("black"), 4, wxSOLID) );
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dc.SetBrush( *brush4 );
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dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
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y += HEIGHT;
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dc.SetBrush(wxBrush(*gs_bmpMask));
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dc.DrawRectangle(x, y, WIDTH, HEIGHT);
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dc.DrawText("Stipple mono", x + 10, y + 10);
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dc.SetPen( wxPen( wxT("red"), 4, wxSOLID) );
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dc.SetBrush( *brush36 );
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dc.SetTextForeground(*wxCYAN);
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dc.SetTextBackground(m_owner->m_colourBackground);
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dc.DrawRectangle( x+10, y+10, 200, 200 );
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y += HEIGHT;
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dc.SetBrush(wxBrush(*gs_bmpNoMask));
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dc.DrawRectangle(x, y, WIDTH, HEIGHT);
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dc.DrawText("Stipple colour", x + 10, y + 10);
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}
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dc.SetPen( wxPen( wxT("green"), 4, wxSOLID) );
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dc.SetBrush( *brush4_mono );
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dc.SetTextForeground(*wxCYAN);
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dc.SetTextBackground(m_owner->m_colourBackground);
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dc.DrawRectangle( x+50, y+50, 200, 200 );
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void MyCanvas::DrawTestPoly(wxDC& dc)
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{
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wxBrush brushHatch(*wxRED, wxFDIAGONAL_HATCH);
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dc.SetBrush(brushHatch);
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dc.DrawCircle( x+400, y+50, 130 );
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wxPoint star[5];
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star[0] = wxPoint(100, 60);
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star[1] = wxPoint(60, 150);
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star[2] = wxPoint(160, 100);
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star[3] = wxPoint(40, 100);
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star[4] = wxPoint(140, 150);
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dc.SetBrush(wxNullBrush);
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dc.SetPen(wxNullPen);
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break;
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}
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case 1: //now with transparent fillpatterns
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{
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dc.DrawText("You should see two (irregular) stars below, the left one "
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"hatched", 10, 10);
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dc.DrawText("except for the central region and the right "
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"one entirely hatched", 10, 30);
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wxBitmap* bmpBlit = new wxBitmap(600,400);
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wxMemoryDC* memDC= new wxMemoryDC();
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// wxBrush _clearbrush(*wxGREEN,wxSOLID);
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wxBrush _clearbrush(*wxBLACK,wxSOLID);
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memDC->SelectObject(*bmpBlit);
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memDC->BeginDrawing();
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memDC->SetBackground(_clearbrush);
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memDC->Clear();
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memDC->SetBackground(wxNullBrush);
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memDC->SetPen( wxPen( wxT("black"), 4, wxSOLID) );
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memDC->SetBrush( wxNullBrush);
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memDC->SetBrush( *brush4 );
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memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
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memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
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memDC->SetLogicalFunction(wxAND_INVERT);
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// BLACK OUT the opaque pixels and leave the rest as is
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memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
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// Set background and foreground colors for fill pattern
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//the previous blacked out pixels are now merged with the layer color
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//while the non blacked out pixels stay as they are.
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memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
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//now define what will be the color of the fillpattern parts that are not transparent
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// memDC->SetTextBackground(*wxBLUE);
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memDC->SetTextBackground(m_owner->m_colourForeground);
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memDC->SetLogicalFunction(wxOR);
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//don't understand how but the outline is also depending on logicalfunction
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memDC->SetPen( wxPen( wxT("red"), 4, wxSOLID) );
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memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
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memDC->SetLogicalFunction(wxCOPY);
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memDC->SetPen( wxPen( wxT("black"), 4, wxSOLID) );
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memDC->SetBrush( wxNullBrush);
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memDC->SetBrush( *brush36 );
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memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
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memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
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memDC->SetLogicalFunction(wxAND_INVERT);
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memDC->DrawRectangle( 10, 10, 200, 200 );
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// Set background and foreground colors for fill pattern
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//the previous blacked out pixels are now merged with the layer color
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//while the non blacked out pixels stay as they are.
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memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
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//now define what will be the color of the fillpattern parts that are not transparent
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// memDC->SetTextBackground(*wxRED);
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memDC->SetTextBackground(m_owner->m_colourBackground);
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memDC->SetLogicalFunction(wxOR);
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//don't understand how but the outline is also depending on logicalfunction
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memDC->SetPen( wxPen( wxT("yellow"), 4, wxSOLID) );
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memDC->DrawRectangle( 10, 10, 200, 200 );
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memDC->SetBrush(wxNullBrush);
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memDC->SetPen(wxNullPen);
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memDC->EndDrawing();
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dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
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delete bmpBlit;
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delete memDC;
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break;
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}
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case 2: //now with transparent inversed fillpatterns
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{
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wxBitmap* bmpBlit = new wxBitmap(600,400);
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wxMemoryDC* memDC= new wxMemoryDC();
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wxBrush _clearbrush(*wxWHITE,wxSOLID);
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memDC->SelectObject(*bmpBlit);
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memDC->BeginDrawing();
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memDC->SetBackground(_clearbrush);
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memDC->Clear();
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memDC->SetBackground(wxNullBrush);
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memDC->SetPen( wxPen( wxT("black"), 4, wxSOLID) );
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memDC->SetBrush( *brush4 );
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memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
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memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
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memDC->SetLogicalFunction(wxAND_INVERT);
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// BLACK OUT the opaque pixels and leave the rest as is
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memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
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// Set background and foreground colors for fill pattern
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//the previous blacked out pixels are now merged with the layer color
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//while the non blacked out pixels stay as they are.
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memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
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//now define what will be the color of the fillpattern parts that are not transparent
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memDC->SetTextForeground(m_owner->m_colourForeground);
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memDC->SetLogicalFunction(wxOR);
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//don't understand how but the outline is also depending on logicalfunction
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memDC->SetPen( wxPen( wxT("red"), 4, wxSOLID) );
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memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
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memDC->SetLogicalFunction(wxCOPY);
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memDC->SetPen( wxPen( wxT("black"), 4, wxSOLID) );
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memDC->SetBrush( *brush36 );
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memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
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memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
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memDC->SetLogicalFunction(wxAND_INVERT);
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memDC->DrawRectangle( 10,10, 200, 200 );
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// Set background and foreground colors for fill pattern
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//the previous blacked out pixels are now merged with the layer color
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//while the non blacked out pixels stay as they are.
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memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
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//now define what will be the color of the fillpattern parts that are not transparent
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memDC->SetTextForeground(m_owner->m_colourBackground);
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memDC->SetLogicalFunction(wxOR);
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//don't understand how but the outline is also depending on logicalfunction
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memDC->SetPen( wxPen( wxT("yellow"), 4, wxSOLID) );
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memDC->DrawRectangle( 10, 10, 200, 200 );
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memDC->SetBrush(wxNullBrush);
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memDC->SetPen(wxNullPen);
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dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
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delete bmpBlit;
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delete memDC;
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}
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}
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delete brush4;
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delete brush4_mono;
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delete brush36;
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dc.DrawPolygon(WXSIZEOF(star), star);
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dc.DrawPolygon(WXSIZEOF(star), star, 160, 0, wxWINDING_RULE);
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}
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void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
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@@ -1101,12 +943,12 @@ void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
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DrawTestLines( 0, 760, 6, dc );
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break;
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case Show_Brushes:
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DrawTestBrushes(dc);
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break;
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case Show_Polygons:
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DrawTestPoly( 0, 100, dc, 0 );
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/*
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DrawTestPoly( 33, 500, dc, 1 );
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DrawTestPoly( 43, 1000, dc, 2 );
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*/
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DrawTestPoly(dc);
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break;
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case Show_Mask:
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@@ -1116,13 +958,6 @@ void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
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case Show_Ops:
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DrawWithLogicalOps(dc);
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break;
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default:
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{
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dc.SetPen( *wxBLACK_PEN );
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dc.DrawLine( 0,0,100,100 );
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}
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}
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}
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@@ -1168,11 +1003,12 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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menuFile->Append(File_ShowDefault, "&Default screen\tF1");
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menuFile->Append(File_ShowText, "&Text screen\tF2");
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menuFile->Append(File_ShowLines, "&Lines screen\tF3");
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menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
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menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
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menuFile->Append(File_ShowOps, "&ROP screen\tF6");
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menuFile->Append(File_ShowRegions, "Re&gions screen\tF7");
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menuFile->Append(File_ShowCircles, "&Circles screen\tF8");
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menuFile->Append(File_ShowBrushes, "&Brushes screen\tF4");
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menuFile->Append(File_ShowPolygons, "&Polygons screen\tF5");
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menuFile->Append(File_ShowMask, "&Mask screen\tF6");
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menuFile->Append(File_ShowOps, "&ROP screen\tF7");
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menuFile->Append(File_ShowRegions, "Re&gions screen\tF8");
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menuFile->Append(File_ShowCircles, "&Circles screen\tF9");
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menuFile->AppendSeparator();
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menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->AppendSeparator();
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@@ -1255,7 +1091,7 @@ void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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wxString msg;
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msg.Printf( wxT("This is the about dialog of the drawing sample.\n")
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wxT("This sample tests various primitive drawing functions\n")
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wxT("without any tests to prevent flicker.\n")
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wxT("(without any attempts to prevent flicker).\n")
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wxT("Copyright (c) Robert Roebling 1999")
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);
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