Removal of old src/msw/ctl3d files
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4157 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,25 +0,0 @@
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#
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# File: makefile.b32
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# Author: Andre Beltman
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# Created: 1995
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# Updated:
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# Copyright: (c) 1995, AIAI, University of Edinburgh
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#
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# "%W% %G%"
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#
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# Makefile : Imports 32bit ctl3d library for Windows 95
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# and Borland C++ 4.x
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WXDIR = $(WXWIN)
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WXLIB = $(WXDIR)\lib
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LIBTARGET= $(WXLIB)\ctl3d32.lib
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all: $(LIBTARGET)
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$(LIBTARGET):
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erase $(LIBTARGET)
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implib $(LIBTARGET) ..\ctl3d32.dll
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clean:
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-erase $(LIBTARGET)
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@@ -1,25 +0,0 @@
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#
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# File: makefile.b32
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# Author: Andre Beltman
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# Created: 1995
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# Updated:
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# Copyright: (c) 1995, AIAI, University of Edinburgh
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#
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# "%W% %G%"
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#
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# Makefile : Imports ctl3d library
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# and Borland C++ 4.x
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WXDIR = $(WXWIN)
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WXLIB = $(WXDIR)\lib
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LIBTARGET= $(WXLIB)\ctl3dv2.lib
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all: $(LIBTARGET)
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$(LIBTARGET):
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erase $(LIBTARGET)
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implib $(LIBTARGET) ..\ctl3dv2.dll
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clean:
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-erase $(LIBTARGET)
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@@ -1,61 +0,0 @@
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/*-----------------------------------------------------------------------
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| CTL3D.DLL
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|
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| Adds 3d effects to Windows controls
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| See ctl3d.doc for info
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|
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-----------------------------------------------------------------------*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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BOOL WINAPI Ctl3dSubclassDlg(HWND, WORD);
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BOOL WINAPI Ctl3dSubclassDlgEx(HWND, DWORD);
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WORD WINAPI Ctl3dGetVer(void);
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BOOL WINAPI Ctl3dEnabled(void);
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HBRUSH WINAPI Ctl3dCtlColor(HDC, LONG); // ARCHAIC, use Ctl3dCtlColorEx
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HBRUSH WINAPI Ctl3dCtlColorEx(UINT wm, WPARAM wParam, LPARAM lParam);
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BOOL WINAPI Ctl3dColorChange(void);
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BOOL WINAPI Ctl3dSubclassCtl(HWND);
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LONG WINAPI Ctl3dDlgFramePaint(HWND, UINT, WPARAM, LPARAM);
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BOOL WINAPI Ctl3dAutoSubclass(HANDLE);
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BOOL WINAPI Ctl3dRegister(HANDLE);
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BOOL WINAPI Ctl3dUnregister(HANDLE);
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//begin DBCS: far east short cut key support
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VOID WINAPI Ctl3dWinIniChange(void);
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//end DBCS
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/* Ctl3dSubclassDlg3d flags */
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#define CTL3D_BUTTONS 0x0001
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#define CTL3D_LISTBOXES 0x0002
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#define CTL3D_EDITS 0x0004
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#define CTL3D_COMBOS 0x0008
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#define CTL3D_STATICTEXTS 0x0010
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#define CTL3D_STATICFRAMES 0x0020
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#define CTL3D_NODLGWINDOW 0x00010000
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#define CTL3D_ALL 0xffff
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#define WM_DLGBORDER (WM_USER+3567)
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/* WM_DLGBORDER *(int FAR *)lParam return codes */
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#define CTL3D_NOBORDER 0
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#define CTL3D_BORDER 1
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#define WM_DLGSUBCLASS (WM_USER+3568)
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/* WM_DLGSUBCLASS *(int FAR *)lParam return codes */
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#define CTL3D_NOSUBCLASS 0
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#define CTL3D_SUBCLASS 1
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/* Resource ID for 3dcheck.bmp (for .lib version of ctl3d) */
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#define CTL3D_3DCHECK 26567
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#ifdef __cplusplus
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}
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#endif
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@@ -1,31 +0,0 @@
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CTL3D
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-----
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CTL3D gives 3D controls to 16-bit Windows 3.1 applications.
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Its use in wxWindows is controlled by the CTL3D symbol
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in include/base/wx_setup.h.
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If using a 16-bit compiler, copy ctl3dv2.lib to your compiler
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library directory, and remember to distribute ctl3dv2.dll
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with your applications. The DLL should be copied to
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windows/system and DELETED from the application installation
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directory.
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If using Watcom C++ in 386 mode, things are slightly more complex: you need
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to link with Patrick Halke's ctl3d32.obj which provides an interface
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from 32-bits to the 16-bit CTL3DV2 library. Link your application
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with ctl3d32.obj file instead of ctl3dv2.lib, distributing
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ctl3dv2.dll as above.
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ctl3d.dll ; Version 1 of the CTL3D library DLL: obsolete
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ctl3dv2.dll ; Version 2 of the CTL3D library DLL
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readme.txt ; This file
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msvc/ctl3d.h ; Header file for either version of CTL3D
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msvc/ctl3d.lib ; Import library for 16-bit compilers
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watcom/import32.zip ; Import libraries for Watcom WIN32 compilation
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wat386/ ; Source & objects for Watcom 386 object file to
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; interface 16<->32 bit modes
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borland/ ; Makefiles for making import libraries for Borland
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@@ -1,61 +0,0 @@
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/*-----------------------------------------------------------------------
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| CTL3D.DLL
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|
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| Adds 3d effects to Windows controls
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|
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| See ctl3d.doc for info
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|
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-----------------------------------------------------------------------*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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BOOL WINAPI Ctl3dSubclassDlg(HWND, WORD);
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BOOL WINAPI Ctl3dSubclassDlgEx(HWND, DWORD);
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WORD WINAPI Ctl3dGetVer(void);
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BOOL WINAPI Ctl3dEnabled(void);
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HBRUSH WINAPI Ctl3dCtlColor(HDC, LONG); // ARCHAIC, use Ctl3dCtlColorEx
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HBRUSH WINAPI Ctl3dCtlColorEx(UINT wm, WPARAM wParam, LPARAM lParam);
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BOOL WINAPI Ctl3dColorChange(void);
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BOOL WINAPI Ctl3dSubclassCtl(HWND);
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LONG WINAPI Ctl3dDlgFramePaint(HWND, UINT, WPARAM, LPARAM);
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BOOL WINAPI Ctl3dAutoSubclass(HANDLE);
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BOOL WINAPI Ctl3dRegister(HANDLE);
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BOOL WINAPI Ctl3dUnregister(HANDLE);
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//begin DBCS: far east short cut key support
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VOID WINAPI Ctl3dWinIniChange(void);
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//end DBCS
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/* Ctl3dSubclassDlg3d flags */
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#define CTL3D_BUTTONS 0x0001
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#define CTL3D_LISTBOXES 0x0002
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#define CTL3D_EDITS 0x0004
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#define CTL3D_COMBOS 0x0008
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#define CTL3D_STATICTEXTS 0x0010
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#define CTL3D_STATICFRAMES 0x0020
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#define CTL3D_NODLGWINDOW 0x00010000
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#define CTL3D_ALL 0xffff
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#define WM_DLGBORDER (WM_USER+3567)
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/* WM_DLGBORDER *(int FAR *)lParam return codes */
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#define CTL3D_NOBORDER 0
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#define CTL3D_BORDER 1
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#define WM_DLGSUBCLASS (WM_USER+3568)
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/* WM_DLGSUBCLASS *(int FAR *)lParam return codes */
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#define CTL3D_NOSUBCLASS 0
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#define CTL3D_SUBCLASS 1
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/* Resource ID for 3dcheck.bmp (for .lib version of ctl3d) */
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#define CTL3D_3DCHECK 26567
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#ifdef __cplusplus
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}
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#endif
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@@ -1,285 +0,0 @@
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/*
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* File: ctl3d32.c
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* Purpose: 32bit interface to CTL3D functions for Watcom C/C++
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* Author: Patrick Halke
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* Created: 1995
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* Updated:
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* Copyright: (c) 1995
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*/
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#include <malloc.h>
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#include <windows.h>
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#include "ctl3d.h"
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#if defined(__WINDOWS_386__)
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#ifdef __cplusplus
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extern "C" {
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#endif
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#undef FAR
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#define FAR
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#define INDIR_INT INDIR_WORD
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#define INDIR_UINT INDIR_WORD
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#define INDIR_WPARAM INDIR_UINT
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#define INDIR_LPARAM INDIR_DWORD
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#define INDIR_LONG INDIR_DWORD
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#define INDIR_ULONG INDIR_DWORD
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#ifdef STRICT
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#define INDIR_HANDLE INDIR_PTR
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#define INDIR_HWND INDIR_PTR
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#define INDIR_HDC INDIR_PTR
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#else
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#define INDIR_HANDLE INDIR_UINT
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#define INDIR_HWND INDIR_UINT
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#define INDIR_HDC INDIR_UINT
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#endif
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typedef struct tagCTL3DFUNCTIONS {
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HINSTANCE dll;
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/* Function Handles */
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HINDIR _Ctl3dSubclassDlg;
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HINDIR _Ctl3dSubclassDlgEx;
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HINDIR _Ctl3dGetVer;
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HINDIR _Ctl3dEnabled;
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HINDIR _Ctl3dCtlColor;
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HINDIR _Ctl3dCtlColorEx;
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HINDIR _Ctl3dColorChange;
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HINDIR _Ctl3dSubclassCtl;
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HINDIR _Ctl3dDlgFramePaint;
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HINDIR _Ctl3dAutoSubclass;
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HINDIR _Ctl3dRegister;
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HINDIR _Ctl3dUnregister;
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HINDIR _Ctl3dWinIniChange;
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} CTL3DFUNCTIONS;
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static CTL3DFUNCTIONS Ctl3dFunc = { 0 };
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static BOOL load_functions( CTL3DFUNCTIONS* functions )
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{
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FARPROC proc;
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HINSTANCE dll;
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dll = LoadLibrary( "CTL3D.DLL" );
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if( dll < HINSTANCE_ERROR ) {
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return( FALSE );
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}
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/* Function thunks */
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proc = GetProcAddress(dll, "Ctl3dSubclassDlg");
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functions->_Ctl3dSubclassDlg = GetIndirectFunctionHandle( proc,
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INDIR_HWND,
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INDIR_WORD,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dSubclassDlgEx" );
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functions->_Ctl3dSubclassDlgEx = GetIndirectFunctionHandle( proc,
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INDIR_HWND,
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INDIR_DWORD,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dGetVer" );
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functions->_Ctl3dGetVer = GetIndirectFunctionHandle( proc,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dEnabled" );
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functions->_Ctl3dEnabled = GetIndirectFunctionHandle( proc,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dCtlColor" );
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functions->_Ctl3dCtlColor = GetIndirectFunctionHandle( proc,
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INDIR_HDC,
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INDIR_LONG,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dCtlColorEx" );
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functions->_Ctl3dCtlColorEx = GetIndirectFunctionHandle( proc,
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INDIR_UINT,
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INDIR_WPARAM,
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INDIR_LPARAM,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dColorChange" );
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functions->_Ctl3dColorChange = GetIndirectFunctionHandle( proc,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dSubclassCtl" );
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functions->_Ctl3dSubclassCtl = GetIndirectFunctionHandle( proc,
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INDIR_HWND,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dDlgFramePaint" );
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functions->_Ctl3dDlgFramePaint = GetIndirectFunctionHandle( proc,
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INDIR_HWND,
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INDIR_UINT,
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INDIR_WPARAM,
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INDIR_LPARAM,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dAutoSubclass" );
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functions->_Ctl3dAutoSubclass = GetIndirectFunctionHandle( proc,
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INDIR_HANDLE,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dRegister" );
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functions->_Ctl3dRegister = GetIndirectFunctionHandle( proc,
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INDIR_HANDLE,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dUnregister" );
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functions->_Ctl3dUnregister = GetIndirectFunctionHandle( proc,
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INDIR_HANDLE,
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INDIR_ENDLIST );
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proc = GetProcAddress( dll, "Ctl3dWinIniChange" );
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functions->_Ctl3dWinIniChange = GetIndirectFunctionHandle( proc,
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INDIR_ENDLIST );
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functions->dll = dll;
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return( TRUE );
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}
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static void unload_functions( CTL3DFUNCTIONS * functions )
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{
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FreeLibrary( functions->dll );
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functions->dll = 0;
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}
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/* Function Definitions */
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BOOL WINAPI Ctl3dSubclassDlg(HWND hwnd, WORD w)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dSubclassDlg,
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hwnd, w);
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}
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BOOL WINAPI Ctl3dSubclassDlgEx(HWND hwnd, DWORD dw)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dSubclassDlgEx,
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hwnd, dw);
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}
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WORD WINAPI Ctl3dGetVer(void)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (WORD)InvokeIndirectFunction(Ctl3dFunc._Ctl3dGetVer);
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}
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BOOL WINAPI Ctl3dEnabled(void)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dEnabled);
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}
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HBRUSH WINAPI Ctl3dCtlColor(HDC hdc, LONG l)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (HBRUSH)InvokeIndirectFunction(Ctl3dFunc._Ctl3dCtlColor,
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hdc, l);
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}
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HBRUSH WINAPI Ctl3dCtlColorEx(UINT ui, WPARAM wp, LPARAM lp)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (HBRUSH)InvokeIndirectFunction(Ctl3dFunc._Ctl3dCtlColorEx,
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ui, wp, lp);
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}
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BOOL WINAPI Ctl3dColorChange(void)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dColorChange);
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}
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BOOL WINAPI Ctl3dSubclassCtl(HWND hwnd)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dSubclassCtl,
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hwnd);
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}
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LONG WINAPI Ctl3dDlgFramePaint(HWND hwnd, UINT ui, WPARAM wp, LPARAM lp)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (LONG)InvokeIndirectFunction(Ctl3dFunc._Ctl3dDlgFramePaint,
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hwnd, ui, wp, lp);
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}
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BOOL WINAPI Ctl3dAutoSubclass(HANDLE hnd)
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{
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if (!Ctl3dFunc.dll)
|
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dAutoSubclass,
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hnd);
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}
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BOOL WINAPI Ctl3dRegister(HANDLE hnd)
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{
|
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if (!Ctl3dFunc.dll)
|
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
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|
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dRegister,
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hnd);
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}
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|
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BOOL WINAPI Ctl3dUnregister(HANDLE hnd)
|
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{
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if (!Ctl3dFunc.dll)
|
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if (!load_functions(&Ctl3dFunc))
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return FALSE;
|
||||
|
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return (BOOL)InvokeIndirectFunction(Ctl3dFunc._Ctl3dUnregister,
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hnd);
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}
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VOID WINAPI Ctl3dWinIniChange(void)
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{
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if (!Ctl3dFunc.dll)
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if (!load_functions(&Ctl3dFunc))
|
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return;
|
||||
|
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InvokeIndirectFunction(Ctl3dFunc._Ctl3dWinIniChange);
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}
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#ifdef __cplusplus
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||||
}
|
||||
#endif
|
||||
|
||||
#endif // __WINDOWS_386__
|
@@ -1 +0,0 @@
|
||||
+-ctl3d32.obj
|
Binary file not shown.
@@ -1,11 +0,0 @@
|
||||
Using this package should be no big problem. You only need to change your
|
||||
wx_setup.h for including the CTL3D stuff, compile ctl3d32.c and add
|
||||
ctl3d32.obj to wx.lib (or just link it with your application).
|
||||
|
||||
Please send bug reports to 'patrick@zaphod.ruhr.de'.
|
||||
|
||||
|
||||
Good luck
|
||||
|
||||
- patrick
|
||||
|
@@ -1,23 +0,0 @@
|
||||
CC = wcc386
|
||||
CXX = wpp386
|
||||
LIB = wlib
|
||||
IFLAGS = -i=..\\..\\include\\base;..\\..\\include\\msw
|
||||
CFLAGS = $(IFLAGS) -zq -zW -w1 -d2 -ot -3 -dwx_msw
|
||||
|
||||
WXDIR = ..\\..
|
||||
LIBTARGET = $(WXDIR)\\lib\\wx.lib
|
||||
|
||||
C_SRCS = ctl3d32.c
|
||||
|
||||
OBJECTS = $(C_SRCS:.c=.obj) $(CC_SRCS:.cc=.obj)
|
||||
|
||||
.c.obj:
|
||||
$(CC) $(CFLAGS) $<
|
||||
|
||||
.cc.obj:
|
||||
$(CXX) $(CFLAGS) $<
|
||||
|
||||
all: $(OBJECTS) $(LIBTARGET)
|
||||
|
||||
$(LIBTARGET): $(OBJECTS)
|
||||
$(LIB) /P=256 $(LIBTARGET) @ctl3d32.lnk
|
@@ -47,7 +47,7 @@ PERIPH_TARGET=
|
||||
PERIPH_CLEAN_TARGET=
|
||||
|
||||
!if "$(USE_CTL3D)" == "1"
|
||||
PERIPH_LIBS=$(BCCDIR)\lib\ctl3dv2.lib $(PERIPH_LIBS)
|
||||
PERIPH_LIBS=$(WXDIR)\lib\bcc16\ctl3dv2.lib $(PERIPH_LIBS)
|
||||
!endif
|
||||
|
||||
!if "$(USE_XPM_IN_MSW)" == "1"
|
||||
@@ -665,19 +665,14 @@ all_execs:
|
||||
|
||||
all_libs:
|
||||
cd $(WXDIR)\src\msw
|
||||
make -f makefile.bcc ctl3d dib fafa gauge hytext itsy prologio rcparser wx wxgraph\
|
||||
make -f makefile.bcc dib fafa gauge hytext itsy prologio rcparser wx wxgraph\
|
||||
wxstring wxtree mfutils # wxxpm
|
||||
|
||||
all_contribs:
|
||||
cd $(WXDIR)\src\msw
|
||||
make -f makefile.bcc ctl3d fafa wxstring itsy gauge # wxxpm
|
||||
make -f makefile.bcc fafa wxstring itsy gauge # wxxpm
|
||||
|
||||
# CONTRIB
|
||||
ctl3d: $(CFG)
|
||||
cd $(WXDIR)\src\msw\ctl3d\borland
|
||||
make -f makefile.bcc -DCFG=$(CFG)
|
||||
cd $(WXDIR)\src\msw
|
||||
|
||||
wxxpm: $(CFG)
|
||||
cd $(WXDIR)\src\xpm
|
||||
make -f makefile.bcc -DCFG=$(CFG) -DFINAL=$(FINAL) -DWXWIN=$(WXDIR) -DDEBUG=$(DEBUG)
|
||||
|
Reference in New Issue
Block a user